Tzar Sasha
Tzar of Nowheresville
Try this idea out....
Each civ can build a unique small wonder. The wonder requires certain resources to build and of course a certain tech to be discovered. The wonder can be a tourist attraction and double city defenses. The same tech which this wonder required also provides a unique unit for that civ to build in their barracks. The unit will require at least one of the resources that the wonder required. This resource will be located within reach of the home civ, but just out of reach of any conquering civ until culture is built up or a colony established. If the resource required is Iron, then a second Iron resource needs to be available for all civs to use for the basic units. The first Iron resource would be set to never disapear. The second would be set up as a normal iron resource. So when a conquering civ, captures the city closest to the required resource and can get it to a city with barracks they will be able to build that one unit of the conquered civ.
The wonder and the unit are not connected in any way except by being allowed by the same tech and requiring one or more of the same resources....
This maybe more along the lines of what you were thinking CamJh
Check out the Star Trek mod for some examples in using two or more resource slots for the same resource. Is this advertising or what?
Each civ can build a unique small wonder. The wonder requires certain resources to build and of course a certain tech to be discovered. The wonder can be a tourist attraction and double city defenses. The same tech which this wonder required also provides a unique unit for that civ to build in their barracks. The unit will require at least one of the resources that the wonder required. This resource will be located within reach of the home civ, but just out of reach of any conquering civ until culture is built up or a colony established. If the resource required is Iron, then a second Iron resource needs to be available for all civs to use for the basic units. The first Iron resource would be set to never disapear. The second would be set up as a normal iron resource. So when a conquering civ, captures the city closest to the required resource and can get it to a city with barracks they will be able to build that one unit of the conquered civ.
The wonder and the unit are not connected in any way except by being allowed by the same tech and requiring one or more of the same resources....
This maybe more along the lines of what you were thinking CamJh
Check out the Star Trek mod for some examples in using two or more resource slots for the same resource. Is this advertising or what?
