The Wheel of Time - C3C FULL mod

What do you want from a WoT MOD?

  • Staying True to the Book

    Votes: 61 37.9%
  • Game Play

    Votes: 80 49.7%
  • JUST PUT IT OUT QUICKLY!!!

    Votes: 20 12.4%

  • Total voters
    161
Try this idea out....

Each civ can build a unique small wonder. The wonder requires certain resources to build and of course a certain tech to be discovered. The wonder can be a tourist attraction and double city defenses. The same tech which this wonder required also provides a unique unit for that civ to build in their barracks. The unit will require at least one of the resources that the wonder required. This resource will be located within reach of the home civ, but just out of reach of any conquering civ until culture is built up or a colony established. If the resource required is Iron, then a second Iron resource needs to be available for all civs to use for the basic units. The first Iron resource would be set to never disapear. The second would be set up as a normal iron resource. So when a conquering civ, captures the city closest to the required resource and can get it to a city with barracks they will be able to build that one unit of the conquered civ.

The wonder and the unit are not connected in any way except by being allowed by the same tech and requiring one or more of the same resources....

This maybe more along the lines of what you were thinking CamJh


Check out the Star Trek mod for some examples in using two or more resource slots for the same resource. Is this advertising or what? :)
 
I see what you're saying and how it'd work, but I just think there's an easier way. :) If you use a resource that only they posses as a necessity for a nation's unique unit(s), then you don't need to deal with buildings at all. I think this gives the player more control over the size of their army rather than it being dictated by wonders. Plus this way you can make that resource a necessity for all their units, so if another nation conquers them, the victor has access to all the units of the land instead of just the one produced every x amount of turns.

side note: When you conquer another nation do you maintain use of their small wonders? I know you do with regular wonders, but I'm not sure about small wonders. If you conquer a city that has their forbidden palace or intelligence agencey for example, you don't maintain the use of them. So do all small wonders get destroyed when another nation takes over?

BTW, nice plug for the star trek mod. ;)
 
Hey

Sorry, I should have been more specific. When I said building what I should have said was Wonder. Cause I don't believe that Wonders are destroyed when you conquer a city.

And the civ can build the unit normally, but they are the only one able to build the unit and when you conquer the city with the Wonder then you get the conquered unit every X turns.

This the size of the army isn't dictated by the Wonder, but it allows for conquering civs to use the unit.
 
I think there is a flaw in that. For the owner civ to build the units at cost then they should not be able to build the wonder. Thus only other civs could build the wonder, but you'd have to play the resource game even more so because you'd want the wonder to require certain resources and the unit to require the same resources (if it can be built by the wonder then they should have the same resources). So if the original civ has the resources then it'll build the wonder and won't have to build the unit. If the resources are different then it makes no sense for the unit to be built by the wonder at all...

I do understand what CamJh is saying about the unit every x turns and it does make the game a bit unbalanced sometimes. So we really should throw that idea out the window...

I think, if you want to have a building that signifies the capture of a civ that is fine. But it will have to be done seperately of the units. (I said something similar in the other post, but it was easily misunderstood.) The units should be done via resources.

The wonder which would signify the capture of a civ could be something that provides culture and defense i.e. the Stone of Tear. It was not totally destroyed and was still a symbol of culture and defense for Tear even after they were absorbed by Rand Al Thor aka The Dragon Reborn
 
Allright, so I'll pose another question for the group:
"What are some Wonders that you would like to see incorporated into the mod?"

Going along with the idea of limiting only certain civilizations to build specific Wonders (i.e.: Stone of Tear should only be able to be built by Tear), include if you can as much of the Wonder's attributes you'd like to see as possible: who can build it, what are its benefits, is there a graphic/improvement/wonder in existence to correlate with it, etc.
 
Some ideas for consideration/debate:

- Sa'angreal (The Colossus): buildable in Cairhien and on Tremalking, halves unit upgrade cost (since Asha'man will upgrade much like shogun scenario)

- The Stone of Tear (The Great Wall): buildable in Tear, doubles city defenses

- The Black Tower (Sun Tzu's Art of War): buildable in Caemlyn, produces Asha'man every x amount of turns

- The Return (Magellan's Voyage): buildable by Seanchan, allows ocean travel

- Adventures of Jain Farstrider (Heroic Epic) requires a victorious army, increases chance of leader appearance

- Baerlon's Iron Works (Iron Works): buildable in Baerlon, requires goods be in radius of city, increases city's production

- Tel'aran'rhiod (Apollo Program): buildable by Randland civs and Aiel, doubles research output

- Healing (Battlefield Medicine): buildable by Randland civs and Aiel, allows healing in enemy territory

- Dome of Truth (Knights of Templar): buildable in Amador, produces Whitecloak every x amount of turns

- Ogier Grove (Hanging Gardens): buildable by Randland civs, increases culture of city
 
So far some good ideas. I've been a little wrapped p lately, sorry. I'll try to think of some ideas.

Maybe some kind of Great Wall for Shara (if you have them in).
 
Baerlon doesn't have any ironworks, it's just a throughpoint for the iron from the mines. The only place referred to as having particularly good steel is Tear: After they find the first cuendillar seal in TEOTW, Lan stabs it with a dagger, which shatters, and says regretfully "The best Tairen steel." And the Stone of Tear wouldn't be good for a Great Wall as it only protected 1 city.
 
Don't sweat it TJ, I know you've been hard at work in the world of Mystara. ;)

@ Noldodan, I agree with you about Tairen steel (Tear is said to have the best horses too I believe), but as I was going through some glossaries I found this about Baerlon:

"Baerlon Ironworks (BAYR-lon):
Baerlon is known for its ironworks, famous for the quality of its castings. The ore is transported from the Mountains of Mist."
 
CamJH said:
...but as I was going through some glossaries I found this about Baerlon:

"Baerlon Ironworks (BAYR-lon):
Baerlon is known for its ironworks, famous for the quality of its castings. The ore is transported from the Mountains of Mist."

Which glossary is this from?
 
I haven't gone through all my hardbacks to see which book it's from, but I also have a pdf collection of all the books together where it stockpiles all the glossary notes into one huge glossary. I usually go through that version since all of its notes are word for word from the books' glossaries and it saves me some time in my hunting.
 
borrowing an idea from a different thread...

They suggested using the .flc from ICBM's that shakes the screen and leaves pollution in the surrounding 9 squares for an "earthquake." I had never thought of that before, so it got me thinking about "the breaking." I was thinking about attaching something like that to Rand's death .flc. That way if The Dragon Reborn dies, you not only lose the most powerful unit, but it rends the world (or at least 9 squares :) ) apart.

Thoughts?
 
Probably the best Great Wall equivalent is Garen's Wall (iirc), buildable in Ghealdan.
 
Sun-Tzu's art of war would be a good alt for Stone of Tear, or we could do this way:

Stone of Tear adds an improvment that allows the same bonus as walls, but for cities size 6-12.
 
Is it possible for it to act only as a defense bonus for Tear itself? It could be something like Civil Defense, only stronger.
 
I had liked Sun Tzu's Art of War as a symbol for the Black Tower because of the swords (if only one of them was a dragon instead :) ), but that's just my opinion.

As far as the Stone of Tear acting as a defense bonus only for Tear itself, yes it's possible in a couple ways. Like with Civil Defense, we could up the combat values for the defense. Another way, there is a tab in the Wonders and Small Wonders attributes column for "Doubles City Defenses." What's odd about this attribute though is that it isn't currently assigned to ANY wonders that exist in the game. :dubious: Huh? Guess they were just planning for something in the future.
 
Checking both that and the "Civil Defense" box will make the city defenses +200% IIRC, which would certainly make Tear the most defensible city, logical for the Stone. Perhaps the Stone should spew out "Guardsmen" or something, too. (I can't remember the name for the guards in the Stone.)
 
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