luke2345
Warlord
warior's are the worst because anybody can kill them
Yes, SIR!someone vote right now
The Warrior is one of the most useful units in the game! It is the only 10 shield cost unit. When you want to partially rush buy or incrementally partial rush buy a unit, the warrior is the ONLY unit you can use to buy just one row of shields. In addition, it is a cheap unit to use for early exploration and martial law in cities. With the acquisition of Leo's, warriors can be upgraded to riflemen giving one a 40 shield unit for the original 10 shield cost.
The Legion is the worst unit for its cost on your list. Its expensive, can't move any faster than a warrior and has the same defense factor as a phanlax for twice the cost.
explorers are bad to
V. D'UR is correct. Used properly, almost every unit in Civ2 has a purpose. If you really want to get the most out of this game, you need to learn and understand the special abilities of each unit, not just look at its combat factors.
even legion's.
I have long ago edited my "rules.txt" and "units.gif" files, and corrected the "mistake" of having too many units/improvements requiring a build cost of 50 or 100 shields. Most units/improvements will cost a multiple of 20, thus allowing for less "waste" of shields during construction.
(i.e., if a unit costs 50, and my production per turn is 6, 7, 8, 9 shields, I have a huge waste factor because I will gradually stack 48, 49 shields and still require one more turn for completion)
In editing my "cost to produce", I have also edited the military efficiency of fighting units, so that the phalanx is (as was) actualy stronger than the pikemen, horsemen are light cavalry and move 3spaces_x_turn, see two squares, and work as light cavalry should - as scouts and to "poke" and "tease" the enemy's flanks.
Warriors upgrade to pikemen who upgrade to musketeers, but phalanx stay and will only upgrade to riflemen when all infantry upgrade to riflemen.
Similarly, chariot upgrade to elephant (although this is a historical mistake, as the two are contemporary) who upgrade to crusaders who upgrade to knights, but it is only when l;eadership is discovered that light horsemen upgrade to dragoons along with everyone else.
Partisans being citizens in arms, they have been converted to "settlers in arms", i.e. they will build roads, found new cities AMD still be able to defend themselves from enemy attack (their defensive posture having been edited to be better than their attacking posture) This means that I can exploit partisans to fortify around a city I have recently lost, in order to recapture it (I generally buy it back, unless the occupying civ has democracy)
Partisans, alpine troops and explorers can all move 3 squares (meaning, all squares count as road) while spies actually move three squares PLUS I have checked the "explorer" box so in the end the actually move a maximum of nine squares per turn. This is to allow them to "pop up unexpectedly" deep into enemy territory.
I only wish I could load diplomats and spies onto a submarine...
Most useless unit ? Nuclear missile, it creates havoc in your own cities if you have democracy and if you inadvertently build the Manhattan Project one then everybody more or less can build one !!!