Bibor
Doomsday Machine
Bibor,
I would just like to know, first what maptype and mapsize that is, and also what difficulty it's on.
Thanks
Continents, standard size, King.
Bibor,
I would just like to know, first what maptype and mapsize that is, and also what difficulty it's on.
Thanks
Only ever so slightly though.
I would like to remark on something else though. There are two complaints that are often heard:
- Tile Yields suck! It takes ages to build even a basic unit!
- Upgrading is way overpowered! I can just keep upgrading my starter units instead of building new ones!
I sense a catharsis here, somewhere.
It's uncommon to see too many tiles above 3 food in Civ5, and I believe that each citizen still takes up 2 food. So if you're working a mine before Civil Service, you need to work 2 grassland farms just to break even.
Fish seem to be one of the best resources you can get. Early on they are 4 food and 3 gold which is hard to beat, and if you're lucky and beeline it, you can get it to a 4 and 4 with the Colossus. In fact due to +2 production from sea resources from Navigation, the best potential start with be flooded with seafood.
On a side note, I have NEVER managed to beat an AI to the Colossus. It's priority #1, and is probably a big reason why they have such weak military's at the start. I imagine every single AI beelining the same early wonders and not building a single unit.
It's uncommon to see too many tiles above 3 food in Civ5, and I believe that each citizen still takes up 2 food. So if you're working a mine before Civil Service, you need to work 2 grassland farms just to break even.
I agree that seafood is massively op!
See, I don't get this sort of reasoning. At all. If you need to work two grasslands tiles to be able to work the production tile, then work the bloody grasslands tiles.
Semi-related rant: everyone seems to be saying things like "lol, trade posts OP, you only need trade posts, money = win, maritime CS give you all the food" or "production sucks/is inefficient, just build trade posts and buy everything" etc...
Then other people start complaining that growth is way too slow, it's impossible to get big cities, there's never enough food and other such things.
I might not have some fantastic I-played-Civ-0-on-Overgod-difficulty-veteran credits, but it seems to me that a lot of players are ignoring the bloody obvious.
Work your tiles according to what your city needs.
I for one applaud the fact that the people who try these so called straightforward catch-all city development plans end up whining about the things such plans inevitably don't account for.
Because it means that yields and city development are, in fact, quite decently balanced.
EDIT:
Another one! This + people constantly repeating that coastal tiles rather suck. God, either I'm missing quite some ridiculous amounts of sarcasm on these forums, or some people here are pretty thick.
Oh jesus.See, I don't get this sort of reasoning. At all. If you need to work two grasslands tiles to be able to work the production tile, then work the bloody grasslands tiles.
Semi-related rant: everyone seems to be saying things like "lol, trade posts OP, you only need trade posts, money = win, maritime CS give you all the food" or "production sucks/is inefficient, just build trade posts and buy everything" etc...
Then other people start complaining that growth is way too slow, it's impossible to get big cities, there's never enough food and other such things.
I might not have some fantastic I-played-Civ-0-on-Overgod-difficulty-veteran credits, but it seems to me that a lot of players are ignoring the bloody obvious:
Work your tiles according to what your city needs.
I for one applaud the fact that the people who try these so called straightforward catch-all city development plans end up whining about the things such plans inevitably don't account for.
Because it means that yields and city development are, in fact, quite decently balanced. And yes, that means you need to think. Always, with every new city. Not very hard, mind you, but you can't just blindly follow a certain scheme that supposedly works for any kind of city in any kind of place.
Yeah, I use the maritimes and granaries. It's actually a necessity in a lot of games. Food is no longer used to grow cities, that's happiness, food is now used to cover your population so you can work production / gold tiles. For example, unless you purposely avoid growth, how much of the time do you actually have spare happiness and don't feel like you're constantly needing more in any empire over 5 cities?Roxlimn said:Celevin:
Food from tiles is scarcer in Civ V because part of the food has been moved over to the City States. If you don't farm while also getting CS food, you won't be getting enough to grow as quickly as you should.
What I do these days is to beeline CS (using GS or GL) for the food bonus if I'm on rivers. Granted, this practice made me rue my Iroquoi game since I didn't start off on a river or on coast, but it taught me that I needed alternative ways to look for food. In my Iroquoi game, I had no contact with any Maritimes, and no rivers. Taught me the value of Granaries, it did.
Once you have CS, you can farm every riverside tile, then try to get the support of two or three CSs. Assuming you get two CSs, and farm 3 riverside tiles, you get a 10 food surplus outside the capital, which should be enough to easily get you up to 10 or 11 pop quickly, or work production tiles without sacrificing too much growth.
Granaries actually help a lot, too. Assuming you don't have a happiness issue, each Granary costing you 1g feeds one Citizen, which should be giving you more than 1g value. The only reason you shouldn't be taking this deal is because you don't have enough time to build everything everywhere.
Generals3:
My bet is that people made some back-of-the-tissue calculations without taking everything into account and made a snap conclusion.
There are many, many things that gold can get you in Civ V, but the one thing it can't get you is population, and just as in Civ IV, population is where your power comes from. The more people you have, the more powerful your Civ is.
Since gold can't buy you population, it can substitute for production, but not for food. Yes, you can buy food from City States, but so can any player that also farms. There are only so many Maritimes in the game, and that's the limit of your food surplus. Beyond that, you have to farm.
I can see a strategy where you TP to get enough money to bankroll early Maritime support, but before the Medieval period, where you have few cities and low bonus food, I don't see it being very cost-effective. By the time you hit Medieval, you should have CS to boost farming, extra happiness, and more cities. At that time, it can be very beneficial to get multiple Maritime support, but not at the cost of farms!
Farms grow more people, and once you have those people, you can put them on new Trading Posts which you will then use to bankroll the next round of donations. Cutting the farms just cuts growth.
Oh jesus.
Just... Stick to one post and one argument. You're bringing a number together even from different threads and it's not working. I think we all know how to cover food. And the trade post argument is used for puppets.