Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
There appears to be a bug or something else causing unit production to break the rules. Take a look at this screenshot:
http://imgur.com/a/fSd0v
In this screenshot, gamespeed is at standard, and I DO NOT have any Unit production policies in effect. I am also NOT receiving city state bonuses that effect unit production.
It says that a catapult costs 120 production, and my city production is 11.5 per turn. Therefore it should take just over 10 turns to complete, yet it ca build in 6 turns.
Interestingly the settler also costs 120 production and takes 11 turns to complete, which is correct. Same goes for buildings, all are working correct.
So why are military units breaking the production rule?
http://imgur.com/a/fSd0v
In this screenshot, gamespeed is at standard, and I DO NOT have any Unit production policies in effect. I am also NOT receiving city state bonuses that effect unit production.
It says that a catapult costs 120 production, and my city production is 11.5 per turn. Therefore it should take just over 10 turns to complete, yet it ca build in 6 turns.
Interestingly the settler also costs 120 production and takes 11 turns to complete, which is correct. Same goes for buildings, all are working correct.
So why are military units breaking the production rule?
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