There should be a total of 50 civs(or more) including the expansions for civ 5

SHOULD THERE BE BE 50 CIVS OR MORE IN CIV5??


  • Total voters
    153
  • Poll closed .
So tired of hearing people try to compare Civilization to Europa Universailis! [...] The only thing the two series have in common is that they're both historical based games.

I think Civilization hardly qualifies as a historical based game...
 
I think Civilization hardly qualifies as a historical based game...

Yeah, what's historical about a game that starts in 4000BC and goes until 2050AD, where you research historical technologies, build historical units, buildings, and wonders, and features well known leaders from history, such as Julius Caesar, Genghis Khan, and Gandhi? :rolleyes:
 
Yeah, what's historical about a game that starts in 4000BC and goes until 2050AD, where you research historical technologies, build historical units, buildings, and wonders, and features well known leaders from history, such as Julius Caesar, Genghis Khan, and Gandhi? :rolleyes:

...where Jewish Arabs fight Confucionist Aztecs and the Chinese build Christ the Redeemer...

Anyway, on-topic:

50 civs = too much. In any game.
 
Yes? Why would you want fewer civs? Less work for the modders...

EDIT: And I could easily name 50 worthy civs.

Spoiler :

Europe-
Rome
Greece
England
France
Germany
Russia
Spain
Portugal
Netherlands
Denmark
Sweden
Norway
Byzantines
Celts
Poland
Lithuania
Serbia
Bulgaria
Austria
Hungary

Middle East-
Sumeria
Babylonia
Hittites
Egypt
Mitanni
Assyria
Hebrews
Phoenicians
Arabs
Persians
Medes
Timurids
Safavids
Khazars

East Asia/Pacific-
China
India
Japan
Korea
Khmers
Mongols
Tibet
Polynesia
Indonesia or Srivijaya
Siam
Vietnam
Cholas
Gokturks
Xiongnu
Manchus

Africa-
Berbers
Mali
Ethiopia
Nubia
Benin
Shona
Swahili
Oyo
Songhai
Ghana
Kanem-Bornu
Hausa
Kongo
Zulu

Americas-
America
Aztecs
Mayas
Olmecs
Zapotecs
Toltecs
Mixtecs
Tarascans
Incas
Chavin
Huari
Tiwanaku
Moche
Nazca
Iroquois
Mississippians
Pueblo
Sioux
Haida
Canada
Mexico
Brazil
Venezuela


That is way more than 50, and that's off the top of my head. And I'd play as any of those.
 
...where Jewish Arabs fight Confucionist Aztecs and the Chinese build Christ the Redeemer...

Hence why I said the game is BASED on history, not that the game replicates history. Those are all historical civilizations and historical religions, further proving that the game is based on history.
 
They should be more like Europa Universallis, with 130+ countries to play as :smug:


Except in EUIII, there needed to be a 130 countries to make the game make sense.

You don't need that in Civilization since everybody starts off on the same leg anyway and the game isn't a history simulator. It's based on history, sure. But it isn't billed as a turn-base, EUIII stretching from the dawn of time into the future.
 
They should be more like Europa Universallis, with 130+ countries to play as :smug:

Man, ya beat me to it, but I think your right, because then that way, there's gonna be a lot more fun with at least 200 civs. Then maybe civ could start turning into EU.

I know the title for that- CIV VI- EU3 style! :smug:
 
Man, ya beat me to it, but I think your right, because then that way, there's gonna be a lot more fun with at least 200 civs. Then maybe civ could start turning into EU.

I know the title for that- CIV VI- EU3 style! :smug:

.....which wouldn't work. If Paradox wants to make a game with 200 generic civs, then they can.

Not only would such a game not work under the CivV system, it would be a huge waste of cash. 200 leaderheads at least and 200 "unique" civilizations (i.e., generic ones at this point).

Of course, this isn't EU (thank God).
 
.....which wouldn't work. If Paradox wants to make a game with 200 generic civs, then they can.

Not only would such a game not work under the CivV system, it would be a huge waste of cash. 200 leaderheads at least and 200 "unique" civilizations (i.e., generic ones at this point).

Of course, this isn't EU (thank God).


How would it be a waste of cash if everyone got what they wanted?

Better diplomacy
more civs
good graphics
fun battles

you guys are being closed minded....
 
Do you know how much time and energy goes into making a leaderhead? It was expensive in the Civ3 days. Full-bodied leaders that speak their own language has to be far worse.
 
:nono: Not in ANY game. EU3 has at least 200+ nations, and that's just FINE.

I disagree. In my opinion, 50+ nations is too much in any game. And that's probably one of the reasons I don't like EU3.

The more nations/civs/factions, the less unique they are bound to be, and the more boring the game will probably be.
 
Do you what Civ to be more realty or fanatic baced game

When the game ends theres only 3 to 5 nation left thats sad
 
I prefer fewer civs, each to have its own unique advantages and disadvantages. I suppose if those who like the idea of hundreds of civs don't mind the lack of unique-ness then there could be an option that turns off all unique civ features and allows the player to name all the AI civs and leaders as well as there own.

As for the end-game with only 3-5 civs left, i don't see that as too much different from the current state of the world;
America and China in the running, Russia lagging but not totally out, EU without a guiding strategy to make it a real contender.

Sure that leaves out many important countries but those seem like the real power-blocks too me (EU perhaps stretching the point too far)
 
Do you what Civ to be more realty or fanatic baced game

When the game ends theres only 3 to 5 nation left thats sad


Ever since the very first game of Civ I've played...(Civ3) I have found that to be the most annoying thing about the end game.You have these three or four huge civs left.Sure they are technically superpowers,but there should be atleast a few little guys around or something just for the hell of it....

Either revolution should break up gaint countries/econimic crisis....then there'd be more compitition in the end game....
 
Do you what Civ to be more realty or fanatic baced game

When the game ends theres only 3 to 5 nation left thats sad

Ever since the very first game of Civ I've played...(Civ3) I have found that to be the most annoying thing about the end game.You have these three or four huge civs left.Sure they are technically superpowers,but there should be atleast a few little guys around or something just for the hell of it....

Either revolution should break up gaint countries/econimic crisis....then there'd be more compitition in the end game....

First, if you play a larger map and don't try conquering and eliminating everyone, there will be more than 3-5 civilizations left. But I don't get how it's "sad" that there's only a few civs left either, but whatever.

Second, how exactly is increasing the amount of available civilizations in the game going to change this? They could make 50 different civilizations, or they could make 130 like some people asked for, but that will only make more civilizations possible to be played in the game, it's not going to increase the amount of civilizations that are actually on the map or how many make it to the end game. So if there's 18 or 50 different available civilizations, either way you're going to end up with the same amount of civilizations at the end game. If you want to play a game that has 50 different civilizations on a single map, well, then go play EU because that isn't and never will be Civilization.
 
So tired of hearing people try to compare Civilization to Europa Universailis! They're two completely different games.

What I find tiresome is how some people dismiss gameplay comparisons between Civ and EU on the grounds that "they're completely different games". In fact, there are probably more similarities between Civ and EU than there are between Civ and Panzer General. Despite the obvious differences, there are lot of good and interesting ideas that Civ could take from EU, so I think it's best to keep an open mind when comparing the two games.

As to increasing the number of civs: I vote yes, but it's not just a matter of quantity. It would be great to play huge worlds with hundreds of nations, but that increase in number of playable civs should come with new gameplay concepts that allow for a more complex and dynamic EU-style system: nations that rise and fall as a consequence of rebellions, barbarian invasions (like in EU:Rome), dynastic wars, civil wars, breakaway colonies, etc.
Civ's strategy depth + EU's simulation complexity = the best of both worlds.
 
What I find tiresome is how some people dismiss gameplay comparisons between Civ and EU on the grounds that "they're completely different games". In fact, there are probably more similarities between Civ and EU than there are between Civ and Panzer General. Despite the obvious differences, there are lot of good and interesting ideas that Civ could take from EU, so I think it's best to keep an open mind when comparing the two games.

As to increasing the number of civs: I vote yes, but it's not just a matter of quantity. It would be great to play huge worlds with hundreds of nations, but that increase in number of playable civs should come with new gameplay concepts that allow for a more complex and dynamic EU-style system: nations that rise and fall as a consequence of rebellions, barbarian invasions (like in EU:Rome), dynastic wars, civil wars, breakaway colonies, etc.
Civ's strategy depth + EU's simulation complexity = the best of both worlds.
:goodjob: what he said
 
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