Ok, I uploaded what I have so far. All civs are playable. I haven't hooked up UUs or UBs yet. But all civs and leaders work.
Download here.
Included civs:
Republic of Deseret
Brigham Young (Industrious, Spiritual)
Confederate States of America
Jefferson Davis (Imperialist, Spiritual)
United States of America
Abraham Lincoln (Industrious, Financial)
Republic of Texas
Mirabeau Lamar (Horsemastery, Expansionist)
Mexico
Antonio López de Santa Anna (Aggressive, Imperialist)
Vermont Republic
Ethan A. Hitchcock (Philosophical, Protective)
Canada
John MacDonald (Expansionist, Protective)
California
John Fremont (Creative, Organized)
Oregon
John McLoughlin (Philosophical, Creative)
Republic of the Rio Grande
Santiago Vidaurri (Charismatic, Organized)
Great Sioux Nation
Sitting Bull (Horsemastery, Native)
Chinookan tribes
Comcomly (Charismatic, Native)
Apache Nations
Geronimo (Aggressive, Native)
Five Tribes of the Cherokee
Sequoya (Financial, Native)
The Native or "Horsemastery" traits aren't included yet (any better suggestions for a name for horsemastery?). Each trait (with the exception of native) are used by exactly two civs.
In the .rar there are two different mods. One is labeled "Fractured States" and the other is "Fractured States - Take 2". CornPlanter, the Take 2 mod is when I attempted to remove the civs that aren't in the mod. The game starts up ok, but when you go to play a game it crashes when it loads the map. If you could figure it out, I'd be in your debt.
My only thought as to a victory condition - and it hasn't been developed much at all - is to suggest or hope that the country can be united by the time World War 2 starts. With the assumption that the US needs to be big enough to stand up the Axis. But that kinda restores the regular timeline which isn't as much fun as continuing off in the alternate history. So I haven't thought of any other good ideas for victory conditions.