Mad Hab
Warlord
Hi folks,
I am just disappointed with the 'cultural victory' designed by Firaxis. I started a game with the French, supposing their unique +2 culture bonus would be great for a cultural victory. Standart map, Prince difficulty. Sounds easy, eh?
I started near a lousy desert, and soon founded 5 cities, culture-focusing all of them (also culture-focusing my science, of course). Quickly I completed the 'Liberty' branch of civics, and tought it would not be hard to get the win... Ha!
In the mid-game I was attacked by the two giants of the game: the Siamese and the Iroquois. But I rushed a few units and was able to hold their advance. Better still, after a lenghty war, I was offered cities to make peace with them (even if I would never be able to take them myself). And I took them, of course.
But Firaxis designed 'cultural victory' to be simply impossible with medium to large civilizations - and I wasn't aware of that! With 9 cities (my new total), the cost of all 30 civics became extremely high - even with broadcast towers in all of them (and world wonders in most). No way I could finish them all - and then build the Utopia Project - by 2050!
So, as it stands now, if a player decides to go cultural, he must:
- Decide to do it at game start
- Focus on Cultural techs/buildings/wonders
- Not to expand beyond 4-5 cities (and hope he can fight off the giant civs that will come knocking on his door)
For me, it is lame that you can't adjust your goal to culture in the mid-game (like you could on Civ 4). And, if you decide to go cultural, know that the other victory paths will be closed to you (well, maybe except for Diplomatic - in this case, you must focus on culture and money).
Not giving the opportunity to adapt to the game situation and change plans is a design flaw I wasn't expecting on the game that was supposed to go beyond the great Civ 4...
Best regards,
Mad Hab
PS: Before anyone else says so, I like some of the qualities of Civ 5. But if these foruns are also a tool for us to help the game to become better, then I am using them to try to convince the design team to rethink a design decision I think was rather bad...
I am just disappointed with the 'cultural victory' designed by Firaxis. I started a game with the French, supposing their unique +2 culture bonus would be great for a cultural victory. Standart map, Prince difficulty. Sounds easy, eh?
I started near a lousy desert, and soon founded 5 cities, culture-focusing all of them (also culture-focusing my science, of course). Quickly I completed the 'Liberty' branch of civics, and tought it would not be hard to get the win... Ha!
In the mid-game I was attacked by the two giants of the game: the Siamese and the Iroquois. But I rushed a few units and was able to hold their advance. Better still, after a lenghty war, I was offered cities to make peace with them (even if I would never be able to take them myself). And I took them, of course.
But Firaxis designed 'cultural victory' to be simply impossible with medium to large civilizations - and I wasn't aware of that! With 9 cities (my new total), the cost of all 30 civics became extremely high - even with broadcast towers in all of them (and world wonders in most). No way I could finish them all - and then build the Utopia Project - by 2050!
So, as it stands now, if a player decides to go cultural, he must:
- Decide to do it at game start
- Focus on Cultural techs/buildings/wonders
- Not to expand beyond 4-5 cities (and hope he can fight off the giant civs that will come knocking on his door)
For me, it is lame that you can't adjust your goal to culture in the mid-game (like you could on Civ 4). And, if you decide to go cultural, know that the other victory paths will be closed to you (well, maybe except for Diplomatic - in this case, you must focus on culture and money).
Not giving the opportunity to adapt to the game situation and change plans is a design flaw I wasn't expecting on the game that was supposed to go beyond the great Civ 4...
Best regards,
Mad Hab
PS: Before anyone else says so, I like some of the qualities of Civ 5. But if these foruns are also a tool for us to help the game to become better, then I am using them to try to convince the design team to rethink a design decision I think was rather bad...