r_rolo1
King of myself
Well, civilopedia was never exactly completely accurate .... and this entry was never updated in BtS anyway.
So, short historical resume:
Pre BtS 3.17 ( includes Vanilla, Warlords and BtS up to 3.13 )
GW can be caused by either nuclear bombardement or by meltdowns in Nuclear plants ( this is really not explained in civilopedia ). After a certain GW level, the game starts transforming tiles into desert with a certain fixed probability. The process is irreversible and can't be countered.
BtS 3.17
GW can be caused by either nuclear bombardement, meltdowns in Nuclear plants or combined world global unhealthiness production, not even global unhealthiness, meaning that building health bringing builings or linking health resources is useless ( this is really not explained in civilopedia as well, given that this part of civilopedia is unaltered since Vanilla ). After a certain GW level, the game starts transforming tiles with a certain fixed probability, to desert if they don't have a forest or jungle and only removing the forest or jungle if the tile has one of those. The process is irreversible and can't be actively countered, in spite of the global forestal ( forest + jungle ) coverage conter the GW points buildup. See Refar analysis on this issue for more details.
My point in quoting the civilopedia above was not to tell what really happens, but a awnser to deanej post asking if there was documentation linking nukes to GW from Firaxis.
So, short historical resume:
Pre BtS 3.17 ( includes Vanilla, Warlords and BtS up to 3.13 )
GW can be caused by either nuclear bombardement or by meltdowns in Nuclear plants ( this is really not explained in civilopedia ). After a certain GW level, the game starts transforming tiles into desert with a certain fixed probability. The process is irreversible and can't be countered.
BtS 3.17
GW can be caused by either nuclear bombardement, meltdowns in Nuclear plants or combined world global unhealthiness production, not even global unhealthiness, meaning that building health bringing builings or linking health resources is useless ( this is really not explained in civilopedia as well, given that this part of civilopedia is unaltered since Vanilla ). After a certain GW level, the game starts transforming tiles with a certain fixed probability, to desert if they don't have a forest or jungle and only removing the forest or jungle if the tile has one of those. The process is irreversible and can't be actively countered, in spite of the global forestal ( forest + jungle ) coverage conter the GW points buildup. See Refar analysis on this issue for more details.
My point in quoting the civilopedia above was not to tell what really happens, but a awnser to deanej post asking if there was documentation linking nukes to GW from Firaxis.