- Joined
- Mar 31, 2008
- Messages
- 14,928
I like the ideas. Except, does it have to be just the leader? I say if you assassinate the governor of a city, there's a chance that'll it'll go in revolt, and depending on size. Like a city with 10 pop would have 10 turns of revolt, but a city with 2 would just have two.
Snipers should work like bombard and archery barrage in DCM. They have about a two tile range (?) and can maybe auto kill a single unit in rage (just infantry or melee, not tanks or something yet). Snipers should be hard to level up, but at some point, they should be able to have promotions.
Armor Piecing Rounds I: Does 20% Damage to (anything thats not "human" like infantry, tanks and stuff, but not airplanes and ships)
Armor Piercing Rounds II: Does 40% Damage
Armor Piercing Rounds III: Does 70% Damage
Explosive Rounds I: Does 10% Damage, causes collateral damage
Explosvie Rounds II: Does 20% Damage, collateral damage
Explosive rounds III: Does 30% Damage, causes collateral damage.
As for the theives and stuff, they should work like corporations maybe. For organized crime at least, you could have an option when using a great merchant or something to build "The Mafia" or something.
You would spread the crime organization in enemy territory and make money off of it. Plus, you can hire mob units as well.
Maybe the idea would work better with terroism though, ideas?
Snipers should work like bombard and archery barrage in DCM. They have about a two tile range (?) and can maybe auto kill a single unit in rage (just infantry or melee, not tanks or something yet). Snipers should be hard to level up, but at some point, they should be able to have promotions.
Armor Piecing Rounds I: Does 20% Damage to (anything thats not "human" like infantry, tanks and stuff, but not airplanes and ships)
Armor Piercing Rounds II: Does 40% Damage
Armor Piercing Rounds III: Does 70% Damage
Explosive Rounds I: Does 10% Damage, causes collateral damage
Explosvie Rounds II: Does 20% Damage, collateral damage
Explosive rounds III: Does 30% Damage, causes collateral damage.
As for the theives and stuff, they should work like corporations maybe. For organized crime at least, you could have an option when using a great merchant or something to build "The Mafia" or something.
You would spread the crime organization in enemy territory and make money off of it. Plus, you can hire mob units as well.
Maybe the idea would work better with terroism though, ideas?