I'm getting closer to actually working on a scenario, almost got a map down thanks to Nighttime (and THANK YOU!) So now I have to move onto the very basics, which start with, once a game is set in motion, what CANNOT be changed once ithe game is generated.
Things I know cannot be changed:
1. Flat Earth
2. Size of Map
Things I know can be changed via various means:
1. Rivers
2. Terrian under cities
3. Number of maps
Things I don't know can be changed
1. Turn order
2. Turns counted for merchant bonus/malus (the 200 turn change for non-freight)
3. Whether or not Global Warming can be turned off (to make pollution far more flexible)
4. Pollution modifier (outside of techs)
5. Barbarian generation and Barbarian government (there was an old edit program for this but not for TOT AFAIK)
6. If the Space Ship mechanic can be used for ANYTHING else.
7. How to turn on the Throne Room improvements thingie
8. Native transport abilities and allowed on map capacities for units.
9. Destroyed Wonders
10. Locations of Wonders (I think Lua can do this)
If there are other things that cannot be changed by utilities
Things I know cannot be changed:
1. Flat Earth
2. Size of Map
Things I know can be changed via various means:
1. Rivers
2. Terrian under cities
3. Number of maps
Things I don't know can be changed
1. Turn order
2. Turns counted for merchant bonus/malus (the 200 turn change for non-freight)
3. Whether or not Global Warming can be turned off (to make pollution far more flexible)
4. Pollution modifier (outside of techs)
5. Barbarian generation and Barbarian government (there was an old edit program for this but not for TOT AFAIK)
6. If the Space Ship mechanic can be used for ANYTHING else.
7. How to turn on the Throne Room improvements thingie
8. Native transport abilities and allowed on map capacities for units.
9. Destroyed Wonders
10. Locations of Wonders (I think Lua can do this)
If there are other things that cannot be changed by utilities