Things That Drive Me Crazy!!!

When you and an ally declare war on a third civ. You send 30 units to kill the defenders in a capital city, after you reduce the enemy defenders to a few redlined units with 20+casulties, your ally kills the last 1 or 2 defenders with a lucky unit or two.
 
emerging from anarchy and clicking on the wrong government....

can't tell you how many times I have switched BACK to despo
 
Once I want to war just to capture GL in Kyoto. Japan had some military, so I bribed Aztecs in. I conquered the whole Japan except Kyoto, and then the first Aztec units appear. And capture Kyoto.

But it gets even more interesting: I declared on Aztecs and captured Kyoto. Many years lates, still before Edu, Kyoto flipped. I had to capture it again. It was a bit frustrating...
 
I forgot one:

When I clean up pollution, the computer doesn't assign population to the newly cleaned tile. You have to remember to do that manually. Of course, the computer whisks you to another part of the board, and you have to remember where the pollution was cleaned!
 
What drives me nut is when I capture a few enemy cities and sign a peace treaty only to have those citied culture flip back to my enemy!
 
When you "have" to capture a city for the fine oil and then several turns later to find it has run out. In this game, I have run out of iron several turns before. What an unfortunate luck !
 
The worst is when you lose good units like dromons, tanks, immortals, to galleys warriors and spearmen- I actually save the game before attacking with dromons or tanks against bad units because i get so angry hen I lose, I stop building averything except for military units and rampage the enemy
 
How about when my Ansar Warriors lose attacking longbowmen? my record is 3 Ansars dead before the longbowman. And to think I thought it would be easy to kill a civ with no iron... not when they have super-longbowmen!
 
Trying to transport units in the late Middle Ages or early Industrial Age when the seas are crawling with privateers. In one game when I went to destroy Scandinavia and bring my 20 cavalries back to my homeland, every single one of my galleons got sunk right after collecting them. Very annoying. I researched ironclads just so I could go out there and sink every last privateer.
 
When i am bound in a contract for 20 turns and i am either forced to make peace causing an alliance/protection agreement reputation to be damaged and when trades routes are cut in wars, etc
 
Signing a MA aigenst a stronger enemy to get my hands on iron just to kill off 10 defenders in the iron city and my ally grabbing it in front of my nose with 1 unit :(
 
Taking seven cities from Eastern Rome then having the Visigoths take the eighth and claim all the Victory Points... :(
 
Civil disorder in early gameplay (happened just a few minutes ago).

6 tanks (veteran and elite) die to one rifleman/infantry.
 
When you have signed a right of passage then you want to war with them and you have to wait several turns when you were strong enough to do it before.
 
Mordack said:
emerging from anarchy and clicking on the wrong government....

can't tell you how many times I have switched BACK to despo
I don't think any of us would sneer at you for reloading.
 
The infamous "Spearman defeats Tank" glitch.
 
I know this has been done to death but I don't play civ3 in any shape any more because:

1) The one on one combat system is archaic, booring, tedious and grossly unrealistic. In fact, it works out to be a great cheat for the AI.
2) There are no decent consolidated menus in the game.
3) There are major flaws in some of the peripheral concepts such as the regicide game. After you kill all the enemy king's cheat created defenders, what happens, all the ai cities turn to rubble, great concept.
4) Stack movement does not work properly.
5) Too many AI blatant cheats:-(((((

And so on.

I discovered this recently and it is a real though provoker, having my first full campaign game now after some practice.

http://www.theagesofman.net/index.html

However, it suspect it is too realistic for most civ 3 players.
 
NWOG said:
Civil disorder in early gameplay (happened just a few minutes ago).

6 tanks (veteran and elite) die to one rifleman/infantry.

Sakes, SIX? Not your day, eh? :)
 
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