Things that irk you

One of the things that I haven't seen on these forums is how the civilization Carthage is a complete joke. I can't even imagine what possessed the developers to create such an absurd and fanciful version of a civilization. The entire flavor text is about Dido, which is based on the Aeneid, which I should remind you is a work of fiction. Yes, Dido-Elissa was a real historical figure but we know comparatively nothing about her and nearly everything presented in Civ 5 is complete fictional nonsense. And what's with the colors? Purple? Because Tyrian purple? Guess what, Carthage took absolutely no part in murex production.

The Quinquereme is just about the only historical thing about the entire civilization, while the free harbor is only vaguely appropriate. The African Forest Elephants are just a novelty, it's appalling that it is also the civilization's icon (instead of something actually ubiquitous in Carthaginian iconography like the symbol of Tanit); they weren't nearly as historically significant as the Quinquereme or Numidian mercenaries, and it's a terrible unique unit to boot. The mountain walking ability is a gimmick, just like the whole damn civilization.
 
While written history most certainly isn't 100% accurate, we blah blah blah blah blah blah

civ isn't supposed to be about awarding game spots to deserving leaders. also thinking the devs are trying to cater to feminists is extremely warped and borderline paranoid
 
One of the things that I haven't seen on these forums is how the civilization Carthage is a complete joke. I can't even imagine what possessed the developers to create such an absurd and fanciful version of a civilization. The entire flavor text is about Dido, which is based on the Aeneid, which I should remind you is a work of fiction. Yes, Dido-Elissa was a real historical figure but we know comparatively nothing about her and nearly everything presented in Civ 5 is complete fictional nonsense. And what's with the colors? Purple? Because Tyrian purple? Guess what, Carthage took absolutely no part in murex production.

I see what you're saying and you have a point.

However, I will point out that much of your arguments would equally apply to religious figures. Jesus, Moses, Mohammad, Buddha, Zoroaster, etc. Much of what people believe about them come from myths and non-objective religious texts, rather than "historical evidence." As an example, take a look at all the "controversy" regarding Reza Aslan and his new book on Jesus, where he relies more on "historical sources" rather than religious texts.

I agree it would be kind of silly to have Romulus as the leader for Rome though! :)

The Quinquereme is just about the only historical thing about the entire civilization, while the free harbor is only vaguely appropriate. The African Forest Elephants are just a novelty, it's appalling that it is also the civilization's icon (instead of something actually ubiquitous in Carthaginian iconography like the symbol of Tanit); they weren't nearly as historically significant as the Quinquereme or Numidian mercenaries, and it's a terrible unique unit to boot. The mountain walking ability is a gimmick, just like the whole damn civilization.

For better or worse, Carthage is known for Hannibal and elephants. In the past, people have grumbled about Hannibal being chosen for the "leader" even though he is probably the best known historical Carthaginian. At least Dido was more of a real leader, and it's an improvement in that direction....
 
I see what you're saying and you have a point.

However, I will point out that much of your arguments would equally apply to religious figures. Jesus, Moses, Mohammad, Buddha, Zoroaster, etc. Much of what people believe about them come from myths and non-objective religious texts, rather than "historical evidence." As an example, take a look at all the "controversy" regarding Reza Aslan and his new book on Jesus, where he relies more on "historical sources" rather than religious texts.

I really don't know where you're going with this. This is Civilization, not Sid Meier's Religions after all, and Dido-Elissa is not a religious figure, same as the rest of the leaders in the game.

I see what you're saying and you have a point.
For better or worse, Carthage is known for Hannibal and elephants. In the past, people have grumbled about Hannibal being chosen for the "leader" even though he is probably the best known historical Carthaginian. At least Dido was more of a real leader, and it's an improvement in that direction....

You shouldn't forget that Hannibal was a suffete for a brief period before his exile, so his "leader spot" isn't totally undeserved. I agree that Dido-Elissa is probably a more appropriate leader for Carthage, but the historical information about her is so tenuous I don't know if it is possible to make her a compelling leader.
 
I know this is flogging a very dead horse, but I really wish there was a way of making the game harder without letting the computer cheat, playing an entirely different game from you. I used to play Prince to avoid that, but it's too easy, King is getting easy too. While every level is winnable, some requiring very focused strategies you learn on the internet, it's a bit dumb there are some things you just can't do on higher levels because the computer will cheat you out of them (as some wonders or the entire happiness mechanic, which is just meaningless to the computer).
 
AI planting cities ... that will only ever grow due to the bonuses the AI gets (classic example: City built entirely on snow with no resources around for miles).
A little off-topic, but this is reminding me of something: does the AI still know in advance where future strategic resources are, and take advantage of that knowledge? Like, a Renaissance founding of a city in a god-awful snow peninsula that happens to contain oil later on? I remember this was a big deal in CIV, though I can't remember if anything conclusive was arrived at; is it also going on in CiV?
 
Again, I'd like you to actually support your theory of "representation bias" with something While written history most certainly isn't 100% accurate, we can't just arbitrarily pick whichever parts we view as not being politically correct and twist and change them according to our needs and wants
Problem is the girls in question haven't actually been all that important Even civilopedia which takes a lot of liberties in the name of "education" struggles to make them seem "monumentally important"
What we have here is a few ordinary women with accomplishments ranging from "none" to "unimpressive" that Firaxis is forcing down our throats to show the world how politically correct they are and to pander to horny teens and feminists
I'm sorry Dyado, but it's not my job to educate you about these things. That's the number one problem with the response to feminism; guys seem to think it's women's job to teach them about the vast dominance of patriarchal bias, in history as in everything else, when it's actually guys' responsibility to teach themselves. There is plenty of factual material out there, reams and reams and reams; go do some reading and inform yourself. It's not my job, or anyone's job, to sit you down and explain to you exactly where and how opportunity and presentation bias exist throughout history and have achieved massive warping of "facts". (It's especially not my job in this forum! But more on that at the bottom.)

Again, that's the whole point - we're not talking about some great women whose amazing accomplishments somehow remained largely unknown and Firaxis are now on a quest to enlighten the masses of these world-shaping deeds that these great women performed That's not the case at all
If you want to characterize the devs as being on some sort of "quest"--and I don't, but just a sec--then you've clearly missed its goal. Or, rather, you've confused the means for the end. The "quest" has nothing to do with any particular female leaders; it is simply about revealing and promoting knowledge of the existence of women in history. About throwing in some historical and gender variety to complement the roster of old beardy guys. Yes, at the expense of some of those beardy guys. You clearly don't think that's a valid goal; fair enough, as I've said. You're entirely entitled to your opinion.

Look, I don't actually think that Firaxis are on some sort of quest here. I'm not ascribing some sort of overarching feminist agenda to the development of the Civ series. Just, it's simply NICE to throw in a little variety. Regardless of the goal of that greater inclusion--general education about lesser-known figures in history; promotion of feminist values; variety for the sake of variety; changing up the roster for long-time players who want to see some new figureheads; etc.--it's just a nice thing. I'm applauding and promoting the feminist aspect of it, but it's not like I think that's, like, a secret mission or something. You, in focusing criticism solely on the women as you have done (and remain unapologetic about), have turned this nice thing into a misogynist rant. Disagreement with the "thing" being "nice" is totally fine, though obviously I (and others) feel differently; the misogyny is not. "Genuinely awful post" indeed.

That's the whole point - some of the female leaders are picked not because of their accomplishments but just because they're women
Which is preachy, annoying and just as bad and discriminating as the opportunity and "representation bias" you keep talking about and have yet to support with any kind of proof
That's your opinion, so, sure. I'm here saying that even if the ranking system being used to rate accomplishments weren't heavily flawed and biased (which it is -- go learn about it), and even IF the women's accomplishments do not stack up, it's still a Good Thing to include them in the game. That's my opinion.

(...Am I clear there? Even if we remove all the bit about history being flawed, even if we were to agree that there are men who are more "accomplished" than the women in the game--like, even if I actually concede those points--I'm saying that it doesn't matter. It's STILL a good thing, a wonderful thing!, to include the women.)

As for not having any proof, again see above about it being your responsibility to educate yourself. Take some responsibility and go do some research. Or, y'know, insist that you don't have to, choose not to learn anything, and continue to perpetuate patriarchal values. Your call.

You can call me a misogynist or a chauvinist all you want but that won't change the fact
I do, and it does, but yet again, it's not my job to educate you.

*****
Apologies to all for this tangent. I feel that exposing and ridiculing this mindset is desperately important, but I know it's off topic here. I'll bow out now. Dyado, I'm sure you'll respond with heightened calls for "proof"; I sincerely hope you'll do some research about this stuff and take some responsibility for yourself. Or at least relax your narrow view about how history should be represented, even if you don't care to examine how history is constructed in the first place. Good luck to you.
 
What still irks me is when I've been an ally of a CS on my landmass, and then Liz or someone else halfway across the world tells me that the CS in question is in their realm of influence.

I'm like "No way!" It's my neighbor and has been my ally for hundreds of years...
 
yada yada yada

Oh, so that's how it's going to be then? Fine, be arrogant and cheeky instead of actually backing up your conspiracy theories with something other than thinly veiled insults and deliberate misrepresentations of others' words if it's so desperately important for you


Bottom line:

1.There are some female "leaders" in the game whose inclusion can not be explained by anything other than "they have boobs"
(yay for equality)

2.There are some male leaders whose absence can not be explained by anything other than "they don't have boobs" (another yay for equality)

I'm done wasting my time with you and this topic
 
What still irks me is when I've been an ally of a CS on my landmass, and then Liz or someone else halfway across the world tells me that the CS in question is in their realm of influence. I'm like "No way!" It's my neighbor and has been my ally for hundreds of years...
Yeah, that always tickles me as well. Once that happened to me with a CS that had been literally engulfed by my territory, for centuries. Then Sejong randomly up and informs me that I'm getting too friendly with his buddy. I denounced him for his sheer gall. ;)
 
What is ticking me off is the inconsistency of re-establishing my trade routes, particularly international ones. Sometimes I scroll down and it says "previous route" or something like that. And other times, it doesn't say that. So I then have to try to remember what trade route it was, and check which ones I am currently using.

My experience has been that it will show you the previous route the first time you fire up the caravan screen. If you shut it down to go look at something on the board, then when you fire it up again, it isn't there. I've gotten into the habit of being very careful to note it on that first fire-up.

What irks me has already been mentioned: not being able to go talk to a different leader without firing up diplomacy again, clicking on the new leader, clicking to get rid of the diplomacy screen, clicking to say I want to trade (which is what I want to do 90% of the time).
 
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Another thing I can't bear.

WHY. You can see all those units, WHY did you just send a SETTLER there. WHY.
Not even with a spearman on top to cover it, just there alone.

Bah.
 
My experience has been that it will show you the previous route the first time you fire up the caravan screen. If you shut it down to go look at something on the board, then when you fire it up again, it isn't there. I've gotten into the habit of being very careful to note it on that first fire-up.

I'm not sure. I had a game where as soon as my caravan or cargo ship needed to be assigned again, I scrolled up and down, and it didn't show the previous route. It's not consistent, so maybe you're right (or the others are right). In any event, I guess I need to pay special attention to who was doing what. Just seems annoying that in this modern area of computers, one has to resort to using paper and pencil :lol:

@Falconiano: I've had that happen in several games as well. What's even more irksome (is that a word??) is when there is nowhere for the AI settler to settle in my territory, but he has one wandering around anyway. And unprotected. Or he sends workers into my territory. I always wonder if he's trying to bait me into a war.
 
The thing that irritate me the most is barbarian horseman that pillages half of you improvements and runs away because your archer can't kill him :)
 
AI planting cities to troll you, because you missed a sufficiently large gap in your territory borders, or planting cities that will only ever grow due to the bonuses the AI gets (classic example: City built entirely on snow with no resources around for miles).

YES. This is one of the few irksome things about the game that actually makes me a little angry. My "ally" will come and plant a new city literally INSIDE the heart of my territory, again just because there's a small gap of my borders next to my capital. Then, when I declare war on them and now I'm a warmonger for the next 100 turns. It's absolutely ridiculous. Or even sillier, when you have a hostile AI you've been to war with try to repeatedly send settlers into land that is just so obviously yours, and you get known as a warmonger if you try and stop them. I know that programming AI is difficult and almost laughably complicated with unforeseen consequences, but I refuse to believe it's not possible to make the AI understand that some level of situational appropriateness.

Otherwise,...

START BIAS PROBLEMS: I can't stand it when you're playing a big random map game with 12+ civs and you have England, Songhai, and China on one continent, and then you have Mongolia, Sweden, and The Inca on another, and so forth. Completely unrealistic and impossible. Then you notice that Sweden is in a desert, England is in a jungle, and the Inca are in tundra. At present, there is a start bias system but it seems to only take into account bodies of water, instead of terrain features and continent types. It's just beyond the level of plausible for me, which is why I mostly just play custom maps. It should at least be presented as an option.

RELIGION RIDICULOUSNESS: When an AI civ founds a religion early on, and ends up selecting both mosques and cathedrals AND monasteries from bonus beliefs and reformation beliefs before anyone else has had time to even start a religion (looking at YOU, Theodora). Or when Genghis Khan is advancing up the honor social policy tree, conquering away, but chooses peace loving and peace gardens as his religious beliefs. This and other ridiculously contradictory behavior needs to be fixed. Last, I play large games with 15-22 civilizations. Why is there a strict limit of 7 religions per game? Why not 9? or 11? or all of them, until beliefs run out? Just have the # of allowable religions be adjustable in the advanced setup options. Hello?

DECLARE WAR ALREADY, DAMMIT: When my "hostile" neighbor amasses a huge army with generals and just parades it in circles around my territory forever.

DETAILS: For a game that has mastered so many details, I'm flabbergasted by the lack of attention to some aspects of the game. Most glaring to me is what I consider to be often lazy artwork for the units. Chinese and Japanese naval units that look exactly like their European counterparts, and indeed have the same name and specs? White-skinned zulu spearmen? India with cities that look like China? All of this is just stuff I would have expected to be fixed after two expansions plus DLC.

RESOURCES: Would it really have involved much effort to include things like buffalo and llamas (for American continent tiles), goats (because hello, goats!), and camels? And maybe some rice as a bonus resource for currently-useless marsh tiles? Again, two expansions and DLC later, we still just have cows and sheep and deer? You kidding?



Note: I may sound a little harsh at some points, but overall I love this game!!!
 
Why can't spaceship parts be moved into the capitol if a worker or other civilian unit is there?
 
This is going to sound like a QQ but... most of the systems that were introduced in BNW really kind of irk me. I like all the additional civilizations but I seem to be virtually alone in preferring the old Culture victory to the new one. I think the UI for the new Culture win screen is overcomplex and having to bounce between screens to switch out works and assemble them is more annoying to me than it is fun. Archaelogists sounded like they'd be fun but in actual play it's just like sending a one-time Worker that takes a really long time per project. At least with the old Culture victory you didn't have to micromanage so much to achieve what is very close to the same thing. Reminds me somewhat of moving Spies around in Civ 4.
 
I am very irked right now. I have spent 110 turns fighting off barbs.

That has been my *game*.

Needless to say I rage quit.

How does one build a city and have to fight off all the barbs? I kill them and take out a camp or two, and then two more spawn.

I'm serious--110 turns. I am playing Venice and have two archers, as I can't build anything or get more gold because the barbs just keep attacking.

Prior to BNW, I had no problem playing with raging barbs. It was challenging, but just regular barbs in BNW are a pain in the butt.

I have tried FOUR games tonight and the barbs are just killing me.

And I'm only playing on Prince level.
 
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