This is my boomstick!!!!

That settler is propably bound east. If we have a settler sitting around then get phant city up asap. It will be a good production city with some commerce and an extra happy.
 
We have a settler on hand for phant city. On closer inspection, I am not too satisfied with the current dotmap and I think it should be settled 1E (IIRC from my look at the save earlier).
 
From my mind, the dotmap for phant city is settling on an elephant and getting the rice in the second ring, making it possible to work 3 extra elephants, rice and have a 2 hammer start and the city is on a river. It has a lot of overlap with the other city but that is ok. Phant city should work the rice, 3 phants and as much cottages after that as possible. The western city is a production city and should work as many mines as possible.
 
The red is my proposed dotmap. The white is the original.

dotmapss.png
 
Strange, phant city should be on the NW phant on the river (1N of white dot). At that spot it picks up the rice. The proposed red dot picks up 2 more desert tiles and it is not on a river.
 
I think you may be right. I still like the dotmap proposed as it has less overlap. As far as a PPP is concerned, I want to get axemen out asap. As many as possible using only chops and no whips. Infra can wait and we require some more settlers. I am open to any additional ideas but as far as I can tell, that is all that requires doing.
 
Trade theo around for iron working (and all the other stuff) and get swordsmen for the barb cities. They are way better then axemen.
 
Agree. Go for it. And check immediately what Mehmed has to trade after you get alpha so we can make the best of theo.
 
So I played. Didn't get the deal originally outlined but made the Hatty deal and then the following with Roosy:

roosydeal.png


Mehmed has nothing we don't have.

I am positioning some chariots by our little barb city as I am noticing Mehmed's intentions:

mehmedstack.png


I know it's risky but I want to try and take this city if possible and have Mehmed waste his units. Warwick (Elephant city) is settled and I interrupt a lot of infra builds for axes.

Hatty wants to trade world maps but I decline.

Mehmed is in WFYHBTA and nobody seems to be making a move on our little barb city.

Hatty has built the AP and I abstained from the vote:

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And Mehmed seems to be winning...

apwin.png


Our "army" is (almost) in place to take our little barb city. I miss my :whipped:

I have also manged to get a grand total of 0 missionaries to our cities. Woohoo! Sorry about that. I figured we need some armies more than we need those guys...
 

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All right woop. Good going getting an army up. Too bad about elephant city though. It should have gone in the NW elephant at the river, so it would pick up the rice and it would be on the river. Oh well, what done is done.

Roosie has currency and Hats has CoL. When they open up for trade I think we should try to get them for paper. Maybe we can even get math in the trade (trade for currency and money and then get math+CoL for paper+money). That would get our economy going.

I think we need to let our capital grow now on the corn and get more cottages going. We have 19 beakers per turn which is a bit laughable :p but hey it is fun.

PPP for me would be:
1) Grow capital to size 10 on corn and get cottages up.
2) Build some more axes to get an army up and maybe capture some barb cities. But not too many as the upkeep is getting high.
3) Preroad the iron. Border pops in 7 turns and then we can mine it. Gets our power rating up too.
4) After growing in size, capital will start running 2 scientists. Settler for fish/wheat/iron.
5) Canterbury finishes archer ->spy -> worker. Spy tries to get math from Mehmed.
6) Nottingham: Mine on grassland hill and finish forge with chop. Then 1 or 2 missionaries if necessary. BTW why is Nottingham not working the gold. We are missing out on some beakers per turn. Do we want to grow it first?
7) Warwick (phant city) borrows both grassland river farms and gets camps up on the elephants.
8) Hastings finishes forge -> worker -> units (worker farms grassland)

Did I already mention that I really want Mehmeds capital. 2 corn, iron, 2 sugar, gems, bananas and on a river. Seriously, this one could almost be at the awesome starts collection :D
 
All right woop. Good going getting an army up. Too bad about elephant city though. It should have gone in the NW elephant at the river, so it would pick up the rice and it would be on the river. Oh well, what done is done.

Refer to post 144 red dotmap. Although I hear what you are saying regarding the rice etc, the overlap is severe if it were in the spot you proposed. Considering we can't whip away population, We could start running in to wasted citizen slots...
 
not meant as critique, but more like reminder of game rules...

if you had chosen one of the leaders for AP resident seat and the leader you voted for wins you get "+2 you voted for us" which can be neat.

Seeing you were the tipping voice there if you chose one he would won and you would have better relationship.

I think you can at the point of choosing fire the "F4" screen checking the diplomatic situation between sides and have pretty high chance you will get the diplo bonus.

Sometimes those +2 can move someone from pleased to friendly if you already have some good + rolling
 
Refer to post 145 where I stated that although we have severe overlap we want to work the rice and 3 elephants and the city would be on a river. The red dot picks up 2 more desert tiles, is not on the river and has no food. But again, it is done and it is ok. No nitpicking about this.

I do agree with Vran about the diplo points. I didn't see any harm in the voting there and the bonus could have been good.

Still a good turnset Wooop. No worries. We have a little army to get barb cities :)
 
That settler is propably bound east. If we have a settler sitting around then get phant city up asap. It will be a good production city with some commerce and an extra happy.

That Settler was bound east, not sitting around, to seal off the south and prevent the AI from dropping cities in the south east.
 
That settler was the settler from Mehmed. It was on his way to the SE and there is another city now. I don't know if we could have gotten our settler in time there. If we could have had, then my bad too.
 
You're right I think ... if he moved his Settler with his Spearman (1:move:), we would have been neck-and-neck to get that spot with our Settler-Chariot combo (2:move:). I'm just disappointed that he's there and not us.

I'm happy with the PPP, and fine with the tech' trades (Mehmed's already WFYABTA with us anyway).
 
Mehmed can be in WFYABTA with us, but luckily we have spies soon :) Give me math, you evil AI with incredible capital. Mehmed has already settled 2 cities SE now if I am not mistaken. This could become bothersome with defending our borders when we have to declare. Education only in in 40 turns or so. OUCH!

Still think monarch is too low Cam? :p
 
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