Well here we go. We had a bold plan and did we succeed? Stay tuned. First of all did a check of all cities and things were looking good. York finished the worker and I build 2 chariots there so it could grow to size 4 and work a cottage while building a settler. Our capital stayed valiantly on the mids. I finished the monument in Nottingham and then build some chariots to let it grow to size 4 and then started on a settler for the far east.
My biggest flaw in my normal games is lack in focus. For this game we need:
1) Map awareness. We have way too little knowledge of our surroundings, so scout with units.
2) Big cities and a lot of them. So expansion it is. Everything is focussed on this.
3) We have to declare war on the whole continent so we should be gearing up for war asap. If we have to fight 3 fronts at once then things will get tough. If possible make them go to war with each other and when we get the right techs, build an army asap.
Now what did I do with our fourth settler? I did this:
I had no guardian yet to take the settler to the far east and didn't want the settler to sit idle. We need some power increase and there are 3 great barb cities in the vicinity so I thought lets get a unit pump. Horses were up and pigs got pastured quickly. The city has a monument now and rax and will start to build some chariots/settlers. We also need scouts in the form of chariots.
I signed open borders with Mehmed and explored the land. He has a great capital.
Everybody is turning hindu btw so I didn't convert to christianity
Just didn't sound right. There goes the plan to get everybody to go to war with each other. Damn. In the meanwhile the oracle got build somewhere and also the great lighthouse. Oh my, can we still make it to the pyramids?
I send more units on their way to explore. Lets see how stuff is looking around our barb city:
Hmmm, there is also bacon there. This is making the barb city more interesting. Right below that city there is another barb city. I tried to catch a worker with our chariot but it got beaten by a single archer. Sigh.
And then there is the third barb city close by. It is settled on the gold with some sheep nearby. It is on a hill so it is going to be a hard fight but we can postpone this one.
A good thing I send the next settler towards the northern spot. It was right on time. Roosie had the same thought but we are first nanana. I have 2 workers there to improve stuff.
Ha the mid are almost done. Oh no the horns. Don't tell me that we are going to miss the mids by 2 turns?????
.
.
.
.
.
Thank god it is the temple of artemis that was built. 2 turns later:
Mids are in. Capital starts on library and then we can start on expansion again. I check everything 1 more time and I see this:
Roosie has alphabet. I try my luck and beg for hunting as he is so pleased with us. Sure no problem, here is hunting. We might considering giving him myst so we open up more trade deals with him. We need alphabet asap.
Last view of our cities:
2 more settlers on the way. 1 could go far east and 1 could go to elephant rice. We have hunting now so this one could become great. Paper is in and now we only have to tech education for 45 turns or so
Overview of the land:
Cree is skipping his turn, so Cam you are up.
My biggest flaw in my normal games is lack in focus. For this game we need:
1) Map awareness. We have way too little knowledge of our surroundings, so scout with units.
2) Big cities and a lot of them. So expansion it is. Everything is focussed on this.
3) We have to declare war on the whole continent so we should be gearing up for war asap. If we have to fight 3 fronts at once then things will get tough. If possible make them go to war with each other and when we get the right techs, build an army asap.
Now what did I do with our fourth settler? I did this:
I had no guardian yet to take the settler to the far east and didn't want the settler to sit idle. We need some power increase and there are 3 great barb cities in the vicinity so I thought lets get a unit pump. Horses were up and pigs got pastured quickly. The city has a monument now and rax and will start to build some chariots/settlers. We also need scouts in the form of chariots.
I signed open borders with Mehmed and explored the land. He has a great capital.
Everybody is turning hindu btw so I didn't convert to christianity
Just didn't sound right. There goes the plan to get everybody to go to war with each other. Damn. In the meanwhile the oracle got build somewhere and also the great lighthouse. Oh my, can we still make it to the pyramids?I send more units on their way to explore. Lets see how stuff is looking around our barb city:
Hmmm, there is also bacon there. This is making the barb city more interesting. Right below that city there is another barb city. I tried to catch a worker with our chariot but it got beaten by a single archer. Sigh.
And then there is the third barb city close by. It is settled on the gold with some sheep nearby. It is on a hill so it is going to be a hard fight but we can postpone this one.
A good thing I send the next settler towards the northern spot. It was right on time. Roosie had the same thought but we are first nanana. I have 2 workers there to improve stuff.
Ha the mid are almost done. Oh no the horns. Don't tell me that we are going to miss the mids by 2 turns?????
.
.
.
.
.
Thank god it is the temple of artemis that was built. 2 turns later:
Mids are in. Capital starts on library and then we can start on expansion again. I check everything 1 more time and I see this:
Roosie has alphabet. I try my luck and beg for hunting as he is so pleased with us. Sure no problem, here is hunting. We might considering giving him myst so we open up more trade deals with him. We need alphabet asap.
Last view of our cities:
2 more settlers on the way. 1 could go far east and 1 could go to elephant rice. We have hunting now so this one could become great. Paper is in and now we only have to tech education for 45 turns or so

Overview of the land:
Cree is skipping his turn, so Cam you are up.

happening.
out of London? At this point, regardless of whether it's a Great Spy or Great Engineer, merging into London looks like a workable option under Representation. We could infiltrate somebody with the Great Spy, and wait patiently for Alphabet to become available before embarking on a string of 'steal technology' acts - but I lean more to the more traditional route of trading to back-fill our tech's and avoiding the possible negative diplomatic modifier; "Your spy was caught causing trouble". If we were to infiltrate, I'd consider Roosevelt, who's less likely to DoW. The Great Engineer could be held for the Hindu Apostolic Palace if we can get the religion into our lands (?).
I was on the verge of trying to gift it to him but this is way better.
as stated in the rules. God, I am evil sometimes.
.

Good turnset anyway Cam.
Apol's. Good news (I guess) is that it didn't add to the duration of the anarchy stemming from the switch to Organised Religion.
is focused on Mehmed. Nobody's WHEOOHRN, and my understanding is that none of the three AIs will plot at 'Pleased', so I'd be wary of turning Mehmed's demands down again seeing that he's apparently on the top-tier of unit spammers.
).