...it's merely an algorithm. The basic mechanics of this "game" are all broken. You can easily win on any difficulty level buying cannons in Europe and avoiding liberty bell production until a few turns before you declare Independence. It's a guaranteed win. The really annoying thing: Anything else just makes it harder to win. Build a huge colony. Build infrastructure, such as streets or farms. Build buildings. Make soldiers. Get Founding Fathers. Trade with the other factions. Make use of the education system. Get specialists of any kind. Build ships. Diplomacy. "Civics". You dont need it. It only makes it harder for you to win. A well-known game designer (I think his name was Sid something, Sid Meier or something like that) once said that a good game is (among other things) a series of interesting decisions. In Col2 you only have to make one decision and you make it before the game actually starts: What basic strategy do you choose? Buy cannons or produce them yourself? All the rest happens almost automatically. Just execute your plan and you are going to win. It's an algorithm, not a game. What is so bad about this is that playing Col2 in a more fun way - such as building things - is a huge disadvantage. Actually, for newbies or on higher difficulty levels it is impossible or very close to impossible to beat the king without using an exploit of some sort. If I want a game where one can build up a nice colony in the New World, I'd rather play a Civ4:BtS Terra map. Colonization II is not worth 30€ and not even 30$. And since the very basic mechanics are broken, some patches wont do. Just hope that Sid Meier realizes what a shame this "game" is and makes Firaxis fix it.