And it is a game, just not a very good one, but, hey, it's better than beating yourself with a stick.
Who says I'm still playing it? Obviously I dont. Started playing BtS again.Why are you playing a game that you don't enjoy?
What makes you think I did not already come to that conclusion?Chalk up the $30 or whatever you spent on it to experience and wait before you buy next time.
While I agree with most of the negative comments above, I still enjoy playing Col2, but I guess this is because I don't play to win! I do like watching my little colonies grow and prosper, and just forget about the rest.
Overall, Col2 isn't unfun. It's just not what we could expect... But there's still room for patches and mods.
As for the original being "almost perfect", you have to be kidding. How can you so easily forget the bugs (such as the infamous "integer divide by zero" crash), the non-existent diplomacy, the other powers invading you without declaring war since there were no borders - as in Civ1 -, the beyond-ugly graphics, the clumsy interface, the borderline exploitive custom houses, etc. Not to mention I can't even make it work on my state-of-the-art PC.
Also, keep in mind that each time a sequel game is released, we all start whining over again: Civ3 was "so much worse" than Civ2, Civ4 "so much worse" than Civ3, etc. We all seem to focus on the negative part, like spoilt children.
Bottom line: Col2 needs a lot of improvment, but I'm glad it's here and I don't regret my 30.
The underlying mechanics of the game are flawed and no amount of patching will fix that.
Besides, a patch can fix ANYTHING. Just ask Microsoft.
@mastrude
Unfortunately you're wrong. You only need silver - this is enough to win the game. If there's no silver go for fur - there's plenty on all maps. Make clothes and sell them to Europe. You only need some random workers for that, one or two expert fur trader(s) and an expert fishermen. Sell your tools/weapons/horses (if you happen to get any) to the natives, visit their villages and the ruins. That will be absolutely enough, no need to produce anything else. That's not what I call an economy.
Last game I won without producing a single hammer. I simply bought everything, the few buildings I wanted as well as cannons and additional settlers. I got all that gold almost entirely by selling clothes. Also got Peter Minuit (the only important Founding Father).
On a German forum someone took this approach to the extreme. He easily won on revolutionary and
- built exactly 0 buildings
- bought 0 settlers/specialists (except for statesmen) and trained none in native villages
- got 0 new ships
- didnt use the pioneer once
- only bought cannons and goods to trade with natives
- built only 3 cities and gifted 2 of them to his neighbours before declaring independence
- deleted most of his men before the WoI
Won in 58 minutes in 1607.
Now of course you dont have to play it like that. But the point I'm trying to get at is that every variation to this basic plan is bad for you, is a disadvantage. The "game" doesnt reward sandboxing, doesnt reward expansion, doesnt reward building an economy, doesnt reward diplomacy, hell, it doesnt even reward colonization!
I feel certain that this will be changed in the next expansion. Unfortunately this will not happen until next year (I suspect).
One other issue I have been thinking about, what if you fail to kill all the REF's ships in a naval confrontation? If they end up with a ship or two left, you may be stuck in a non-winnable situation where there is no way the AI can unload ALL its other units in time for turn 300 because of this.
So even though you may have it outnumbered 10 to 1 in land forces you would still lose haha!
I love SMs Railroads.
I love colonization.
I love it all.
You guys are way to hard on this game. It's pretty awesome for what it is, and stop biting the hand the feeds you. NOBODY else is making games like these; so shut up and let them keep making them. Or you stop buying them yourselves.