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This is not a game...

Discussion in 'Civ4Col - General Discussions' started by Falk, Oct 2, 2008.

  1. Andvare

    Andvare Chieftain

    Sep 14, 2007
    You can beat the game without using cannons.
    You can beat the game playing like you would the original, it's just a lot harder.
    And it is a game, just not a very good one, but, hey, it's better than Railroads!
  2. Elras

    Elras Chieftain

    Dec 16, 2003
    Got to agree with most of the negative comments with Col2. It just isn't finished.

    The music is 'lacking', the world generation page has 2 t-w-o options, the standard
    map is too small which you can explore real easy, the Natives seem 'scattered'
    around the map with no tribe areas, the Natives are also non belligerent, the other
    Europeans are non belligerent, the treasures you find in burial grounds *always* get
    to one of colonies without the need of guards.

    Playing the whole package is just dull.

    The biggest let down is that I expect quality from a Sid Meier game. The original Civ4
    had a wow factor, it might have had stuff to fix but the basic game was sound, the
    music was awesome and you had a sense of achievement when you won.

    Col2 is just not fun to play

    *holds up hands*.

    There, nothing more I can say.
  3. Daedal

    Daedal Chieftain

    May 31, 2007
    trapped in your monitor
    Fixed. :D Why are you playing a game that you don't enjoy? Uninstall the stupid thing and go do something fun. Chalk up the $30 or whatever you spent on it to experience and wait before you buy next time.
  4. Falk

    Falk Chieftain

    Nov 25, 2005
    Mainz, Germany
    Who says I'm still playing it? Obviously I dont. Started playing BtS again. :)
    What makes you think I did not already come to that conclusion?
  5. morchuflex

    morchuflex Chieftain

    Feb 19, 2004
    While I agree with most of the negative comments above, I still enjoy playing Col2, but I guess this is because I don't play to win! I do like watching my little colonies grow and prosper, and just forget about the rest.
    Overall, Col2 isn't unfun. It's just not what we could expect... But there's still room for patches and mods.
    As for the original being "almost perfect", you have to be kidding. How can you so easily forget the bugs (such as the infamous "integer divide by zero" crash), the non-existent diplomacy, the other powers invading you without declaring war since there were no borders - as in Civ1 -, the beyond-ugly graphics, the clumsy interface, the borderline exploitive custom houses, etc. Not to mention I can't even make it work on my state-of-the-art PC.
    Also, keep in mind that each time a sequel game is released, we all start whining over again: Civ3 was "so much worse" than Civ2, Civ4 "so much worse" than Civ3, etc. We all seem to focus on the negative part, like spoilt children.
    Bottom line: Col2 needs a lot of improvment, but I'm glad it's here and I don't regret my 30€.
  6. Rockstone

    Rockstone Chieftain

    May 30, 2007
    Nijmegen, NL

    Well spoken! Agree with you 100 %
    (on a different forum this would be +rep)
  7. trafficlight

    trafficlight Chieftain

    Jul 12, 2007
    Frankly, this Colonization just isn't fun.

    I was excited at first. It looked like it could be an in depth game where you only focus on 300 years instead of 6000. But, in reality the depth is all superficial. There are tons of things you can do, but none of them are necessary. As the German post reference said, you don't even have to play the colonization part of Colonization. That's just poor game design. This should be a game of balance in that all of the little aspects of the game need to be in balance to even think about winning.

    I know a lot of you are waiting for patches, but I don't think that's going to fix anything. The underlying mechanics of the game are flawed and no amount of patching will fix that.

    Colonization is going on the shelf to collect dust.
  8. obsolete

    obsolete Chieftain

    Dec 17, 2005
    Planet Earth
    I feel certain that this will be changed in the next expansion. Unfortunately this will not happen until next year (I suspect).

    One other issue I have been thinking about, what if you fail to kill all the REF's ships in a naval confrontation? If they end up with a ship or two left, you may be stuck in a non-winnable situation where there is no way the AI can unload ALL its other units in time for turn 300 because of this.

    So even though you may have it outnumbered 10 to 1 in land forces you would still lose haha!
  9. TechnoMule

    TechnoMule Chieftain

    Sep 27, 2008
    The underlying mechanics are the same as what made the original awesome. It's the balancing of those mechanics that's wacked out.

    Besides, a patch can fix ANYTHING. Just ask Microsoft.
  10. Shylock

    Shylock Hey smiling strange

    Apr 16, 2005
    Los Anzeless
    This is sparta?
  11. trafficlight

    trafficlight Chieftain

    Jul 12, 2007
    That's not a very good example.
  12. Comraddict

    Comraddict C.IV

    Aug 2, 2003
    When Civ IV came out there were same claims, so serious patching (1.74 last version?!) finally made it 'ok'.

    Unfortunately, I expected that released version will be full of exploits and things that developers didn't see but somebody of thousands buyers will see and point at.
  13. Becephalus

    Becephalus Chieftain

    Nov 30, 2005
    exactly. They way the game currently stands once you figure it out the game holds no interest, a bad feature in a game if ever there was one. It is currently about as complicated as a rubix cube.
  14. ~Bamboo~

    ~Bamboo~ Chieftain

    Feb 10, 2006
    I agree, this game has fundamental design issues. This is the worst designed game I have ever played from firaxis. There are some cool parts to it though. I love the colonist management system. I'm hoping someone will have enough interest to make a cool mod out of it:scan:.
  15. philippe

    philippe FYI, I chase trains.

    Mar 24, 2002
    Bourgondische Kreitz
    oh bugger, i already hesitated to buy the game with the recent trend of crappy games, and it seems this one is not diferent. :sad:
  16. Barns

    Barns Chieftain

    Oct 3, 2008
    This almost happened to me. The king only had four MoWs by the time I declared independence and by parking weak ships around my port and thereby getting him to attack and destroy them I managed to kill three of his then-weakened MoWs with my two SotLs hiding in my port. However, I then realised he would only be able to transport four soldiers etc at a time and he then even hung around just bombarding my defences instead of going back to Europe to get more soldiers!

    Luckily I had enough time left and won with 8 turns to go...
  17. Mundungu

    Mundungu Chieftain

    Apr 21, 2006
    I basically agree that there is something severely broken - but could easilly be fixed.
    Hopefully there will be patch soon that actually rewards building a colony.

    I actually still enjoy playing the game, but always end up paying the first 200 turns only ...

    But instead of discussing how bad the game is, why not try to be constructive and pinpoint some features which should be in the game ?

    Apart from what has been mentionned ther is one feature I would love to see in the game, which existed as far back as the original railroad Tycoon (which was fun even on a 086 with 4 color graphic ..) : the possibility to handle trade by controlling the wagons / ships instead of the citys output.

    What I mean is that is should be possible to dedicate each wagon to a specific trade route going to city # 1 then #2 then ... with the "wait to be full" option.

    Another nice thing would be some sub quests like in Civ IV (or original railraod tycoon) would be great such as "City X is in emergency need of good Y".

    Eventually my "ultimate Civilization" would be all that what BTS is but adding the trading mechanism of CoL and original Railroad tycoon (maybe with the option to switch this off or having it automated for the people afraid that the game would be too heavy).

    Money slider would still exist, but the actual cash creation would really come from inside and outside trading on a micro management level. The type of goods to trade would also evolve over time.... Would have much more meaning to me as the actual trading system and corporations mechanics...

    maybe in CIV IX ??
  18. Refar

    Refar Chieftain

    Apr 10, 2005
    You can assign wagons to trade routes. Set one City to Export, other to Import, choose the roote from the list when you automate the wagon. Did not tried it on ships yet.


    I didn't paly Col1 so i don't have any nostalgic sentiments.
    But with some Civ4 Experience, i expecting the game to be of similar Caliber as Civ4 was - it has "Civilization 4" on the Box after all.
    And i am quite disappointed as it clearly missed the standard.

    The most disappointing thing to my taste is Diplomacy - or rather the lack of it.


    In the end the whole premise of the game feels somewhat weird - it's completely single minded towards indipendance...

    I kind of expecting that building up a big, nice colony would be the main focus. Not just win DoI by some cheesy exploit.

    Starting the game thinking about DoI from the first turn is "just wrong". People did not came there back in 1492 to Generate Liberty Bells and DoI.
    They came there to build up wealth - for them self - and for the land they came from.
    Only with growing wealth, and growing colonies they became more and more self-confident (and selfisch) and started developing into indipendant nations.

    In the game building up a big strong colony is actually contra-productive for the win and makes achieving independance harder.... this is plain wrong.
  19. Mundungu

    Mundungu Chieftain

    Apr 21, 2006
    You can assgn Wagons to some routes that the game proposes you, so it is still city driven. You can not ask a wagon to make more complicated schedules / routes and ask him to wait until full to load and go forward ...
  20. Öjevind Lång

    Öjevind Lång Chieftain

    Aug 22, 2005
    You've got it the wrong way around. WE are the hand that feeeds THEM. And I won't be buying many more Firaxis products if this is to be their normal performance in the future. First there was the shambolic patching of BtS (which still isn't properly balanced, by the way) and now this complete mismanagement of the chance to update a great game.

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