Ragnoff said:
Tactilus, while this is non-intuitive, the thread that you have been REPEATEDLY pointed to explains HOW the calculations are done. Indepedent bonuses are those an attack gets nomatter who or where or what he attacks, they are independent of the TARGET. Those are calculated into the ATTACKERS base strenght. (only the 10% Combat I in this case).
Next Dependent for the attacker are compade to ALL defender bonuses. IF the attack has a higher dependent bonus, the defenders strenght is REDUCED by (Attacker's dependent bonus-Defender's total bonus)%, if the defender bonuses are higher, the defender's strength is INCREASED by (Defender's total bonus - Attacker's dependent bonus)%.
In the case above, the attackers dependent bonuses are 100%, the defenders are 195% (NOTE: what gives those bonuses are no longer relevant one the totals are reached, i.e. that those came from City Raider and City Defender did not mena they cancelled specifically). Thus the Defenders strenght was increased by (195-100)%, or 95%
Of course, if you are only trying to Bash Civ IV, then I assume you will still not read the thread Roland Ehnström pointed you to and the fact that this can all make sense will be dismissed.
Wrong: all that is SMOKE and MIRRORS. Because, there are way to many units with 95% chance to win that are losing to the enemy. A good 50% or more at this so called 95% advantage losing to the enemy.
I have lost 6 count them 6 Redcoats vs Longbowman out of 8 tries with well over a 95% chance to win. No city wall, no city defenses except 6% which was reduced by Catapults. Score that in his equations, and you come up with some complete Improbable calculation.
Am I bashing Civ IV? NOPE I'm bashing the over analyzed, irrationally, illogical, redundant Combat System that DOESN'T match up to the numbers Displayed on the screen.
If you insist on Promotions that give + whatever to a Unit, I must insist those bonuses actually do what it actually means and not simply taken away because you feel irrationally like place some subtractions into the middle of equations for no logical reason. Some need to learn that in order to Add, Subtract or Multiply from an equation, you do it to the whole equation and not to a select part of it. Otherwise you screw up the whole concept of using Math and numbers and Percentages.
If Airplane A got a +25% boost to its fuel tank, yet turbulance from another Plane reduces Airplane B's turbulance, you don't subtract the percentage of Turbulance from Airplane A increased fuel capacity because Airplane B is having problems. Its simply NOT logical math. The math implimented in this game is Irrational and Illogical, that is why you are seeing so many problems with it.
The odds are not actually Odds.
The Bonuses are not actually Bonuses
The Percentages are not actually Percentages
The Math doesn't add up when you add +110% to 8 because it only totals 8.8 when it SHOULD logically be 16.8
In order to get from 8 to 8.8 the Bonus display should only read +10% not +110%
Promotions for higher units get the short end of the stick. If a Tank goes up against an Archer and losses 100% of its 100% Bonus then it is no better than it was before it was promoted. Its like a Tank who hasn't gained experience. Thats
All bonuses should be Independent for each and every Unit and Promotion. DUH, I didn't know the Archer was watching the Praetorians as they were training. I know how the Praetorian will attack, we watched them, so all their bonuses are belong to us.
Like I said earlier. Losing 40 Attack points off a more Advanced Unit is not fair when the Archer would only lose 3 points.
I also have to insist that if Numbers and Percentages are going to be used, that proper math and not illogical smoke and mirrors be used. If you can't use proper math, then you should use words to describe the Odds and not numbers.
High vs Low
Very High vs Very Low
Med vs Med
ect ect ect...