ART
- CIV4ArtDefines_Terrain.xml, Assets\Art\Terrain\Textures: Changed the marshes' graphics and art schema to Marsh terrain graphics from Colonization by johny smith (
http://forums.civfanatics.com/showthread.php?t=293601)
- CIV4ArtDefines_Leaderheads.xml, CIV4GameText_RFCWarlords.xml, Assets\Art\leaderheads\Taizong: changed Wang Kon/Ming Tai Zu with Taizong (
http://forums.civfanatics.com/showthread.php?t=293107)
PYTHON
Note: These are changed from the RFC marathon mod by embryodead (
http://forums.civfanatics.com/showthread.php?t=354241), so they likely won't work on regular RFC
- Consts.py: Enabled Hatshepsut for Egypt as the early AI leader, she gets replaced by Ramesses around 1600BC. Changed Ming Tai Zu (now Taizong) to appear circa 400AC
- Stability.py: Holy Roman Rathaus also increases stability
- Resources.py: Added Dynamic Terrain by Panopticon (
http://forums.civfanatics.com/showthread.php?t=338752), new resources now provide a pop-up on appearing (Sword of Islam), clears jungle in Panama in 1700AC
- UniquePowers.py: Added Religious Inmigration by Panopticon (
http://forums.civfanatics.com/showthread.php?t=338241), changed so that it doesn't favor any religion and restricted by theology
- Consts.py, RiseAndFall.py: Added Real Capitals by Panopticon (
http://forums.civfanatics.com/showthread.php?p=7614873)
- CvPediaMain.py, CvPediaBuilding.py: the new UU and UB (see civilizations below) will now appear in the Civilopedia
- CvRFCEventHandler.py, UniquePowers.py: Arabia now also receives a state religion cathedral upon building a temple in the city, to avoid them being virtually impossible to build in settler-built cities
BUILDINGS
- Fixed all national wonders turned to world wonders in RFC so that they give no culture when captured (Colosseum, Channel Tunnel, Mt. Rushmore)
- Turned Triumphal Arch into a regular building and it is always captured
- Embassies go obsolete with Electricity
- Interpol is again a regular building, requires Communism
- Amphitheatre gives +1 happiness for Football Events, UB versions don't (they are all already better off)
- Market and Forum give +1 happiness for cotton
- American Mall gives no happiness for Football Events
- Pyramids never go obsolete (karadoc)
- Statue of Zeus requires just a monument in the city, since they often go obsolete too soon to have bothered building 4+ of them
- Added/fixed construction sounds for Supermarket, Coal Plant and related UBs (PieceOfMind)
CIVILIZATIONS
Basically I've added a UU and UB to some civs if their culture generally encompasses that of a civ which doesn't appear in RFC
- Babylonia: Gets back the Garden UB, added Vulture UU (+Sumeria)
- Byzantium: Added Odeon UB, which is present in Athens in the 600AD scenario (this is just to prevent Athens having an Amphiteatre and an Odeon, which generally won't happen anyways)
- China: Added Hwacha UU, Seowon UB (+Korea), changed Ming Tai Zu with Taizong
- Germany: Added Landsknetch UU, Rathaus UB (+Holy Rome)
- Rome: Added Cataphract UU, Hippodrome UB (+Byzantium)
- Greece: Added Cataphract UU (Lone Wolf)
GAME INFO
- Serfdom: +1 gold from Farm and Plantation, +1 gold and +1 hammer from Fort, -1 gold from Town (karadoc)
UNITS
- Added Commando promotion to Great Spy (PieceOfMind)
- Workboats incur no military support and get no military production modifiers (PieceOfMind)
- Gunship, Mobile Artillery, Missile Cruiser and Stealth Destroyer require Aluminium (Civ V)
- Battleship requires Artillery (PieceOfMind)
- Missile Cruiser requires Rocketry
- Attack Submarine requires either oil or uranium, has +75% attack against Battleship
- Jet Fighter has +50% against helicopters (Civ V)
- Infantry no longer can upgrade to SAM Infantry (Fuyu)
- Grenadier can upgrade to SAM Infantry (Fuyu)
- Increased iPower of: Catapult (5->6), Cannon (12->14), Artillery (18->19), Mobile Artillery (26->28), Missile Cruiser (14->42) as per Fuyu and PieceOfMind's recommendations
- City Garrison promotions give protection against revolts (10, 15 and 25%)