Bonuses I'm referring to are explained at the bottom of this page:
https://civ-5-cbp.fandom.com/wiki/AI_and_Difficulty
Long story short AIs get flat bonuses to all yields which scale with era when they hit certain conditions (mostly founding new cities and entering new era)
Basically I don't like them and I especially don't like the production element of them.
My reasons:
1) Feels like the AIs are in some sense playing a similar game to me but then also have a whole separate game on top which rewards them for completely different things such as founding rubbish cities everywhere just for the bonus yields.
2) AIs have weird power spikes at the same time of every game. And as with most bonuses these seem to have the most effect on the early game.
3) There is little variance between Civs as they will all have any weaknesses plugged by these bonuses. For example a scientific Civ with no emphasis on culture will still have many policies and I think this is a big reason why most of the more powerful AIs are the ones with extra science.
4) Giving the same yield to all different yields seems quite strange as they are not all equal in worth. As mentioned before I think the Culture they get from these is very significant and I would also say that the food they get is very high too as all AI cities tend to have high pop even if they have no real food in the city.
Quite a few of these problems could perhaps be reduced if rather than a flat yield bonus they received a bonus based on their current output so like x turns extra of science/culture/food in each city.
Now why I have a big issue with production:
1) A big part of the AIs bonuses are around reducing production costs already so on high difficulties they are often swimming in production after a while. This means the tech leader will often build every single wonder as the production cost is negligible to them. Also many AIs are constantly producing wealth/Science/culture on cities later on as they have nothing to build.
2) A lot of the times these production bonuses will end up going to waste overflow as they are much larger than the cost of many things.
3) However sometimes they will come at the perfect time and will all go into say a world project which gives them a free win out of nowhere. This happens pretty often to at least one AI so winning world projects is often impossible even if you are far ahead.
4) Also will pretty often complete Wonders for the AIs. This is very frustrating as when you know you are competing for a wonder you can try to use spies or look at the map to see if other civs are building it to make sure you will get it first, but then they just randomly complete it. I know great engineers can do this too but from what i've seen this is much less common and at least they actually had to do something (which I am also able to do) to get it.
I honestly believe just removing the production bonus wouldn't be a huge nerf for AIs as they already get so much cost reduction.
I do know that AIs would need to be buffed in other ways to compensate for any reduction in their bonuses as overall I don't think AIs are too strong right now so am happy to discuss ways that AIs could be buffed in a new thread or is there already one for this?
Also do you guys actually agree with me on this?
https://civ-5-cbp.fandom.com/wiki/AI_and_Difficulty
Long story short AIs get flat bonuses to all yields which scale with era when they hit certain conditions (mostly founding new cities and entering new era)
Basically I don't like them and I especially don't like the production element of them.
My reasons:
1) Feels like the AIs are in some sense playing a similar game to me but then also have a whole separate game on top which rewards them for completely different things such as founding rubbish cities everywhere just for the bonus yields.
2) AIs have weird power spikes at the same time of every game. And as with most bonuses these seem to have the most effect on the early game.
3) There is little variance between Civs as they will all have any weaknesses plugged by these bonuses. For example a scientific Civ with no emphasis on culture will still have many policies and I think this is a big reason why most of the more powerful AIs are the ones with extra science.
4) Giving the same yield to all different yields seems quite strange as they are not all equal in worth. As mentioned before I think the Culture they get from these is very significant and I would also say that the food they get is very high too as all AI cities tend to have high pop even if they have no real food in the city.
Quite a few of these problems could perhaps be reduced if rather than a flat yield bonus they received a bonus based on their current output so like x turns extra of science/culture/food in each city.
Now why I have a big issue with production:
1) A big part of the AIs bonuses are around reducing production costs already so on high difficulties they are often swimming in production after a while. This means the tech leader will often build every single wonder as the production cost is negligible to them. Also many AIs are constantly producing wealth/Science/culture on cities later on as they have nothing to build.
2) A lot of the times these production bonuses will end up going to waste overflow as they are much larger than the cost of many things.
3) However sometimes they will come at the perfect time and will all go into say a world project which gives them a free win out of nowhere. This happens pretty often to at least one AI so winning world projects is often impossible even if you are far ahead.
4) Also will pretty often complete Wonders for the AIs. This is very frustrating as when you know you are competing for a wonder you can try to use spies or look at the map to see if other civs are building it to make sure you will get it first, but then they just randomly complete it. I know great engineers can do this too but from what i've seen this is much less common and at least they actually had to do something (which I am also able to do) to get it.
I honestly believe just removing the production bonus wouldn't be a huge nerf for AIs as they already get so much cost reduction.
I do know that AIs would need to be buffed in other ways to compensate for any reduction in their bonuses as overall I don't think AIs are too strong right now so am happy to discuss ways that AIs could be buffed in a new thread or is there already one for this?
Also do you guys actually agree with me on this?