1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Thoughts on A/B/C bonuses

Discussion in 'General Balance' started by Milae, May 22, 2020.

?

What do you think of A/B/C bonuses?

  1. Like them.

    8 vote(s)
    22.9%
  2. No strong opinion.

    4 vote(s)
    11.4%
  3. Don't like them.

    12 vote(s)
    34.3%
  4. Don't like the production part.

    16 vote(s)
    45.7%
Multiple votes are allowed.
  1. tothePAIN

    tothePAIN King

    Joined:
    Dec 31, 2018
    Messages:
    629
    Gender:
    Male
    I'll disagree here - GAP from multiple sources adds up. The GAP from Artistry is worth 2 or 3 golden ages. Getting GAP from holding off on building national wonders also helps. It can be the difference between going infinite with golden ages or not.
     
    CrazyG likes this.
  2. Gidoza

    Gidoza Emperor

    Joined:
    Jul 26, 2013
    Messages:
    1,271
    Rather than having a bunch of bonuses related to triggers, why not just have a % increase of everything as a standard? Then there wouldn't be any flippin' weird occurrences of events and you could easily pick your difficulty level by feel.
     
    Milae likes this.
  3. a3kov

    a3kov Warlord

    Joined:
    Jul 6, 2020
    Messages:
    244
    Gender:
    Male
    I don't, I play on Immortal atm. On Immortal founding is also hard, very often all religions are gone on t85, sometimes on t80. I thought this change applies to all difficulties ? Hopefully the delayed Pantheon and 1 shrine will help on Immortal also. With the nerf to religious CS it won't matter much so the only option left would be to conquer.
     
  4. Milae

    Milae Warlord

    Joined:
    Dec 17, 2019
    Messages:
    154
    Gender:
    Male
    Yea, cost reduction to things is essentially the same but avoids some potential issues with happiness from increasing yields and that's how I think difficulty should be done.
     

Share This Page