Charis
Realms Beyond
Well, it appears some RBCivers will start a SG called "The Incans Rise again", so you could check it when it starts in the SG forum. The thing is, they will probably play too well to actually see the weakness of this unit. But oh well, we'll see what they think of it then...
While the pre-game setup discussion is at:
http://www.network54.com/Hide/Forum/message?forumid=189557&messageid=1068362967
It should hit the succession game forum (and in a much cleaner form) tonight

We're planning it a demigod lvl, though a key thing we're hoping to get from the game is whether agricultural is too powerful or not -- the expansionist aspect has taken a backseat in discussion so far, but I'm glad to run into this thread to get a better handle on the difference the 20shields makes.
BTW, the civ3 main site gives background info for the new Incan tribe which includes:
To rule such a vast realm, the Sapa-Inca also needed constant information about the status of the far-flung reaches of the kingdom. To provide this information, the Inca formed the Chasqui Scout system. Chasquis delivered messages across the empire, relaying (by memory) important information from point to point... The Chasqui scout system was the Incan equivalent to the Pony Express. [/QUTOE]
So unlike Jagged Warriors (which were trained elite Aztec fighters) the Chasqui were information bearers, not warriors at all. The 1.1 att.def is clearly due to BreakAway's desire to have ALL UU's capable of triggering a Golden age. With Jaggies now costing 15, a unit with the same ability but ignore hill/mtn definitely belongs at 20 shields. And at this price, most players will use them as hardy scouts, not as throw-away warriors.
I imagine that foreign civs will allow the Chasqui scouts to stay in their territory without getting the second 'boot' warning -- combined with two moves this gives some fun possibilities for whacking settlers or capturing workers.
Yes, expensive scouts will make them distinctly different from any other Expansionist civ, but the early and lasting boost of agricultural (in addition to 1.1 att.def) should compensate sufficiently for this. We won't know for sure til the game is underway, but with the new delays on map and contact trading, the ignore hill/mtn may be significant on early-earth pangaea maps.
Charis