Thrawn
Emperor
Yeah it does it's a beta. 

Yeah it does it's a beta.![]()
lolwhat? Now you're just screwing with us. There's less skills per class than there were in Diablo II. In fact, there's less skills per class than there were spells in the first Diablo.
The thing is though, he lost all progress he had made since the last checkpoint (at least he did when the server went down), and the randomly generated areas, from what I can tell, regenerated anew.
EDIT2: I think they realized some stuff needed more balancing (Demon Hunter is seemingly in need of a major reworking). I still don't understand why they only beta the first third of the first act when people have obviously been finding bugs with the environments themselves.
Well it just wouldn't be a proper modern game if it didn't ship with significant bugs that need to be patched out the first couple of weeks. What do you think this is, 1995? No. It's 2011 now! "Ship first fix later" is the name of the game.
Wouldn't be surprised if they open up more of the game to beta testers specifically to test out the higher levels etc later.
http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/#more-75047
Interesting article on the beta from RPS, apparently you cannot pause, save your game (outside of checkpoints) and if you lose your internet connection or the servers go down or you get disconnected for being idle (such as having to answer the door or do something important) you have to redo everything since the last check point. Definitely not SP friendly and definitely does not make me want to buy it. Many gamers already get pissed off enough (and often it is enough to make you stop playing temporarily) when they forget to save for a while and have to redo hours of stuff. Checkpoints are also a thing of the past Blizzard ಠ_ಠ
If it's being delayed for the proper reasons (fixing bugs and balancing issues) then I'm fine with it.
D2 DID have a pause feature. It was the escape key.D2 didnt have a pause feature either. So you had to still find a 'safe spot' (or pop a town portal scroll) to answer the door or whatever then too.
D2 DID have a pause feature. It was the escape key.
Of course that didn't work in multiplayer for obvious reasons.
D2 DID have a pause feature. It was the escape key.
Of course that didn't work in multiplayer for obvious reasons.
Yes indeed. And saying "well this flaw was in D2 too" doesn't make it acceptable for D3.
Not even saying it was a flaw...it was just how the game worked, and frankly, wasnt that big a deal.
Btw, D2 also had its on version of 'waypoints' in how its quest progression was done. In some of the very large levels, if you had to quit prior to completing the quest, no matter how close, you had to start all over again. You might catch a break if you were able to find the various gates on the way to help alleviate that, but it was never a given you could even find all of those especially in single player.
All my point is here is that what is being complained about so badly in D3 was still a factor in D2 and it was still a wildly popular and good game regardless.
D2 DID have a pause feature. It was the escape key.
Of course that didn't work in multiplayer for obvious reasons.
Actually, I've recently been playing Diablo II again, and this is precisely false. The escape key doesnt pause the game. Not one bit. It does give you the 'save and exit' and 'options' choices; but it doesnt pause the game in doing so. You still have to either find a safe spot, or port back to town.