Thoughts on Diablo III?

Yeah it does it's a beta. :p

Only if they fix it during the beta as otherwise the "it's a beta" excuse doesn't work :p Especially if they have no real intention of fixing the problem, but of course I have no idea if they will or not, it will be interesting to see what Blizzard does about it.
 
lolwhat? Now you're just screwing with us. There's less skills per class than there were in Diablo II. In fact, there's less skills per class than there were spells in the first Diablo.

Before putting out bad info, you could try at least to go and count them.

For example, the barbarian in Diablo 3 has 29 Active skills and 15 passive skills for a total of 44 skills.

The same barb in diablo 2 had a total of 30 skills, both active and passive.

So your 'fact' is just simply incorrect. Go try and actually adding them up like I did.
 
The thing is though, he lost all progress he had made since the last checkpoint (at least he did when the server went down), and the randomly generated areas, from what I can tell, regenerated anew.

This isn't supposed to happen, as this would be even worse than in Diablo 2. I don't think checkpoints save your progress in terms of loot and XP. Loot and XP is saved in real time. That's how it was in D2, although when the server crashed you could lose what you had accumulated maybe in the last one minute or so. I don't see Diablo 3 being worse.

Of course you "lose" your progress on the world map, because it's regenerated. But say you were in "The Abandonned Cellar" or something. Well you could just use the waypoint back the "The Abandonned Cellar", sure it'd be a different abandonned cellar. But if you played Diablo in the past, you know that's not really important. Since the game is 95% about getting loot and improving your character, the locations are just flavor/means to that end. That's especially true in higher difficulty levels where you probably have to go through "The Abandonned Cellar" (and many other areas) many times in order to have the chance to find good equipment and improve your character before going to the next act boss and the next act. I'm just thinking for instance, in Diablo 2, say I use the waypoint to go to the Travincal region, then in Travincal I enter the Durance of Hate, I know there is a waypoint on floor 2 (I think?) of the Durance of Hate. So my loose objective is to reach this waypoint, maybe 20 minutes of gameplay, while gathering stuff and getting XP and whatnot. But say I have to quit before I make it to that waypoint. Who cares, I can use the Travincal waypoint again next time, go through an entirely different Travincal and Durance of Hate, get more XP and loot, and 20 minutes later I made it to that next waypoint which I can use in the future. Furthermore, often once you have all the waypoints in one act, you often use them randomly to re-visit some areas in the hope bosses are gonna spawn, or chests are gonna spawn this time, or whatnot. I've said it a few times, but that's the nature of Diablo, actual progress in the gameworld is only important the first time maybe you go through the game and are more invested in the story, but once you've played it through once, and you start new characters, the locations are just epic loot places.
 
Diablo III is now delayed until early 2012 ("early", in Blizzard's words, could mean anywhere in the first half I guess).

When Diablo 3 was announced in 2008, people had hopes for 2009 and 2010 release. Having had experience with Blizzard's horrible reputation for delaying games "until they're ready", I had called a very unoptimistic 2012. In the words of Malcolm in Jurassic Park; "I hate being right all the time".

EDIT: It seems the posts about this from Blizzard were deleted, and put back, or deleted again and put back. I don't know there is some confusion but it seems legit at this point as I am seeing it on the official forum from a Blizzard poster.

EDIT2: I think they realized some stuff needed more balancing (Demon Hunter is seemingly in need of a major reworking). I still don't understand why they only beta the first third of the first act when people have obviously been finding bugs with the environments themselves.
 
EDIT2: I think they realized some stuff needed more balancing (Demon Hunter is seemingly in need of a major reworking). I still don't understand why they only beta the first third of the first act when people have obviously been finding bugs with the environments themselves.

Well it just wouldn't be a proper modern game if it didn't ship with significant bugs that need to be patched out the first couple of weeks. What do you think this is, 1995? No. It's 2011 now! "Ship first fix later" is the name of the game.
 
Well it just wouldn't be a proper modern game if it didn't ship with significant bugs that need to be patched out the first couple of weeks. What do you think this is, 1995? No. It's 2011 now! "Ship first fix later" is the name of the game.

Yeah, except in the case of Blizzard, they have this attitude of "oh but we must wait until the game is highly polished and ready" ... According to them this is specifically why they delay... I don't doubt D3 will be less buggy than most other new games, but it will probably require a lot of balancing of stuff that people won't have been able to test out because they could only go up to level 8-10 in the beta, way before some of the later skills come into play, and way before significant runes can change them.
 
Wouldn't be surprised if they open up more of the game to beta testers specifically to test out the higher levels etc later.
 
http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/#more-75047

Interesting article on the beta from RPS, apparently you cannot pause, save your game (outside of checkpoints) and if you lose your internet connection or the servers go down or you get disconnected for being idle (such as having to answer the door or do something important) you have to redo everything since the last check point. Definitely not SP friendly and definitely does not make me want to buy it. Many gamers already get pissed off enough (and often it is enough to make you stop playing temporarily) when they forget to save for a while and have to redo hours of stuff. Checkpoints are also a thing of the past Blizzard ಠ_ಠ

D2 didnt have a pause feature either. So you had to still find a 'safe spot' (or pop a town portal scroll) to answer the door or whatever then too.

And since Blizzard is dedicated to turning out quality games, its not uncommon for them to delay a bit longer in order to ensure the game is a quality product upon release. If I recall correctly, SC2 was delayed for release a few times as well.
 
D2 didnt have a pause feature either. So you had to still find a 'safe spot' (or pop a town portal scroll) to answer the door or whatever then too.
D2 DID have a pause feature. It was the escape key.

Of course that didn't work in multiplayer for obvious reasons.
 
D2 DID have a pause feature. It was the escape key.

Of course that didn't work in multiplayer for obvious reasons.

Yes indeed. And saying "well this flaw was in D2 too" doesn't make it acceptable for D3.

Not even saying it was a flaw...it was just how the game worked, and frankly, wasnt that big a deal.

Btw, D2 also had its on version of 'waypoints' in how its quest progression was done. In some of the very large levels, if you had to quit prior to completing the quest, no matter how close, you had to start all over again. You might catch a break if you were able to find the various gates on the way to help alleviate that, but it was never a given you could even find all of those especially in single player.

All my point is here is that what is being complained about so badly in D3 was still a factor in D2 and it was still a wildly popular and good game regardless.
 
Not even saying it was a flaw...it was just how the game worked, and frankly, wasnt that big a deal.

Btw, D2 also had its on version of 'waypoints' in how its quest progression was done. In some of the very large levels, if you had to quit prior to completing the quest, no matter how close, you had to start all over again. You might catch a break if you were able to find the various gates on the way to help alleviate that, but it was never a given you could even find all of those especially in single player.

All my point is here is that what is being complained about so badly in D3 was still a factor in D2 and it was still a wildly popular and good game regardless.

I think the main point is that, in the way diablo works and with the type of game it is, not saving actual location in the game world is the way to go. Remember that in Diablo 1, you COULD save anywhere in the dungeon and start from there. But the game structure changed in Diablo 2. It's just... For the type of game Diablo is, save-game system is awkward. Character saving is the way to go. It really just needs waypoints and a system that constantly save your progress in term of XP and equipment. Which is what D2 and D3 are. I couldn't possibly imagine quitting a game of D2 and coming back to that spot in the dungeon after. It's a little pointless and annoying. It's almost as if the town is the "main menu", it's the hub where you decide "ok what am I doing this session? trying to get to the next waypoint? Going back to kill Mephisto again? Checking out of this boss will spawn in that area?" ...
 
D2 DID have a pause feature. It was the escape key.

Of course that didn't work in multiplayer for obvious reasons.

Actually, I've recently been playing Diablo II again, and this is precisely false. The escape key doesnt pause the game. Not one bit. It does give you the 'save and exit' and 'options' choices; but it doesnt pause the game in doing so. You still have to either find a safe spot, or port back to town.
 
Actually, I've recently been playing Diablo II again, and this is precisely false. The escape key doesnt pause the game. Not one bit. It does give you the 'save and exit' and 'options' choices; but it doesnt pause the game in doing so. You still have to either find a safe spot, or port back to town.

In singleplayer it does pause the game. I've logged over a thousand hours of D2 in my time, sir, do not debate this.
 
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