I don't care for Stations in Vanilla BE, and I'm sure many of you can relate. They have limited dimensions and can frequently be a pain to deal with especially in the early game. Stations... Provide yields to Sponsor Colonies via Trade Routes that stacks up to three times. Frequently spawn in areas that a Sponsor wants to settle. This can be a good or bad thing. Will only go away if Sponsors leave them alone for an extended period of time OR declare war and wipe the station out. As of now stations serve only to block Sponsor expansion, provide external trade routes, and occasionally serve as points of diplomatic contention with other Sponsors. Again rather 2 Dimensional. And so, I was thinking about how to improve Stations. I was looking for some mechanic that would allow players to have secondary means of interacting with the Stations and thus I turned to the upcoming feature in Rising Tide: Diplomatic Capital. We don't know too much about how Diplomatic Capital will work with Rising Tide's release, but we do have some basic info: Diplomatic Capital... Is replacing Favors. Is gained through diplomatic interactions with other Sponsors. exact mechanisms are currently unknown. Can be used to "rent" traits from other Sponsors. I thought that it would be interesting if this Diplomatic Capital (DC) could also be used to interact with Stations as well, paying them in order to get various effects. Not all of these ideas are mine alone. Ryika and Lord Tirian suggested ideas that I thought were interesting, they are credited below. Here are some basic ideas of potential things you can spend diplomatic capital. General Station Options: Make a station discontinue trade and embargo another Sponsor X for t-Turns. [Credit to Ryika] Make a station disband, providing a unique building, and ending all trade routes with other Sponsors. [Credit to Ryika] Pay n-DC to make Station move reappearing in a new location a few turns later. Station Type Specific Actions Militaristic Stations - ex. Fort Barca Recruit units from the station, they appear at your capital Increased experience gain/give your units a flat experience boost New Units produced by your Colonies start with +X xp. (Like Civ V Barracks) Increased city defense Research Stations - ex. Banu Musa Flat science bonus from a Scientific station. Acquire Patent: Pay for a flat bonus towards a specific technology Invest Diplomatic Capital every turn, gaining a large sum of science towards your current research later. Bonus Affinity XP [Credit to Lord Tirian] Industrial Stations - ex. Stet Mining/Red Sun Bonus strategic resources (Geothermal/Petroleum/Titanium) [Credit to Lord Tirian] Specialized Equipment: Increases production of certain improvements: Mines, Generators, Petroleum Wells, Geothermal Wells, Titanium Mines, and Manufactories. (Depends on Station) Hire Workers from the station, they appear at your capital Religious Stations - ex. Golden Bell Temple Reduced Policy Cost [Credit to Lord Tirian] Special "buy-out" option that removes the station, but provides population to 1 or more of your Colonies. Prison Facilities - ex. ??? [Credit to Lord Tirian] Increased Global Health Reduced unrest timer when conquering enemy Colonies Increased Outpost growth rate (Think Penal Colony) Everything you see here are just ideas to provide more use to stations; offering options for diplomatic interaction, some intrigue, and ways to improve your Colonies. If you have any comments, suggestions, or ideas of your own; Im eager to hear them.