TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,991
Start ----> Finish (1950 AD space)
I deliberately did something silly in this game because it's on monarch, but the opening, at least, was serious.
Now, an explanation. First of all, settle in place is obvious. We are CHA and have numerous wonder boosting resources. We can get horse, but our only target is 1) reasonably far and 2) protective. If we kill him we can also not use him for trading purposes. But wait! He's toku! He's useless for that! Well, not if you gift him a city for +5 pleased. A city with almost 100% desert or water tiles.
I also saw that with no EP on tokugaidiot, it was probably just us. That = religion oracle, so I got that done. Mids was reasonably late around 650 BC, failure cash would have been fine. Parth/Glib completed in the BCs, long before their typical monarch times.
The basic read on this map is a combination of subpar land and wonder resources. The leans very hard towards wonders unless you want to try to go immortals vs PRO archers. That would probably be a W, but not an easy one.
As for toku, an interesting fact is that on this particular map, if you settle the clam site (claims iron), HE CAN'T DECLARE EVEN IF HE HATES YOU. Why is this? The AI is required to have 2 kinds of AI_Offensive units before it will consider war. Toku has no copper, no iron, no horse if you settle that one city (which is a reasonably logical block). This meant he was basically impossible to DoW until cat/phant. After that, he was long since pleased. While he can declare there, with his 3 OK cities and 2 epic awful ones, and the fact that I could see into the ones near me, I just kept an eye and generally didn't worry.
So after wonder tech whoring, I went civil service (I did bother to build 4 cottages in the capitol and 2 elsewhere), then shot out to astro while settling all specs but a gsci for academy. This easily outstripped the AI pace, and I won lib + circumnavigation. The AIs on the other continents had a heavy religion split and hated each other. Toku would remain pleased if I stayed FR...this kept me out of wars all game, though hammy did land on my land long enough to cap toku w/o taking a city . At least that meant a toku DoW was impossible.
One other perk for astro was that I found the land to the south first. After lib (nationalism for taj mahal civic swap using marble), I went straight to communism. The new cities went culture ----> granary/forge and shop/mill spam. They became hammer powerful cities very quickly. Later I added factory/coal plant and the minimal health required to keep them on their land tiles. I continued out to a slow space (AI hate in this game was very high and I basically couldn't trade for ANYTHING useful late-game...basically I traded for steel and that was it in renaissance or later!!!). Those island cities accounted for 3/4 of my space parts after I built apollo. Since I went settled specs in capitol, it was my best site and the really heavy hitter stuff (docking bay and engine) were built there. Other than that, only one thruster and the one that comes from ecology were built in my original land.
So I played this start to finish w/o a single war. If I wanted, I could have blasted the entire world to pieces with infantry long before anyone could touch it, but I felt it more of a slap in the face to the AI to win 100% peacefully with this start .
I deliberately did something silly in this game because it's on monarch, but the opening, at least, was serious.
Spoiler :
Now, an explanation. First of all, settle in place is obvious. We are CHA and have numerous wonder boosting resources. We can get horse, but our only target is 1) reasonably far and 2) protective. If we kill him we can also not use him for trading purposes. But wait! He's toku! He's useless for that! Well, not if you gift him a city for +5 pleased. A city with almost 100% desert or water tiles.
I also saw that with no EP on tokugaidiot, it was probably just us. That = religion oracle, so I got that done. Mids was reasonably late around 650 BC, failure cash would have been fine. Parth/Glib completed in the BCs, long before their typical monarch times.
The basic read on this map is a combination of subpar land and wonder resources. The leans very hard towards wonders unless you want to try to go immortals vs PRO archers. That would probably be a W, but not an easy one.
As for toku, an interesting fact is that on this particular map, if you settle the clam site (claims iron), HE CAN'T DECLARE EVEN IF HE HATES YOU. Why is this? The AI is required to have 2 kinds of AI_Offensive units before it will consider war. Toku has no copper, no iron, no horse if you settle that one city (which is a reasonably logical block). This meant he was basically impossible to DoW until cat/phant. After that, he was long since pleased. While he can declare there, with his 3 OK cities and 2 epic awful ones, and the fact that I could see into the ones near me, I just kept an eye and generally didn't worry.
So after wonder tech whoring, I went civil service (I did bother to build 4 cottages in the capitol and 2 elsewhere), then shot out to astro while settling all specs but a gsci for academy. This easily outstripped the AI pace, and I won lib + circumnavigation. The AIs on the other continents had a heavy religion split and hated each other. Toku would remain pleased if I stayed FR...this kept me out of wars all game, though hammy did land on my land long enough to cap toku w/o taking a city . At least that meant a toku DoW was impossible.
One other perk for astro was that I found the land to the south first. After lib (nationalism for taj mahal civic swap using marble), I went straight to communism. The new cities went culture ----> granary/forge and shop/mill spam. They became hammer powerful cities very quickly. Later I added factory/coal plant and the minimal health required to keep them on their land tiles. I continued out to a slow space (AI hate in this game was very high and I basically couldn't trade for ANYTHING useful late-game...basically I traded for steel and that was it in renaissance or later!!!). Those island cities accounted for 3/4 of my space parts after I built apollo. Since I went settled specs in capitol, it was my best site and the really heavy hitter stuff (docking bay and engine) were built there. Other than that, only one thruster and the one that comes from ecology were built in my original land.
So I played this start to finish w/o a single war. If I wanted, I could have blasted the entire world to pieces with infantry long before anyone could touch it, but I felt it more of a slap in the face to the AI to win 100% peacefully with this start .