Tides of Crimson Update:
Hi all,
Firstly, I noticed that the Discord Link kept expiring since it was only set to a 7 day link. I've updated this to a permanent link.
You can join the discord channel here, sorry for any inconvenience.
ToC Discord Channel:
Check out the Civ 3 - Tides of Crimson community on Discord - hang out with 6 other members and enjoy free voice and text chat.
discord.gg
Secondly, we are currently working on the latest version of Tides of Crimson. It will be a smaller patch (v 2.94) that we've been working on for quite some time, but very hopeful in releasing this in the next couple of months. The bigger future version (v3.0) will be loaded with content but will be released much later (TBD).
A few features for the upcoming Version 2.94 (coming later this summer!) will include , but is not limited to :
- Bug fixes reported by the community
- Game balancing
- New 'citizen' icons on city screen for non-human races (Elves, Beasts, Undead, etc.)
- New (and accurate) ToC-specific food shield icons on map (when 'Show Food & Shields on Map' option is checked)
- Updates inclusive of features from the latest versions of Flintlock's c3x:
> 3 tile radius available for workers to work in cities (instead of the smaller 2 tile radius aka Fat X)
> Magic spells with Elemental properties (will be able to focus attack based on Element)
> Barbarians will now take over cities and build their own units
> Smoother game (less lag) in late game due to reworking of Trade Route calculations
- Updates to a few musical tracks
As always, Tides of Crimson is a community effort. Please contribute any bugs you notice or suggestions to gameplay that you can come up with. All comments are taken into consideration and usually end up making it into the Mod. Thanks for all your help in making this Mod better each release!