Tides of Crimson v2.0 Full

Tides of Crimson (FANTASY MOD) 2021-05-01

No, I only played for half an hour as Dark Elves :D
Went to the medieval era in a few games as Brehtons.
Ah, how did that half hour as Dark Elves go?
Did you have good success with the Brehtons? Did you have to start over a few times, so didn't get past the medieval era?
 
Ah, how did that half hour as Dark Elves go?
Did you have good success with the Brehtons? Did you have to start over a few times, so didn't get past the medieval era?
I was doing ok, but had to quit due to how much time I was spending!

The half hour with the dark elves went terribly, because I wasn't aware you need a small wonder for the settlers as them.
 
I was doing ok, but had to quit due to how much time I was spending!

The half hour with the dark elves went terribly, because I wasn't aware you need a small wonder for the settlers as them.
I can see that being an issue haha. As the Dark Elves, You are also aware that aggressive Krog hunting will net you settlers as well?
 
Tides of Crimson Update:

Hi all,

Firstly, I noticed that the Discord Link kept expiring since it was only set to a 7 day link. I've updated this to a permanent link.
You can join the discord channel here, sorry for any inconvenience.

ToC Discord Channel:


Secondly, we are currently working on the latest version of Tides of Crimson. It will be a smaller patch (v 2.94) that we've been working on for quite some time, but very hopeful in releasing this in the next couple of months. The bigger future version (v3.0) will be loaded with content but will be released much later (TBD).

A few features for the upcoming Version 2.94 (coming later this summer!) will include , but is not limited to :

- Bug fixes reported by the community
- Game balancing
- New 'citizen' icons on city screen for non-human races (Elves, Beasts, Undead, etc.)
- New (and accurate) ToC-specific food shield icons on map (when 'Show Food & Shields on Map' option is checked)
- Updates inclusive of features from the latest versions of Flintlock's c3x:
> 3 tile radius available for workers to work in cities (instead of the smaller 2 tile radius aka Fat X)
> Magic spells with Elemental properties (will be able to focus attack based on Element)
> Barbarians will now take over cities and build their own units
> Smoother game (less lag) in late game due to reworking of Trade Route calculations
- Updates to a few musical tracks

As always, Tides of Crimson is a community effort. Please contribute any bugs you notice or suggestions to gameplay that you can come up with. All comments are taken into consideration and usually end up making it into the Mod. Thanks for all your help in making this Mod better each release!
 
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