MetroGoldyMayer
Chieftain
- Joined
- Apr 17, 2015
- Messages
- 1
Well hello!
I'm making a mod where the Leader trait is that "beach" tiles (and by that I mean ground tiles within a city that have at least one coast tile as a neighbor) give +1 science.
It would be something like Kamehameha's Mohai but with science and without needing to build an improvement, more like a passive effect of a social policy.
If it is possible, I would like it to be visible from within the city administration, like a great scientist improvement.
I'm getting familiar with the API, so there's a few questions:
- IsCoastalLand() works with what I have defined as "beach" tile?
- What's the best workaround this? Can a invisible social policy or improvement made? Or should I stay with invisible buildings?
Thank you
I'm making a mod where the Leader trait is that "beach" tiles (and by that I mean ground tiles within a city that have at least one coast tile as a neighbor) give +1 science.
It would be something like Kamehameha's Mohai but with science and without needing to build an improvement, more like a passive effect of a social policy.
If it is possible, I would like it to be visible from within the city administration, like a great scientist improvement.
I'm getting familiar with the API, so there's a few questions:
- IsCoastalLand() works with what I have defined as "beach" tile?
- What's the best workaround this? Can a invisible social policy or improvement made? Or should I stay with invisible buildings?
Thank you