Kael
Deity
A game has to be as consise as possible. We bloat during the deisgn process, which is normal. But we should make an attempt to cut all unnessesary fat to better emphsize the good stuff that we have.
These are the things Im considering for removal:
1. Combine Stone and Marble?
2. Move the Armageddon spells to projects.
3. Remove the advanced temples (golden wood, shadowed vale, runevault, halls of granite, inquisitional halls, enforcement office, overlords residence). Make the demons altar into a ansen veil specific building. make the theatre of dreams into an octopus overlords building.
4. Remove the runeguard.
5. Remove the Monastary, make the Monk into an Elohim UU.
These are the things Im considering for removal:
1. Combine Stone and Marble?
2. Move the Armageddon spells to projects.
3. Remove the advanced temples (golden wood, shadowed vale, runevault, halls of granite, inquisitional halls, enforcement office, overlords residence). Make the demons altar into a ansen veil specific building. make the theatre of dreams into an octopus overlords building.
4. Remove the runeguard.
5. Remove the Monastary, make the Monk into an Elohim UU.