Corlindale
Emperor
I first encountered Spearmen too, but it seems the level of barbarian activity has been drastically lowered. Perhaps it's because I played on standard for this game(usually I play on large), but still, I only saw 1 Orc barbarian approaching my borders, and he even turned back again. I did find a barbarian settlement though.
Frequency of animals and monsters seem to be fine, but actual barbarians were few and far between.
I think I found one rather weird bug, playing as the Sheaim it gives me the option of building a Bannor palace, but only in one of my cities.
Sometimes my casters wouldn't get new spells when I upgraded them, but I assume this is because not all spells are added yet.
I experienced one issue with lingering summons, a Nightmare staying put for a second turn before disappearing.
Some of the text seems to be rather jumbled together in a lot of the menus.
Still, it's great to play with the new spell system, I've always been a huge fan of magic and mages, and know they are finally getting true power and versatility. I still get overwhelmed by the menu with all those spheres to choose from.
Frequency of Reagents seemed good, in many of my earlier FFH games I have been very frustrated when wanting to play a magic focused Veil civilization, only to find myself reagentless, but in this game I've found 3 reagents in or near my own territory, on a standard map. I've only seen one mana node yet, though, and it's in the possession of my neighbours the Kuriotates. I'm on very good terms with them so I'm quite reluctant to attack and grab it. However, they recently rejected my generous offer of a permanent alliance, and furthermore they've turned their backs on the mighty and all-powerful Ashen Veil to go play with some whiny old elves hiding in forests. I think it IS time to make the attack after all
Frequency of animals and monsters seem to be fine, but actual barbarians were few and far between.
I think I found one rather weird bug, playing as the Sheaim it gives me the option of building a Bannor palace, but only in one of my cities.
Sometimes my casters wouldn't get new spells when I upgraded them, but I assume this is because not all spells are added yet.
I experienced one issue with lingering summons, a Nightmare staying put for a second turn before disappearing.
Some of the text seems to be rather jumbled together in a lot of the menus.
Still, it's great to play with the new spell system, I've always been a huge fan of magic and mages, and know they are finally getting true power and versatility. I still get overwhelmed by the menu with all those spheres to choose from.
Frequency of Reagents seemed good, in many of my earlier FFH games I have been very frustrated when wanting to play a magic focused Veil civilization, only to find myself reagentless, but in this game I've found 3 reagents in or near my own territory, on a standard map. I've only seen one mana node yet, though, and it's in the possession of my neighbours the Kuriotates. I'm on very good terms with them so I'm quite reluctant to attack and grab it. However, they recently rejected my generous offer of a permanent alliance, and furthermore they've turned their backs on the mighty and all-powerful Ashen Veil to go play with some whiny old elves hiding in forests. I think it IS time to make the attack after all