• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Timelines, Dates and Eras

It's well known that if you adjust the game speed file on a game in play it will really throw off the dates for that ongoing game. You can't judge off of that... you have to go off of a game that started with the same settings to get a good read on the progression.
 
It's well known that if you adjust the game speed file on a game in play it will really throw off the dates for that ongoing game. You can't judge off of that... you have to go off of a game that started with the same settings to get a good read on the progression.

That only happens if you change the start date. If you retroactively change the turn progression existing but don't change when the start is I don't think it will ruin things.
 
I looked at the SVN logs and it looks like MrAzure went and changed a whole lot of things in the Gamespeedinfos and Erainfos last weekend, which probably led to some of these problems. For now I'm just reverting the changes, but I would like to fine-tune things some more, based on feedback from what it was like before Nov. 26.
 
I looked at the SVN logs and it looks like MrAzure went and changed a whole lot of things in the Gamespeedinfos and Erainfos last weekend, which probably led to some of these problems. For now I'm just reverting the changes, but I would like to fine-tune things some more, based on feedback from what it was like before Nov. 26.

Well what it was BEFORE then was really messed up with the YEARs itself, they were not even close.
And that was what i changed int eh Gamespeed, i took mine from R2R mainly.
The current Epic one is ALOT closer than it use to be in the years that is, that is all i am concerned with right now.
 
I looked at the SVN logs and it looks like MrAzure went and changed a whole lot of things in the Gamespeedinfos and Erainfos last weekend, which probably led to some of these problems. For now I'm just reverting the changes, but I would like to fine-tune things some more, based on feedback from what it was like before Nov. 26.

Some of the changes MrAzure made did make the game more playable for my style and leader but so much was changing that week that it was difficult to identify which bits were improving things and which weren't.

The Sci trait is most at fault I think, it is just too powerful at the moment.
 
Some of the changes MrAzure made did make the game more playable for my style and leader but so much was changing that week that it was difficult to identify which bits were improving things and which weren't.

The Sci trait is most at fault I think, it is just too powerful at the moment.

Well what it was BEFORE then was really messed up with the YEARs itself, they were not even close.
And that was what i changed int eh Gamespeed, i took mine from R2R mainly.
The current Epic one is ALOT closer than it use to be in the years that is, that is all i am concerned with right now.

I didn't say that that was my final change, I just said that that was the origin of some of the larger issues people were seeing. I fully intend to tweak things further in the near future.
 
The Sci trait is most at fault I think, it is just too powerful at the moment.

I am currently playing a game where I avoided Sci leaders and I still managed to be first to Sedentary lifestyle on Immortal. The tech pace seemed pretty good overall though.

However once i took out my neighbor and had my small continent to myself I just overpowered the game. When my outrigger first spotted the tibeten outrigger we were fairly equal. But now in late ancient/early classical I am convincing tech leader over tibet. of course he is stuck on 16 cities while I have 27. But my research turns range from 1-6 now, with most of them below 4.

Sci trait is certainly an issue

I also (personally) think that its too easy to expand fast now happiness largely isnt an issue so you can over expand beyond the civic limit easily, and gold doesn't limit expansion like I remember it doing in some older versions. I have 6 or 7 cities by the end of prehistoric era now quite easily. I used to struggle to get 3 or 4.

With the complexity of the game its tough to nail down reasons though. Next time i think i will try pangaea so i cant wipe out my expansion competition so fast and have to play more defensively.
 
I am currently playing a game where I avoided Sci leaders and I still managed to be first to Sedentary lifestyle on Immortal.

See everyone wants to play on Immortal or Deity, WHY????

I bet cha a dollar to a buck that playing on Normal(Flexible Difficultly) and Marathon or Epic would be 100 times BETTER.

I am currently playing on Epic and i am waaaay over 50 techs BEHIND. And thats only in Medieval Era.

If more player did that i bet they'd have a waaay better playing experience. The techs go flying by UP till Classical but heck its well worth it, because the AI will CRUSH YOU to death. IMPO that is.:p:blush::rolleyes:
 
See everyone wants to play on Immortal or Deity, WHY????

I bet cha a dollar to a buck that playing on Normal(Flexible Difficultly) and Marathon or Epic would be 100 times BETTER.

I am currently playing on Epic and i am waaaay over 50 techs BEHIND. And thats only in Medieval Era.

If more player did that i bet they'd have a waaay better playing experience. The techs go flying by UP till Classical but heck its well worth it, because the AI will CRUSH YOU to death. IMPO that is.:p:blush::rolleyes:

Does the speed matter in terms of relative power? isnt it just a scaled percentage? I figure research and building times border on too fast on snail, any faster seed and Id be getting a tech every turn. I get close to that on snail sometimes.

what noteworthy options do you play on SO besides difficulty/speed? Ill try them and see how it turns out for me.
 
Back
Top Bottom