Tips for Denmark?

Fredgerd

Warlord
Joined
Mar 18, 2010
Messages
126
Location
Santa Cruz CA
I've been going through playing random Civs on standard map size, continents (default settings basically). My hope is to play each civ once at least. My first game I got egypt, went for tall empire, cultural victory. My second game I got China and did ICS Domination (holy crap china is good!).

I just started a new game and got Denmark. I am super confused on how to play them. They don't seem to have the necessary bonuses for a wide or ICS strategy but they only have bonuses related to offensive military ventures. How do I play these guys? I haven't been able to find any G&K strategy guides for them.
 
as u dont have anny bonuses to help u start ur empire u will need a solid starting stratagem that puts u in a good position to get longsword tech fast as well as being able to produce them.

i think in that way they are a advanced player civ
 
Ya I think that a beeline for Berzerkers and Embarkment is an obvious must.

I'm most curious on what victory types work for people though. They don't seem to have any major aptitude for anything.
 
With their funny-to-use UA and their 2 UU ( berserkers are beasts! ) it's a civ built for domination. I really enjoy to play with that civ.
Siege units really make a good profit of the UA : you can disembark, set up and fire the same turn. Just find the right place to set up and go!
 
How do you maintain the wide empire that comes with domination though. Let me be clear here. I do not struggle with using the Danish in combat. Thats easy. It's maintaining a wide empire with them that I find challenging. I feel like I spend most of the game hurting for gold and happiness.
 
I usually raze them after the war finishes unless they have resources. I don't usually do it during the war because I usually can't afford the initial unhappyness of razing multiple cities at the same time.
 
So you puppet and then raze some of them? I think that gets you the worst of all worlds. You endure the rebellion happiness hit, and then when you later raze them, you get more unhappiness during the razing process and, because you have to annex to raze, your policy costs get hammered.

For cities you intend to raze, I think you are better off razing immediately -- no policy cost hit and as long as your happiness doesn't go below -20 no rebel barbarians spawning. And you get restored to happiness balance when the razing ends. Since sacking a city cuts its population in half, even larger cities are done razing in 6 to 10 turns, and small cities raze quite quickly.
 
Hmm...

That might help some. I still don't know what to do about the initial hit from the REX though. I've done REX or ICS strats with China, Rome and Iroquois before and been pretty successful with it. It feels way harder with no bonuses though.
 
You don't have to REX, any starting strategy can work for them, so long as you're in good shape once you've got optics and steel. If the land is good for it, you can REX, else putting up 3-4 cities through tradition can be great too. If you get a close neighbour then an honour heavy early rush start would set you up nicely too (+promo's) - and there's free pillaging even before you get the rest of your stuff, the higher the difficulty, the better. Whatever is best for the situation before your time in the sun :).
 
like crafty said ( and i was trying to tell u in my initial post). rex isnt necessary. infact i think a tradition 4 city opening will be the safest bet as this will give u high population and some decent gold income that wont be as terrain dependant. the obvious goal is to set up a solid production base for ur warmongering

plan ahead for the happiness hit from taking other citys or razeing them. it wont be permanent, just ride it out for a few turns
u dont have to puppet every city, do not be afraid to raze citys and then place ur own in the most optimal spot. but do one or the other

go honour/tradition -> commerce imo.

like i said in my original post, because they dont have anny bonuses to help u set up ur empire u need to have a full understanding of what rex, ics, tall or wide will give u and what u can do with it to put urself in the position to utilize ur uniqe units when they arrive. this is think makes them a civ that can be more difficult to play.
 
I have yet to win pangea deity domination game with the Danes ...

Here is how I would go about it ..

Will need enough space at start to place 5+ cities with 4+ separate luxuries ... Starting in the middle of the map surrounded by AIs is probably reason for reroll ... (they don't have a particular strong start) ... Having some coastal luxuries is not as bad for the Danes as is for most other civs (they benefit from early optics)...

Start with Monument, scout, shrine (steal & buy workers asap - depending on the turn you can get those 1-2 workers it makes//breaks the game) grow you capital as much as you can until you reach Collective Rule and start spewing settlers (have upgraded mines// horses in capital for production during settler spam)... Try to grab as much land as possible .. You are dead without iron ... Once settler spam is done - go back to growing your capital as high as possible ...(with a library it will have to power your tech trough iron working and steel) ...Danes "need" to go commerce so settling cities on coast is a great idea .. Settle border cities on hills ... Settling some cities on luxuries will speed up the early game (especially when settling in jungle//marsh without the needed tech)


First 1-2 extra cities should start with shrines ... Without starting bonuses you will NEED religion to keep your empire happy (in growing state) ...

Build as few archers as you feel are enough to keep you safe ..... Rest should be warriors ...

DOWs are welcome as long as they don't break you ...

Tech wise start pottery (NEED religion - early faith generating pantheon ideal - rest of religion traits should bring happiness) ; luxuries ; Have construction 1 turn away and upgrade the archers to CBs if early DOWs come ... You will need writing for the capital library ... (currency might be a worthy detour between IW and steel) ... You will also have to detour to optics after IW ... Then beeline Steel... You will hopefully spy steal education later ... upgrade to berserkers and start conquering spree .. (use early pillaging to scrounge breserker/trebouchet upgrade cash - borderline exploit territory - don't make peace with city state after worker steal and pillage its tiles ; even more exploitative is repairing the tiles with your own worker so you can pillage again ) ..

First high pop city conquered that has university built up is great annexation candidate ... (will bring you back into the tech race)


Keep and eye on who builds the great light house ... The sooner you manage to capture it - the smoother the rest of the game will go ... Commerce has great synergy with a domination victory (mass puppet trade post spam) so late game GPT should not be an issue (and cheaper purchasing costs will be icing on top )...

A (few) cultured allied city states will help get the liberty finisher GS plant in capital ASAP (will be hurting science wise for the first ~100 turns)... You also want to finish Commerce ASAP after that (the 2 left policies are great) (the finisher is even greater) ..Should have a few puppets by then ...
------------

TL;DR

Liberty REX spread preferably on coasts ..Stay alive until steel (few cbs , lots of swordsmen) .... Beeline IW -> steel ... Crush everybody (spam mega tradeposts on puppet empire)... Will work better on continents or archipelago than pangea ...

Liberty-> Commerce ... Later will need to open Rationalism and Order (lategame both bring tons of happiness) ...
 
Play on a map with lots of coasts and launch invasions across the oceans! The ability to land and then attack is priceless. I launched an invasion where my first wave was gatling guns and cavalry. The guns opened up holes and then the cavalry was able to rush in and hit arty and other targets of opportunity. The next turn, the infantry came in and cleaned house. My navy softened up the city enough for them to fall quickly. Casualties on the cavalry was bad but they were there to absorb the counter attack and hold the line for infantry. Mongolia was crippled after that war!

The Danish civ is more for fun games then serious games. Get in there and cause some havoc!
 
A small update on my current Denmark pangea deity domination game that I think I'm going to win ...

- had fountain of youth - the extra 10 happiness made off an the relatively poor luxury selection in my starting area ... Managed to settle 7 or 8 cities , 4 of them near mountains (observatories) ...

- the Danes don't have many particular early starting bonuses (when they would matter more) so the early game is the hardest ... They explode on the mid-late game provided you manage make it that far in a decent shape ...

The berserkers are nice but far from an I-WIN button ... Highly promoted norwegian ski infantry is ...

Key techs - steel (early conquest with berserkers/ trebuchets) -> education (get back into the science race) > chemistry (with cannons you can) -> economics (turn the puppets into gold cows) - > rifling (game changing strong unit) -> scientific revolution -> Electricity (rush buy hydro dam(s) in city(s) with 8+ river tiles) > railroad (Neuschwanstein) -> plastics -> flight -> combustion -> nukes ...

CULTURE
Its very important to finish liberty and commerce ASAP (economics + commerce finisher is a very strong combo for a wide puppet rich empire) ... You will need the cash to keep most of the city states allied without patronage and also to upgrade your units .. Had 3 cultured city states allied since very early to guarantee I would finish commerce in time ... Open order (huge happiness) - then toss up for planned economy - or 2 in rationalism for more science (when happy) and another big happiness injection ... (great merchants// engineers // scientists - provided your faith production is up for the task by that time )

RELIGION
Religion also very important - late game (100+ faith / turn) you'll have access to great merchants (extra cash with commerce finisher) , great engineers (late game wonders) and great scientists (academies//end game military tech bulbs ) ... Had various faith city states fuel my need for pagodas//monasteries .. (some of my cities that switched religions got both) that added tons of happiness / culture and faith / turn ...

(both sustained heavily by city states that were allied using various quests and tons of cash ...).


TL;DR - my impression of the civ in a domination game - hard/slow to start (need some room to expand) -> explodes into the mid-late game (when the money from commerce starts flowing and you get the ski infantry) with strong and highly mobile army (even on pangea map ) ...
 
I've been going through playing random Civs on standard map size, continents (default settings basically). My hope is to play each civ once at least. My first game I got egypt, went for tall empire, cultural victory. My second game I got China and did ICS Domination (holy crap china is good!).

I just started a new game and got Denmark. I am super confused on how to play them. They don't seem to have the necessary bonuses for a wide or ICS strategy but they only have bonuses related to offensive military ventures. How do I play these guys? I haven't been able to find any G&K strategy guides for them.

Denmark is my favorite civ to play, seconded by Sweden and Austria. My strategy goes towards a science victory after mass domination. For a start play Pangea, Archipelago, Continents, or Inland lakes or seas map. difficulty around 6 if not higher, 22 AI, legendary start, 3 billion years, cool wet planet ragging barbarians. Start must be on a hill adjacent to river with mining resources gold or silver preferred (maybe a mountain within two tiles ;)) so a legendary start is necessary. First take traditionalist track for 4 culture boost, next go for honor and hunt barbarians then liberty for the expansion, then until commerce becomes available expand honor. get great library and then go staight for iron then to education then to steel. Once you have berserkers the games over! 3 movement points and amphibious attacks will allow you to crush cities, move fast annex everything dont stop until happiness effects combat. Go rationalism and go for happiness from science buildings. My last game with full AIs on 6 i ended in a science victory with 2500 research per turn. I was 3 capitals away from a domination victory on continents. I eliminated 8 AIs altogether out mayans by 1000 ad with berserkers moved south taking polynesia and Songhai then onto aztecs and the lead player rome with the help of sweden, then netherlands. then austria, then japan then i nuked London with population of 32 and moved in with destroyer... Denmark is the best for militaristic game play.
 
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