obsolete
Deity
limit the number of workers you create
excess workers crowd your turns
too many workers ten to make you build too much
wtf ???
limit the number of workers you create
excess workers crowd your turns
too many workers ten to make you build too much
Limit the number of workers you create
Excess workers crowd your turns
Too many workers ten to make you build too much
Especially after everyone got it.Well, I guess it isn't funny if I have to explain it.
If you had a bad start/bad land/whatever, and are trying to get back in the game, use weaker civs to your advantage. Trade techs with them to get tech parity with stronger AIs. Invade them for easy land that can catapult you to a win!
Or just quit if your start is semi-isolated next to monty and/or shaka in tundra/ice.
This is a very bad tip. On beginner levels (Settler/Warlord) it's far stronger to tech Alphabet early instead to unlock tech trading. By this point, almost no AI will have both Writing and Animal Husbandry (nor Pottery, if you go that route to Writing) so simply trade those around for all the other ancient techs. Just make sure not to give away alphabet so they can't share techs with each other.2) The AI never researches Aesthetics. Use it to your advantage, this tech is the ultimate trade chip.
That's pretty accurate. And the AI definitely researches Aesthetics, it's just that it's usually a relatively low priority.This is a very bad tip. On beginner levels (Settler/Warlord) it's far stronger to tech Alphabet early instead to unlock tech trading. By this point, almost no AI will have both Writing and Animal Husbandry (nor Pottery, if you go that route to Writing) so simply trade those around for all the other ancient techs. Just make sure not to give away alphabet so they can't share techs with each other.
If you go for Aesthetics instead, you'll found no one is able to trade with you anyway for so long that it basically has zero trading use. It's only useful for trading on the highest levels where the AI techs much faster than you.
That's pretty accurate. And the AI definitely researches Aesthetics, it's just that it's usually a relatively low priority.
Using Aesthetics as a catch-up tech is a tactic that's more useful at the higher difficulty levels (say Monarch and above), and therefore this tip isn't much use to an "extreme beginner".
Well, researching Aesthetics INSTEAD of Alphabet is pretty much Immortal/Deity stuff. Even on Emperor the AI usually doesn't have Alphabet by the time you get Aesth/Alpha.
But on Emperor it's still a useful trade chip for stuff like Mathematics/Iron Working/Ancient Era Backfill.
I meant a start with fairly poor land, not a start where the game decides to troll you.
Having an ocean-side HE is an excellent idea, however, I wouldn't move the capital to your military pump. Bureaucracy gives a 50% bonus to commerce, remember, and if you put your capital in the HE city you're either having to divert military hammers to commerce multipliers (and convert production tiles to cottages) OR completely forgo half of Bureaucracy's benefit. Not optimal.I try my best to have one city oceanside , for the reason of having it be my army, navy, air base .
Always try to put the hero epic in it too , speeds up production - forge / drydock = mass naval units fast cheap and dirty , baby ! On top of that the palace can be moved to this city for an even bigger hammer bonus , i.e. w/ civics + the ironworks ... get those ocean going ships early build 4 early units / upgrade w/ cash boom , instant navy , load 12 units and go on a smashing spree ... then repeat ~