CrimsonEdge
Warlord
- Joined
- Aug 25, 2006
- Messages
- 256
I feel that the best tips you can give are from when you were defeated right when you were in the hands of victory but would have to go back several turns to fix the problem.
In a recent game of mine, I was going for another Cultural victory. Things were looking really good. I had some very good relations with everyone on my sliver of land (it was pangea with long strips for land) and I was ahead in military and culture. We all shared a local religion and I made sure everyones relations stayed at a decent area so I could provoke a war if it was needed.
Having Frederick, Mao, and Monty as allies you'd think I'd be safe to slack a little in military power right?
Everything was going fine untill people from other parts of the world starting coming into the picture. Saladin, Alexander, and Kublah Kahn showed up. I immediately tried to maintain decent relations with them. I was thinking on provoking a war between Frederick and Monty while having Mao and Saladin duke it out. Alexander was pleased with Mao and angry at Saladin so I figured I could also get Alexander into the fight.
My plans worked out. Everyone but me was fighting in the world. I figured I was very safe so I rushed with my cultural victory. I had plenty of time but wanted to see how quick I could pull it off. I set my three cultural cities to get culture and had my three other cities go for research, wealth, and military. My military city was a fairly small city that I had captured from culture from Monty. It wasn't the best position, but it netted me horses. It had a small amount of food and none of it was farmable at the time of capture so I was stuck with 1 food and 3 hammers for awhile.
I was pumping out military units at a "steady" rate considering how bad the town was. I was doing great and was about 3,000 culture away from a victory. One Great Artist would have won it for me. I was about eight turns from getting another great person when Alexander declares war on me.
Being a bit weak on military, I hurried all of my units to my culture cities. I saw a boat appear on shore the next turn and out popped a stack of about 10 war elephants and 3 catapults all one turn away from one of my culture cities, coincidentally, the one that's 3,000 culture away. My forces were all 2-3 turns away with me only having 4 units garrisoned. Although my cultural defense bonus was huge, his catapults and elephants were no match for my 4 units.
So, in short, if you're going for a cultural victory never think you are in the clear. Keep your military forces up and running. Research and wealth aren't nearly as important as being able to fend off an attack.
In a recent game of mine, I was going for another Cultural victory. Things were looking really good. I had some very good relations with everyone on my sliver of land (it was pangea with long strips for land) and I was ahead in military and culture. We all shared a local religion and I made sure everyones relations stayed at a decent area so I could provoke a war if it was needed.
Having Frederick, Mao, and Monty as allies you'd think I'd be safe to slack a little in military power right?
Everything was going fine untill people from other parts of the world starting coming into the picture. Saladin, Alexander, and Kublah Kahn showed up. I immediately tried to maintain decent relations with them. I was thinking on provoking a war between Frederick and Monty while having Mao and Saladin duke it out. Alexander was pleased with Mao and angry at Saladin so I figured I could also get Alexander into the fight.
My plans worked out. Everyone but me was fighting in the world. I figured I was very safe so I rushed with my cultural victory. I had plenty of time but wanted to see how quick I could pull it off. I set my three cultural cities to get culture and had my three other cities go for research, wealth, and military. My military city was a fairly small city that I had captured from culture from Monty. It wasn't the best position, but it netted me horses. It had a small amount of food and none of it was farmable at the time of capture so I was stuck with 1 food and 3 hammers for awhile.
I was pumping out military units at a "steady" rate considering how bad the town was. I was doing great and was about 3,000 culture away from a victory. One Great Artist would have won it for me. I was about eight turns from getting another great person when Alexander declares war on me.
Being a bit weak on military, I hurried all of my units to my culture cities. I saw a boat appear on shore the next turn and out popped a stack of about 10 war elephants and 3 catapults all one turn away from one of my culture cities, coincidentally, the one that's 3,000 culture away. My forces were all 2-3 turns away with me only having 4 units garrisoned. Although my cultural defense bonus was huge, his catapults and elephants were no match for my 4 units.
So, in short, if you're going for a cultural victory never think you are in the clear. Keep your military forces up and running. Research and wealth aren't nearly as important as being able to fend off an attack.