I've been playing Civilization since 1993. Even though I don't write here very often anymore, I still visit the page every day to see if there are any news about the Civ franchise. I almost screamed out my happiness when Civ 5 was announced and I applauded the changes that were made, such as the hexagon tiles.
But then something happened. I completely lost all my enthusiasm. All the joy is gone.
To be honest, I've always considered the average Civ player to be a bit more intelligent than the average ...Tekken player. I therefore believed that it would be very hard to trick Civ players into buying junk. Well, that's what 2K Games is trying to make them do.
What do we actually know about Civ 5? How does the battles system work? How is the tech tree designed? How has the AI been improved?
Five podcasts have been released. They talk about graphics and music and "cool" features, but not about the actual gameplay.
It may only be me, but I can't stand this. It sounds so pretentious and unnatural. 2K try so hard to make it sound like they and Firaxis are working like slaves to make us satisfied. Then the add Steam, announce DLC's months before the game is to be released, they offer several different "deluxe editions" with different content, so that the hardcore game will have to pay several times for the same game in order to get everything. And still, we have no idea if the game is going to be fun to play.
Civ 4: Col was a disaster, Railroads! possible even worse. And now we get this mess. I really miss Microprose and Brian Reynolds.
But then something happened. I completely lost all my enthusiasm. All the joy is gone.
To be honest, I've always considered the average Civ player to be a bit more intelligent than the average ...Tekken player. I therefore believed that it would be very hard to trick Civ players into buying junk. Well, that's what 2K Games is trying to make them do.
What do we actually know about Civ 5? How does the battles system work? How is the tech tree designed? How has the AI been improved?
Five podcasts have been released. They talk about graphics and music and "cool" features, but not about the actual gameplay.
ET: The balance of art and realism, planned terrain and random, fresh worlds with each new game Building an engine that expertly executes all of these elements is incredible in its own right. But Firaxis didnt stop just with that aspect of the engine. In Civilization V, there is an entirely different view beyond the world map when you approach leaders to wage war, negotiate peace, or barter for important resources you enter a completely different view, and its visual fidelity is astounding. The way the leader engine works and was built is completely separate from the main view of the game.
It may only be me, but I can't stand this. It sounds so pretentious and unnatural. 2K try so hard to make it sound like they and Firaxis are working like slaves to make us satisfied. Then the add Steam, announce DLC's months before the game is to be released, they offer several different "deluxe editions" with different content, so that the hardcore game will have to pay several times for the same game in order to get everything. And still, we have no idea if the game is going to be fun to play.
Civ 4: Col was a disaster, Railroads! possible even worse. And now we get this mess. I really miss Microprose and Brian Reynolds.