Turn 0 – 550 BC
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Review Situation:
My number one concern is insufficient military to defend vs expected threats during next two turnsets.
Order of Battle
1 settler
11 workers
1 warrior
5 archers
1 spearman
2 galleys
1 curragh
Total = 22 Allowed = 7 Support = 30
We are weak vs. everyone
Barbarian warning near Stockholm
City planning & micromanagement (MM)
F1 screen at start of turn
Income: 90
Expenses: 99
Science 44
Entertainment 8
Corruption 10
Maintenance 7
Units 30
Treasury: 43 (-9 per turn)
Currency in 11
Trondheim: [SETTLERS] Growth to size 7 is due in 1, settler in 2; need to avoid empty granary next turn, MM worked squares from irrigated bonus grassland (BG) to unroaded river forest coast, delaying growth. Will waste shields on the settler.
Bergen: [WORKERS] No change needed this turn, will have to watch out for forest chopping in 3rd turn
Copenhagen: [MIXED ROLE] Growth in 18, working 2 unroaded hills, has a harbor and OUR ONLY BARRACKS (costing 2 gpt) but is committed to building an aqueduct for growth (followed by market for happiness?). Has 3 workers dedicated to improving a hill, needs further worker attention, needs strategic decision about assigned role for this city.
edit: switch to SPEARMAN, due in 3
Reykjavik: [GALLEYS] Has a harbor but building a barracks. Working an unimproved BG but has two workers mining an unused ordinary grassland (g) for no apparent reason. MM to work the irrigated BG that Trondheim is no longer using (+2 gpt and +1fpt). Switch production to CATAPULT in 2 turns. Can get catapult in 1 turn by working 2 forests but it would cost 5 gpt and 5 food, but I decide that option is too costly. Can rush catapult for 20g.
Oslo: [UNKNOWN ROLE] Semi-corrupt, has a granary, can be used for workers and/or settlers, currently building a barracks in 2, working 2 unroaded forests. SWITCH 1 forest to mined g at no change in uncorrupted shields per turn (NET SPT) (+2 gpt, +1fpt). SWITCH 2nd forest to lake (+2 net gpt +1fpt); SWITCH to CATAPULT due in 3, can rush for 28g, can MM for shields next turn at the cost of 1 food + 2 net gold
Birka: [MILITARY] working on a barracks, forest chop due in 2 turns
Stockholm: [UNDEFINED ROLE] switch to catapult, due in 13
Military Operations
- Wake up wounded elite archer in Bergen and move it across the river. Since there is no barracks in Bergen it can still recover in the same amount of time.
- Wake up v-archer in Trondheim, move it to the irrigated fur square and re-fortify. From the new square it can defend the workers near Reykjavik if needed
- Wake up galley in Trondheim and move it 4 squares south for anti-barbarian patrol. It will not be needed to transport the next settler.
Workers
- Interrupt one of the 2 workers next to Reykjavik and move it back into Reykjavik. Next turn it will go to the BG that was pillaged near Trondheim. Eventually this worker will support the new city of “whales”.
- The other worker next to Reykjavik will now complete its mine in 5 turns. I eventually decide not to spend the next 8 turns for mine+road on a useless square. Interrupt it and move it to the BG west of Reykjavik (the southern BG is a more flexible choice of worker sequence, but the western BG is safer from barbarians)
Diplomacy
- Sell HBR to Ottomans for 26g (their entire treasury) + ROP; they are now polite. They have more territory than us so there was no value in holding back the ROP for future trades
- Sell Polytheism to Russians for their treasury of 35g. Could have gotten ROP+alliance vs Aztecs but decide not to, we may attack them within 20 turns. They do not know the Arabs.
- NOTE: Russia knows Netherlands & Dutch have math, so I trade with both countries to empty their treasuries.
- Sell Poly to Netherlands for their treasury of 10g
- Carthage does not think any deal is possible to renew alliance vs Arabs. They have 43g and Monarchy, willing to pay 43g+ROP for Literature but this is not in our interest. Note they can only be researching currency or literature, if they get currency we should be able to buy it using literature, in order to jump-start a round of trading with the scientific civilizations.
- Aztecs have 115 gold, lack Math, Literature, Poly, & Republic. They want us to give them a tech before they will accept peace
- Arabs have 16g & Monarchy, lack Literature, Republic & Construction (They have math). Not willing to give up Kufah. The war continues.
- Sell Polytheism to Byzantines for their treasury of 30g. They lack Literature, Republic & Math. We have no embassy with them. They know Carthage, unknown if they have contact w/ Arabs
Science:
Cut science rate to zero, with intention of buying currency from Carthage
Treasury:
- Rush spearman in Copenhagen for 60g (also shift 3 citizens to work coast squares, +2 food + 7gpt). Reykjavik has our only barracks & I want it working on more units faster
- Rush catapult in Oslo for 28g (because longest distance to travel. My intention is to rush catapult in Stockholm next turn.
F1 screen at end of turn:
Income: 101
Expenses: 58
Science 0
Entertainment 9
Corruption 12
Maintenance 7
Units 30
Treasury: 56 (+43 per turn)
Currency in --
Turn 1 – 530 BC
Aztec veteran galley moves next to our galley off the coast of Mexico
Two dutch warriors move into our territory, at least they didn't block the road
Arab spear moves onto grassland SW of Stockholm
Copenhagen: Spear → Spear in 4. MM for shields, giving up 2 coast tiles for a BG and the new hill mine, -4gpt
Oslo: Catapult –> ???. Due for growth next turn
Military Operations
- Catapult from Oslo into Bergen
- V-archer moves to forest SE of Stockholm in order to block the enemy spear. The spear is unlikely to attack our archer (combat calculator says defender wins 75%)
- Two wounded elite archers rest.
- Spear from Copenhagen to Trondheim
- Settler moves NW onto the next city site (the 4th square NW from Oslo). I considered moving SW to another hill that is CxxC from Oslo and CxxC from Stockholm, but the selected site is next to a river and offers an extra gpt before corruption. The plan for this new city is to leave it mostly undefended, and produce a worker which will improve the adjacent flood plain. I am not willing to commit extra resources to support this city.
- warrior moves to hill square N of our settler, providing zone defense
- reg archer leaves the settler unto the care of the warrior and moves south, seeking combat experience
- veteran archer is no longer needed to support Reyjkavik, wakes up & moves toward Stockholm
- Galley 1 retreats N, no point in fighting the Aztec galley. I don't know what this galley was supposed to be doing, but I don't want to send it halfway around the world when we are going to be transporting Berserks sometime in the future.
- Galley 2 patrols our southern tundra, looking for barbs & suppressing new barb camps from appearing
- Curragh moves 1 W, sees a barbarian galley 2 squares further W and decides to reverse course & go the longer way home
Workers:
road a BG West of Reyk. Road will be done in time for city growth.
3 workers road the hill next to Copenhagen.
One of the 3 workers in Dutch territory moves to an empty plain SW of Oslo. This might be a mistake.
The next 2 workers from Dutch territory move 3 squares along our road network, there was nothing important to do near Oslo, so I am going to relocate them to the west side of Trondheim river. Note I rejected a forest chop near Oslo because Oslo has a granary & doesn't need a barracks or aqueduct & can't build a marketplace yet.
worker from Reyk to the pillaged BG
road an empty plain N of Bergen, the square is not important but the worker was already on it.
City management:
- Rush a catapult in Stockholm for 48g
- Bergen doesn't need to work the horse pasture so I switch to a roaded river grassland & give the horses to Oslo
- Birka will receive 10 shields from a forest chop
F1 check: 41g + 35gpt at 90% tax 10% lux
F2 check: can now trade for Dutch silks
session break –
Diplomacy
- Trade furs to Dutch for silks. The alternative was to trade them construction for silks
- Give Russia math for free, they are now gracious.
- Aztecs have 116g & not accepting peace for 51g. They lack Math Literature Polytheism & Republic
- Arabs have 18g + Monarchy, lack Literature Republic & Construction. They do not have iron or horses.
- Carthage has 46g + Monarchy, knows only Arabs & Byzantines lacks Literature
- Byzantines: 3g (=3gpt) lack Math Lit & Republic
- Ottomans: 5g (=5gpt) lack Iron Working Writing & Math. No galleys coming from them anytime soon, we should have a monopoly on contacts
F1: Reduce luxury to zero; we have 51g+44gpt at zero science. We can do currency in 10 turns at +1gpt or 9 turns at -7gpt. I keep science at zero, against the wishes of the team.
Finally, wake up the v-archer N of Reyk & move him to guard the worker W of Reyk. This archer will be committed to barb suppression in the tundra & not available as a reserve vs Arab or Aztec invasions.
Turn 2 – 510 BC
-IBT-
Forest harvest, 10 shields to Birka, now rax in 4
Aztecs ask for peace + math
Arabs: 2 archers appear; spear moves N onto hill (going after our distant unguarded settler?)
1 barb appears near Arab archers
barb galley chases after our curragh
Aztec galley chases after our galley
2 Dutch warriors move onto our road network near Oslo
We get a palace expansion
Cities:
Trondheim (Size 5): settler → settler. Growth in 3 after MM to work the tobacco.
Bergen (6): worker → worker. Size 6, growth in 2 @ +5fpt after MM. Will let Oslo work the horses.
Reykjavik (3): catapult → catapult due in 7. Can switch to veteran galley if catapult is not needed
Stockholm (2): catapult → barracks due in 10. MM citizen to help carry logs from the forest to help build the barracks. (Forest chop due next turn, we don't want the shields to go to Bergen)
Aarhus (1) is settled in the north, gets a free temple & works the unimproved flood plain. Making 5gpt -2 lost to corruption = 3 net gpt + unit support. Growth in 7, start a worker due in 10. My policy is “Ask not what our country can do for Aarhus, but what can Aarhus do for our country”.
Birka: 3 more turns to the barracks after forest chop, making only 1 spt a barracks is not going to be useful, switch to catapult & rush for 12g
Military Operations:
Catapult in Stockholm takes 1hp off the Arab spear
Southern galley spots a barb camp. Archer advances toward camp, now 3 squares away.
Wounded elite archers rest.
Settler + spear move W-W from Trondheim, towards the whales. I send a catapult with it, although I don't like to split up the catapult stack, I think our next city is going to need some extra help
Archer moves to plain south of Stockholm, hoping to decoy Arab archers away from our settler
Archer moves from Aarhus toward the unguarded chopping-worker
Warrior enters Aarhus
curragh & eastern galley retreat into Ottoman & Dutch territory, respectively
Workers:
road BG west of T'heim
road plains next to Oslo
road new grassland next to Copenhagen
2 workers cross river
new worker goes to forest E of Trondheim for road/chop
F1 check: 83+40gpt, decide not to rush anything else but keep accumulating gold for a possible currency trade. Although, we need at least 1 more spear & 2 horsemen & we have only 1 operational barracks in Copenhagen
F3 check: support cost = 38 gpt
F4 check: Arabs willing to give us 20g + 1 slave for peace
F7 check: HG under construction in Carthage & Damascus(Arabs); Lighthouse under construction in Amsterdam Teotihuacan (Aztec) & Theveste (Carthage)
Turn 3 – 490 BC
-IBT-
Dutch warrior wakes up & kills an Arab archer (!)
2nd Arab archer kills the Dutch warrior and is promoted to elite w/ 2hp remaining, in a forest next to our v-archer
3rd Arab archer appears & kills the barb warrior
Arab spear w/ 2hp retreats parallel to Stockholm
Cities:
Birka (1): Catapult → harbor (?) due in 30, this town is only going to have 1 spt for a long time
Misc:
Russians are building the Statue of Zeus in Novgorod (size 1 in jungle with 1 BG)
Arabs have discovered literature & are building the Great Library in Mecca
CivAssist tells me Arabs have traded literature + gold to Carthage for construction
Military Operations:
Catapult takes another hp off the Arab spear
v-archer attacks & kills the elite Arab archer in a forest, at the cost of 1hp
r-archer climbs mountain next to Stockholm
r-warrior climbs mountain next to Aarhus
archer SW of Reykjavik advances & spots a 2nd barbarian warrior + a barb galley
settler spear + catapult advance to next city site
1 healed e-archer + catapult advance west
both galleys & curragh move towards home
Our e-spear in Stockholm can attack the 1-hp Arab spear in the forest, 81% chance of success but if we fail we lose the city, so our spear does nothing
Workers:
start forest chop near Trondheim instead of roading first. Unfortunately no guarantee of getting currency before the chop completes, will use courthouse as a prebuild for market in Trondheim
worker stack completes road next to Copenhagen, I break up the stack sending 1 worker to the next hill & 2 workers to mine the BG
irrigate river plains between Bergen/Stockholm & road another
advance to S. of Stockholm
Cities:
Switch Trondheim to courthouse
Switch Copenhagen from spear to horse, as the situation looks better in the West
Decide to leave Reykjavik on catapult but considering switch to galley
MM Stockholm from river plains to river forest +1spt barracks due in 3 growth in 19. Not working the unimproved BG because we are now committed to accumulating cash for currency
Oslo will have a 3-shield overrun on worker, decide not to change anything because the alternative costs gold
Misc:
F1: 125+40; can do currency in 9 @ -13gpt but I think we have to stay the course at 100% tax.
Turn 4 – 470 BC
-IBT-
3 more Arab archers appear
Arab archer kills a barb in the fog
Arab spear retreats to safety outside our territory
Amsterdam completes the Great Lighthouse
Cities:
Bergen (6) worker → worker in 2, MM to synchronize growth; alternative was to make settler in 5
Oslo (6) worker → worker in 3, needs to reduce food in a future turn to synchronize growth. Alternative was to make settler in 6 sacrificing gold, but we are on a cash run
Stavanger is founded & starts a barracks due in 10, farming in the ruins of Arnhem
Copenhagen: switch from horse to spear due in 1 turn, because of the barbarian problem at Reykjavik
Military:
v-archer kills a barb but loses 1hp and there is a horse-barb in the camp
A stack of 1 spear 2 archers + 2 catapults is assembled S of Stockholm, leaving the city undefended to entice the Arabs to go there instead of Stavanger
e-archer is healed & goes to halfway between Stockholm & Stavanger, in case the Arab stack goes towards Stavanger.
Workers:
new worker crosses river from Bergen
new worker goes to forest N-NW from Oslo
F1: 167+45, can do currency in 7 @-20
Turn 5 – 450 BC
-IBT-
horse-barb doesn't attack our archer but tries to sneak towards Reykjavik.
Arab stack of 3 archers goes towards Stockholm – on flat land next to our stack
Arab 1-hp-spear thinks Stockholm is up for grabs & moves onto forest next to our r-archer that came all the way from Aarhus (there is also a horse-barb next to this archer)
Cities:
Copenhagen (6) Spear → horseman in 6. The horseman can be switched to aqueduct as the food bin will be full in 4 turns
MM Stockholm for commerce due to shield overrun on the barracks, but it has no effect
Military:
r-archer attacks 1hp-spear in forest, (81% success), promotes to veteran
3-hp archer attacks 2hp-horsebarb in forest (84%), promotes to elite now 4/5 hp
2 catapults take 1hp each off of 2 Arab archers
e-archer vs 3-hp archer (94%): wins, -2hp now 3/5
e-archer vs 2-hp archer (98%): wins, -3hp now 2/5
3hp v-archer vs 2-hp archer (87%) takes 1 hp off the Arab but dies
e-spear vs 2-hp archer (87%): our breakeven % is 20/(20+16) = 55%, good enough so we attack, we win no damage
replacement spear goes to Trondheim
southern galley is not needed to pick up the replacement spear so it goes back around the tundra, heading to Stavanger & almost rams a barb galley
F1: 212+48
F4: Arabs want 120g or a tech for peace
Turn 6 – 430 BC
-IBT-
horse-barb kills our 2-hp archer in forest next to Stockholm
our galley sinks the barb galley but we lose 1hp
Arab 1-hp archer attacks Dutch warrior next to Stockholm, Arab dies
Dutch horseman moves onto a square that I wanted to send a worker to
Cities:
Bergen: worker → worker. The governator is putting a citizen on the forest & we have to MM to keep Bergen on track
Stockholm: Barracks → archer due in 10
Military:
our stack moves into Stockholm to heal & also defend against the horse-barb
Curragh (1hp) runs into an Aztec galley at the strait between Dutch & Aztecs. With a barb galley behind us I elect to stay in the sea, a 50% chance of sinking is better than combat
Workers (actions not recorded)
Turn 7 – 410 BC
Aztec galley kills the barb galley that was chasing our curragh. Aztecs will make contact w/ Ottomans next turn
Dutch warrior kills the horse-barb that was threatening Stockholm
Oslo: worker → settler in 6, time to make settlers again, MM to slow growth
Copenhagen: switch to aqueduct since the military situation has stabilized
Reyk: switch to galley
Trondheim: receives 10 shields from forest chop, grows to size 7, hire a tax man to prevent a riot
warrior finds the barb camp near Kufah
archer is next to the barb camp in the tundra
our curragh returns through the strait
F1: 305+50
Price of currency has gone down: can get it in 5 turns @ 80% science -28gpt
Diplomacy:
Carthage knows currency & will sell it for 298g + 34gpt
Arabs have 4g up Monarchy down republic & have a worker for sale
Sell Math to Byzantines for 19g (all their gold), they lack construction + currency
Sell Iron Working to Ottomans for 35g (all their gold), they lack writing + math
We delay the currency trade by 1 turn so we can wipe out the barb camps before the uprising
Turn 9 – 390 BC
-IBT-
1 Arab archer appears one square east of Kufah
Russia informs us that we have violated their territory. We say we were conducting routine training missions
archer disperses barb camp +25g
warrior disperses barb camp +25g
Our two spear + catapult stacks link up into one square
Our eastern galley returns Birka & our southern galley moves into position to pick up our archer next turn & take it to Stavanger.
Our curragh is through the strait and it will have a safe route home, as long as it avoids the Aztec coast. [EDIT:] recommend fog-busting Dutch bay to extend our sea-trade route
End session & save