tjs282
Stone \ Cold / Fish
I don't think we want to wait another 10T to start warring vs. Cathy -- that would be giving her yet more time to build 32-shield Maces (and 56-shield Knights, if she gets Chiv), and/or earn cash to upgrade her Spears to Pikes (32g per capita), etc.So I guess from what I've read here, I build up our military for the next person to be able to use for war?
In the next 4-5T turns, you should be able to get 2-3 Horses stacked up in Alesund, to move against Yaroslavl, and another 4 Horses ready to ride against Novgorod (to deprive the Russians of their Iron ASAP). We still have an RoP with Willy, so you can move troops towards Novgorod via Dutch roads (can't remember if he has an RoP with Cathy as well though -- you might want to check that!). You'll then be in a position to get the war started yourself (by making 'insulting' demands of Cathy until she's Furious, then giving her the boot order, so that she DoWs us while you still have control of the game). Before provoking her, though, make sure that you also have a couple of Horses/Archers ready to take out each of her Settler-pairs, both for the slaves, and to prevent pillaging.
Provided you don't take too many unit-losses (and/or are replacing them faster than you're losing them), those initial troops can then converge on Moscow, to deprive Cathy of her Horses as well. When you reach Moscow, you'll need to assess your troop-strength, and either (1) pillage the Horse-tile, but bypass Moscow to go after the towns on the peninsula beyond, or (2) take Moscow and then move on. The peninsula-towns were still mostly choked by Jungle at the beginning of my set, so are likely shield-poor, and hence poorly defended, but if you go after Moscow first, you may have to take some time for your units to regroup/ heal a little before proceeding further.
IIRC, Forest-tiles with Worker-pairs on them are mostly already chopping, and will be done soon. (Re)planting should only be done where needed to balance food-rich tiles/ cancel out net-positive FPT at Pop12. There are 2 Forest-tiles SE of Aarhus with a Worker-triple and -single just arrived on them -- they should just road (3*2T and 6T), because chop-shields from those tiles won't assist Aarhus with its Duct-build unless you set both Reyk and Bodo to building Wealth the turn before the chops finish (though you might want to do that, to ensure that the Duct is built before Aarhus fills its Pop6 food-box).You want me to chop a couple forests and replant?
One Worker from Trond could be added to the pair on the cleared tile, to finish the road in 1T (the roading Worker currently needs 3T; 1T to move means that next turn 2 Workers can finish in 1T). The mining Worker has also only just been assigned to do so (6T) and can be switched off, but not reassigned on this turn; Lanz said he should be (re)planting the Forest instead (9T, but will be 8T when the road is done -- 1 ex-roadbuilder can then reduce that to 4T).
No, not really; with 2 Luxes, and WH from the Arabs and Aztecs (and soon the Russians, with any luck!), no <Pop6-ers should become unhappy following growth. With current LUX%-setting (0%!), only Pop7+ (core-)cities are at risk of rioting, and of them, only Bergen is due to grow another citizen any turn soon.Do I need to worry much about happiness in the cities? I dont have CivAssist so I wouldnt have the alert.
Once Trond has reached Pop7 (in 2T) and Birka and Aarhus have finished their Ducts (ideally, 1T before they're due to fill their Pop6 food-boxes, without slowing their growth), Worker(s) can be joined to bring all three up to size-parity with the other core-town(s) (Bergen will likely be the largest). Ideally, all core-towns should then be brought up to Pop12 in parallel with one another, so that a minimal LUX%-rate can be used without needing to assign Specialists to prevent riots in the fastest-growing/ largest town(s). At Pop12, all our core land-tiles should be mined/ forested for a total of 24 fpt per town (i.e. net +0 fpt) and max. SPT.
For now, I'm inclined to let Trond and Bergen set the growth-pace for the rest: with their Grans and irrigation still in place, they could both grow naturally (and fast), and the other core-towns (esp. Cope) would then just need enough Worker-joins (either sourced from our current stock, or newly built out of Oslo / Yek) to keep up. That way, we wouldn't need to burn our Worker-pile faster than we're replenishing it, so could have Worker-stacks doing the needed jobs; however, core-growth will be slower, and each turn Trond (or Bergen) grew, we (you) would need to re-check all tile-assignments, do the 'balancing' Worker-joins, and then also recheck whether the LUX%-slider should be raised.
Alternatively, we could pump (all) the core-towns up to Pop12 with our current stock of Workers, but that would seriously deplete our Worker-numbers, while we still need them to do the needed mining/ foresting jobs -- but we (you) would only have to set the tile-assignments and LUX%-slider once. Either way, though, we certainly want all core-towns to be at or near Pop12 when our GA starts -- likely in 10-11T ...