TLPAC: The Deep Vale Wars

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
A hundred years ago, the Gyrean Empire ruled all of the Northlands from the City of Kings. Over time, the goblin empire of Kepholon and the elven Kingdom of Ethara have fought and resisted Gyrean advances, but now things are changing. In the depths of the Deep Vales in the Etharan forests, the Gyrean Empire has launched a new wave of offensives that threaten to batter through to the very Etharan Royal Palace itself.

You are elves, men or goblins caught in the Deep Vales as the war builds and builds, and find yourselves wrapped up in the clash of empires that will result in the downfall of an era. Are you ready to change the world?


__

Welcome, all, to The Last Prophecy AC: The Deep Vale Wars. For those familiar with the Last Prophecy universe, this is set about five hundred years prior to the series.

The chatroom is here: http://specservdiv.chatango.com/

Creating a Character:

Fill out the following character sheet:

Name:
Gender:
Age:
HP:
Stats-
STR
CON
DEX
INT
WIS
CHA
AWA
Royals:
Bio:

If your character is a magician, you also add the following to your character sheet:

Schools-
Fire:
Water:
Air:
Earth:
Energy:
Divination:
Potions:
Illusions:
Transformation:

You start with 15 Hit Points(HP) and each point of CON gives you 3 more.

Attributes:

You start with 7 Attributes and 5 points in each. You have 12 points to customize in addition to that. You cannot reduce an Attribute below 1 point, or raise it higher than 12.

Strength-STR: (Brute strength, affects damage dealt in melee and how much you can lift)
Constitution-CON: (Physical hardiness, affects HP)
Dexterity-DEX: (Agility and hand-eye coordination, affects dodging and chance to hit in melee)
Intelligence-INT: (Raw brainpower, affects elemental/energy magic and deciphering events and items)
Wisdom-WIS: (Common sense/experience, affects diviniation, potions and transformation magic and any common sense rolls)
Charisma-CHA: (Good looks and force of personality, affects your ability to convince NPCs to work with you, plus illusion magic)
Awareness-AWA: (Skill with ranged weapons, affects chance to hit in ranged combat and ability to detect hidden things)

Schools of Magic:

Each of the Schools of Magic gives you power in another part of magical skill. In order to take magical feats, you must spend three Attribute points or 70R in character creation to become a magician. After that, you gain five points to spend in Magic. Spend them as you will - Schools with 0 points are unavailable to you for use. Spend 25 Royals(Assumed to be spent on training and/or books) to gain another Magic point. You can become a magician post-game start by purchasing with Royals.

Also, every magician has a color. It can be literally any color, so specify as you will.

Fire: (PlayingWithFire!)
Water: (MakingASplash!)
Air: (BlowYouAway!)
Earth: (DishingOutDirt!)
Energy: (Use of colored energy pulses to achieve ends)
Divination: (Reading the future and the present)
Potions: (Concocting potions and substances)
Illusions: (Creating illusions of friend and foe!)
Transformation: (Turning yourself or another person/object into something else)

Inventory:

You start with 80 Royals to spend on equipment. It is sorted into melee weapons, ranged weapons, light weapons, and gear. Different weapon types can affect your skills in different ways or be better for different things.

Light Weapons:
-Knife: 5R
-Nunchuks: 8R
-Whip: 8R
-Spear: 10R
-Club: 10R
-Throwing Stars: 8R for 5
-Handaxe: 8R

Melee Weapons:
-Rapier(+2DEX -2STR): 18R
-Short Sword(+1DEX -1STR): 12R
-Bastard Sword(+/-0 STR/DEX): 20R
-Longsword(-1DEX +1STR): 15R
-Greatsword(-2DEX +2STR): 25R
-Pike: 30R
-Single-edged Axe(+2DEX -2STR): 18R
-Battleaxe(+/-0 STR/DEX): 25R
-Warhammer(-2DEX +2STR): 30R
-Quarterstaff: 10R

Ranged Weapons:
-Hand Crossbow: 10R
-Crossbow: 18R
-Shortbow: 15R
-Composite Shortbow(+1AWA): 25R
-Longbow: 35R
-Composite Longbow(+1AWA): 55R

Gear:
-Rope(20M): 15R
-Chain(10M): 25R
-Manacles: 10R
-Potion Kit: 20R
-Codebook: 45R
-Geldar's Book of Prophecies: 30R
-Geldar's Rotillar: 30R
-Arcane Crystal: 20R
-Protective Charm: 35R
-Orb: 20R
-Nullifier: 20R
-Nullifying Manacles: 40R
-Shield(+5HP): 20R
-Light Armor(+10HP): 20R
-Heavy Armor(+20HP): 50R

Anything you need explained, just ask.

-L
 
Name: Fiona Blackspire
Race: Human
Gender: Female
Description: 5'9", with long red hair and green eyes.
Age: 21

Moneyz: 15
HP: 28

Stats:
STR: 4
CON: 4
DEX: 6
INT: 9
WIS: 9
CHA: 9
AWA: 6

Magic: (Sky Blue)
Fire: 3
Energy: 1
Divination: 1
Transformation: 1

Stuff:
Knife x2


DT
 
Joining.

Name : Laenia Harandic
Gender : Male
Age : 24
HP : 28 ( 18-10 )

STR : 5 ( 8-3 )
CON : 6
DEX : 10 ( 7+3 )
INT : 5
WIS : 6
CHA : 7
AWA : 9 ( 8+1 )

Inventory.
Rapier.
Short sword.
Composite shortbow.
Light armor.

Royals : 5

Bio :
 
Can we duel wield in this?
So like I'd use the rapier and short sword so I can attack twice in one turn?
 
Ok I'll work out a Bio a bit later then.

But shouldn't non magic users get some boost?
Otherwise magic users have a pretty big advantage over them.
 
Buying a protective charm will make it really hard for anyone to cast spells on you, and a nullifier will shut off all magic in a radius, in addition to making an unholy racket. Plus, anyone who grabs magic off the get go either has worse stats than you or no equipment at all.

-L
 
Name: Daneila Seuzt
Gender: Female
Age: 20
HP: 30
Stats-
STR 5 (3 using Raiper)
CON 5
DEX 5 (7 using Raiper)
INT 5
WIS 5
CHA 11
AWA 11 (12 when using Longbow)
Royals: 8
Items:
Composite Longbow
Raiper
Nationality: Kepolonian
Apperance: Brown hair with a reddish, with blue eyes. 5'5''. Wears a prominient purple ring that she claims represents "Avarice".
Bio: Still later
 
In like hell. You'll get a character soon. :D
 
Name: Rhea Wolfe
Gender: Female
Age: 18
HP: 27
Stats-
STR 4
CON 4
DEX 6
INT 8
WIS 10
CHA 7
AWA 8
Royals: 40R
Green Magician
Earth: 1
Potions: 2
Transformation: 2
Items:
Quarterstaff (Formed of gnarled wood, it's more for channeling magic than hitting things.)
Potion Kit
Appearance: Scrawny and spry, with shoulder-length untidy black hair and large blue eyes. She usually wears long green shaman robes, brown fingerless gloves, and a cloth tied across her face under her eyes.
Bio: Definitely to come

A few questions...

1) What is the maximum number of points we can get in Magic Schools?
2) What does the Rotillar do?
3) Any chance I could get a wizard staff, even if it's purely cosmetic, or do I have to make do? :p
 
1) - Limitless. They affect your ability to convince me that yes you can do this cool thing.
2) - The Rotillar is basically Haven's version of the Iliad/the Odyssey. You can pair it with a codebook to create a book cypher, you can have it to look learned and cool and such, and you can use it as an improvised melee weapon to beat peoples' faces in if it comes to that. :p
3) - Added Quarterstaff to the melee weapon list.

-L
 
Squee!
 
Sunday works better for me.

I'm working late saturday and early sunday.
 
There may potentially be a mission 7 EST today.
DT
 
Name: Antonina Nemes
Race: Human
Gender: Wimmin
Age: 24
HP: 38
Stats:
  • STR: 7
  • CON: 6
  • DEX: 9
  • INT: 8
  • WIS: 4
  • CHA: 7
  • AWA: 5

Things:
  • Bastard Sword
  • Knife (Used for religion related purposes only)
  • Shield
  • Rope (20M)
  • Nullifier
Royals: 40
Apperance: 5'6", brown hair, green eyes. Wears a dark-brown cultist robe and a ring on each ring finger, one showing the symbol of the Order and the other showing the symbol of her position, a Warrior of the Order.
Bio: Antonina was born into the Order of Ithaqu, a cult based in the Madagarian island kingdoms, which worships a god by the name of Ithaqu. She lived under the priests of that order until she was 15; which is when she chose to officially join the Order as a Warrior of the Order. Her job was to enforce the rules of the Order on everyone, even if they were not a member. A month ago a priest started an expedition to the mainland, to spread the cult there. Antonina joined the expedition along with 17 others. Shortly after arriving, the group was attacked by bandits where 13 of the group died and the rest were scattered. Now alone, she made her way to the nearest settlement, still vowing to continue her mission.
 
Name: Sir Marcus Destarnius
Gender: I'm a man, baby!
Appearance: 5'8", dark blonde hair, dark blue eyes, and well built. Wears a slightly battered suit of chainmail armor under leather armor, with a steel chestplate that has his own sigil engraved into it, a crowned golden dragon. His bastard sword, Dragon's Wing, hangs at his side in an ornate sheath.
Age: 24
HP: 55
Stats-
STR:10
CON:10
DEX:10
INT:5
WIS:4
CHA:4
AWA:4
Royals: 0
Bio:
Inventory:
-Bastard Sword
-Knife
-Light Armor
-Chain (20m)
-Manacles
Bio: A knight only by his deeds, Marcus was born the bastard son of a low-tiered duke, and grew up with a thirst for adventure. He roamed the lands, fighting for whichever man would pay him the coin needed, and fulfill his few requests. His renown grew, and he soon took to calling himself "Sir" to possibly pull in some contracts.
 
Name: Negan
Gender: Man
Age: 24
HP: 43
Stats-
STR: 9
CON:6
DEX:7
INT: 5
WIS: 7
CHA: 7
AWA: 6
Royals: 57
Bio: Unknown ATM.
Inventory: :
Light Armor(+10HP)
Club (Covered at the top in barbed wire for maximum headbashingness)
Chain
Handaxe

Appearance:
TAx7K.png
 
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