TMcC01 - Narcissistic Nehru (C3C, AWM)

T_McC

Overeducated Layabout
Joined
Jul 18, 2003
Messages
2,137
Location
Penntucky
Narcissistic Nehru - Always War on Civ3 Conquests

Map: standard, pangaea, 70% water
Condition: wet, temperate, 4 billion years
Civ: India
Difficulty: Monarch
Opponents: 7 random
Barbarians: sedentary
Rules: all victory conditions enabled (including wonder), AI respawn is off.

AW Rules: Upon 1st contact with a civilization, you must declare war before closing the diplomacy screen. No making peace, ever.

Additional rules for this game:
We are narcissistic, anything that is not Indian is worthless. All enemy cities must be razed, not captured. Regarding Wonders of the World: If we didn't build it, we don't need it. All enemy slaves must be killed. Slaves may either be killed on the spot, or forcibly marched to the nearest Indian city for sacrifice with a gain of two shields. Slaves may not perform labor on their march.

We are also "Tactless". No trading of anything with anybody. Non-Indian knowledge is merely superstition, and no one but Indian cartographers are to be trusted.

Each player must open the F4 screen prior to playing the first turn of each round (i.e. the passed IT). We must be at war with all civs known to us before the IT is ended. In our last AWM game we had an AI civ ignore us for 30 turns. The Almighty Nehru will not stand to be ignored!

Prohibited Exploits: The only possible exploit (as far as I can see) that we have to avoid is the negative science bug.

Version: C3C v.1.12

Roster:
T_McC
BarbSlinger
Yom
Handy900
Greebley (out until 01/06/04)

We were looking for a fifth to join us, (sorry, roster filled :( ) previous AW experience is helpful but not essential. If you have read accounts of AW games on this forum or on RBCiv, that counts as experience. Just so you get the general idea and basic strategy.

Interested parties should peruse GR2- Sherman's War to see what you are getting into with this crew. We talk a lot, and the humor skews middle-aged. I promise not to make any more Gone With the Wind jokes in this game. This crew also turns the game around very quickly.

Players with reserved spots should RSVP in this thread.

Once the C3C version is decided, I'll roll a start.

You have 24 hours for an "I got it" and 48 total to play. If you need a days extension, then mention this before the 48 hours are up and it is yours. If you can't play within 72 total, I would prefer players switch places, or you can ask for a skip (you can also play fewer turns, if you can't finish them).
 
Put me in.

I haven't played an SG or AW, but i've followed many, and I should be able to handle one on the Monarch level.
 
This is my RSVP, and a vote for v.1.12. The patch didn't solve the FP bug (or did it?), but some other bugs were fixed and the programmers don't appear to have broken anything new.

GR2 turned into a blowout rather quickly, so we were wondering whether AW is easier due to changes in Conquests (contact trading, army improvements, ... ). This game adds a few notches of difficulty with a harder landform (pangaea vs. continents), a weaker Civ, and (I think) a complete inability to benefit from the work of the AI's. If this turns into a blowout, it may be that AWM in PTW is closer to AWE in C3C. (acronyms! :) )
 
Originally posted by Yom
Put me in.

I haven't played an SG or AW, but i've followed many, and I should be able to handle one on the Monarch level.

Well, the open spot lasted 9 minutes. :lol:

When I saw you were browsing the Forum, I figured you'd jump on this. I think you posted something in GR2.

So, welcome aboard, and now I have to edit the thread title. :D

One question: Are you an offense-first player, or a defense-first player? If you leave a lot of your back-line cities empty before rails, you are an offense-first player. Just to help with where to put you in the order. (I'm defense, Greebley is offense, and I would classify Handy as defense. Not entirely sure about Slinger)
 
I would say I'm an offense-first player. If there's an attack and my backline cities aren't in danger, i might borrow some of their garrisons for the attack.
 
Btw, about the new patch. I think we should still definitely use it. The FP works differently (doesn't act as a second palace, but rather increases the OCN) but it's better than increasing corruption. The double gpt bug won't affect us, but it may if the AI's use gpt when trading with each other.
 
Ready for this battle. They will out research us for sure. WE need to discuss our bee-lines. Walls and spearmen like crazy. Looking forward to it though. I'm down with upgrading to the new patch too.
 
T_McC, are we still waiting on Greebley's and Handy900's view on the patch before we start?
 
TMcC01 - Narcissistic Nehru

4000 BC (0)
Fair start. Sugar (on a river) in Despotism yields 2 food, 2 gold, 1 shield, so it is a BG w/ +1 trade. In Despotism there is no benefit from irrigation of sugar tiles. One tile off the coast is sub-optimal, but I want to get building now. Nehruvia founded on the spot. Warrior ordered up, research to Bronze at max.

3950 BC (1)
3900 BC (2)
3850 BC (3)
3800 BC (4)
3750 BC (5)
Nehruvia: Warrior --> Warrior. Scouting will be 3-4 tiles south, then clockwise.

3700 BC (6)
3650 BC (7)
3600 BC (8)
3550 BC (9)
Nehruvia: Warrior --> Barracks.

3500 BC (10)
CONTACT! :(
It is the Mayans, and they are west. War declared.

3450 BC (11)
Production in Nehruvia switched to warrior at no loss of shields.

3400 BC (12)
Nehruvia: Warrior --> Barracks.

3350 BC (13)
Spot an inland lake with a couple of oases. Still no lux.

3300 BC (14)
Bronze will come in next turn. Can't move slider from 100% though.

3250 BC (15)
Research from Bronze --> Masonry. Forest chop completes at Nehruvia, Barracks in 5. Once we grow to 3, we are out of 2-food tiles, so we should try to slip in another worker here somewhere. Preferably after the first vet Spear, before the walls.

3200 BC (16)
3150 BC (17)
We may have a back line to expand into. Spotted a cow by a river, so maybe we won't need Nehruvia to build (many) settlers. All just idle speculation now. :confused:

3100 BC (18)
3050 BC (19)
Spot first two Mayan warriors. :eek:

3000 BC (20)
Nehruvia: Barracks --> Spear. The two warriors move so as not to both be able to attack on the same turn.

If you are feeling paranoid, you can disband one of the warriors on the IT and whip a vet Spear in Nehruvia. Once the worker completes mining we will be at 5 spt in the capital, even at size 2. There is no food in the box, so a disband-whip is as painless as it would ever be. Be careful that those warriors don't just want to pillage. After Masonry I think our research choices are Math or Warrior Code. If we're getting heavy pressure from the Mayans, then Warrior Code would probably be better. If not, we can get Cats first, then Archers, so we can maintain the necessarily high kill rate.

Good Luck Slinger! We might need it!

Nehru in 3000 BC
 
A picture of (almost) the entire known world.



Judging from the mini-map, we may be in the NE corner of the pangaea. This would be a good thing so we only have to fight on one front. This start is tough not just because of the early contact, but because our immediate area is fairly food-poor. But we need much more exploring before having a strategy beyond "Survive".

Roster:
T_McC (just played)
BarbSlinger (up!)
Yom
Handy900 (reserved)
Greebley (out until 01/06/04)

Hopefully Handy can check in before it is his turn. I'll e-mail him tonight if we haven't had a sign yet. We will only skip Greebley and Handy once, in case we are turning this game around fast.

10 Turns/Round from here on out.
 
Sorry it took me so long to get back to you guys.

I'll download the patch & be ready to roll when Barbslinger hands off to me. EDIT I see I'm up. I'll grab it when I get home, soon I hope.

Not the best starting position, India, no slaves and pangea huh :eek:

T_McC - I'll want your dot map before I begin my turns. :)

We'll need try and make sure the river does not prevent us from a "2 tiles between cities unit shuffle".

No slaves? This is gonna be hard.
 
3000 BC inherited turn –
Goals – Stay alive! Scout. Have 2 incoming Mayan warriors hitting on separate turns. Wow. Think I’ll get that spear whipped ASAP.

Hit enter – Warrior moves onto hill. Other warrior moves into position W of town. Both can attack next turn.

2950BC – turn 1 - Move our scout N. Sees a goodie hut 2 tiles NW. Whip spear costing a life.
IT- Warrior on hill attacks and we lose taking only 1 hp off of him. Down to 1 warrior. Warrior on plains fortifies. Whew. 2 more Mayans come into view from the mountain in the west.
Nehruvia - Spearman > Spearman

2900 BC – turn 2 Fortify Spear for more attacks. Combat calc shows we win 95% with 4 hp spear vs. 3 hp warrior, so I’m waiting on walls until I get 3 spears in there. Oh, and until we’re smart enough and learn Masonry, of course. Move scout towards goodies.
IT – No attacks. Injures Mayan heads off south. New warrior comes in from west. There are 2 on the plains ready to attack. Our spear is ready for him.

2850BC – turn 3 - Close in on goodies. Worker finishes mine, starts road. He isn’t hiding unless one of the Mayans get within a tile. Goodie hut gives us a warrior. More scouting or over to the hill west of town to intercept? Scouting.
IT – We win that battle and get a front door for our palace! That worker is a busy guy! Another warrior comes in from west. There are 2 ready to attack. The injured warrior is resting on a hill south.

2800BC – turn 4
Scouts see spices. Our gold is at 5g –2gpt.
IT – One attack we win.

2750BC – turn 5
There are 3 spices and what looks like coast and 4 BG squares in a group.
IT – We win 2 attacks and go elite, at last.
Spear completes order up another.

2710BC – turn 6
Worker finishes road. Our bank is at 1g. Need another pop which is in 4. Sci-sli has to go to 60%. Masonry in 8 L. Worker goes north w/ warrior escort. Wheat is uncovered in the north.
IT – there are 3 reg warriors that can attack next turn vs our vet and elite. No new ones coming in so they are gassed.

2670BC – turn 7
Decide to road first for quick gold so research can get turned up sooner.
IT – All 3 dead! No more threats.

2630BC – turn 8
Scouting
IT- Nada

2590BC – turn 9
Find a 2 cow, 5BG, 1 goodie hut site, and a border! No contact on F4.
IT – Spear > Spear.

2550BC – turn 10
Slider down again. Goodie hut gives 3 angry dudes to hopefully harass the border which is still not on F4.

Well, we’re alive and well and can see some nice spots that we will conquer someday.

The SAVE

 
2 Questions:

1- From which direction are the mayans coming? The West, Southwest, or South?

2- Am I up already or is Handy900 up? The first Roster says its Handy's turn, but the second says it's mine.
 


This looks like it is going to be extremely tough. We are going to need walls and 4-5 spears per town. I would like to get to the Great Library ASAP after masonry and mathmatics. The others will leave us in the dust if we don't get it. Next leader, IMHO, should pop a couple settlers adn not wait on granery. It is a low food start and we need towns for support costs and gold to cover the spears. I think in retrospect I may have scouted to far north, though it is nice to see the surroundings. Over the next 30 turns we are liable to meet most of the other civs and it will get ugly before it gets nice. The mayans are attacking across a river and the yellow dot I have due north will have them attacking across the river too. The dot east is connected by land bridge. I think those should be our next cities and then if we get the GL we will be sitting pretty well for techs for a while.
this is going to be tough!
 
Originally posted by Yom
2 Questions:

1- From which direction are the mayans coming? The West, Southwest, or South?

2- Am I up already or is Handy900 up? The first Roster says its Handy's turn, but the second says it's mine.

Yom - With regards to #2, I see what you mean. I'm sure who is up. Let's do this. I'm going to go take down my Christmas tree. I can play either tonight or tomorrow, makes no difference to me.

It's now about 7:50pm CST. If you want to to play tonight, post a got it by 9pm CST and it's yours. I'll grab it after 9pm central if you have not posted before then. I'll post an "I got it" @ 9pm when I "officially" grab the game. If we somehow cross wires & both play, we can just take the best set of turns. :lol:

I agree - it appears the (1) Incense dot and (2) cow dot are our 2 best city sites.

After that perhaps we should build due north across the narrow area so we could then have all of the land to the east of the narrow northern area to ourselves.
 
They are attacking from the tile dead west of town. They come in from mountain, forest, plains west of town. You'll get 3 turns after you see them before they attack.
 
Ok Handy900, I got it. I'll finish it and report by tonight or tomorrow afternoon.
 
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