1500BC inherited turn
Goals Build some more military, get Greebley Heights down planted. Math, Wheel and on the road to HBR or Lit. See that Granary needs 32 shields can chop in 2 turns in next 4 and can get 12 more by using forest square until then go back to irrigated square for 2 turns with no waste. Nehruvia after settler can get 5S for Spear or archer in 4. Settler heading to Greebley Heights location. Doesnt look like we need the incense for happiness quite yet so will get a little more infrastructure down in Indy prior to hooking up road.
Hit enter IT Jav is heading in, 5 turns away. Road completes on irrigation N of Indy.
Nehruva Settler > Spear for new town addition.
1475BC turn 1 Workers jump on forest with spear hopefully enticing warrior to meet his maker on the road from Indy. 2 spears escort settler to incense. Shuffle spear from Indy to Nehru. Mr. T heads S down peninsula. Run TMC runs from jav N. Math in 1 at 20%, +4gpt, 30g in bank. Decide after last look to send archer with settler group.
IT Math is in. Wheel in 8 at 100%, -6gpt with new town coming online in 2. A Biz warrior comes out of fog and stops on future home of Greebley Heights. Jav goes S.
1450BC - turn 2 Settler group continues with no fear. Run TMC comes back towards home. Mr. T continues S with trepidation. Looks like it may be 1 tile choke. Workers begin chop in 2.
IT Warrior on hill joins fortified warrior buddy who has been there for a while. A conscript jumps on hill. Jav goes S looking at Nehru presume while a Mayan warrior comes out of fog from Palaneque.
1425BC- turn 3 Archer kills conscript and goes elite! The rest of the group give him high 5s as they climb up the hill to settle town next turn. Mr. T discovers it is a 1 tile choke. Run TMC carefully scampers into forest to try to make it home.
IT The 2 warriors jump on to road with irrigation, sheesh. I can get one with an archer but the other may pillage unless I sic a spear on him.
1400BC turn 4 Whew, the spear wins with2 hp damage. Archer mops up. In celebration of this victory Greebley Heights is founded. Mr. T takes one more tile S because he wanted to send a good picture home. Granary in 2. Wheel in 5.
IT Jav and warrior move in on Nehru to attack next turn.
Nehru Spear > Catapult
1375BC turn 5 Send ¾ archer back to Nehru. 1 turn away. Run TMC coming home. MR. T inds only marsh and no gold so he turns around. Did I mention the workers are irrigating NE of Indy.
IT Jav gives me a scare but our courageous Spear finds something within himself to come back after being down to 1 HP. The warrior bites it with out a scratch.
Indy Granary > Rax in 10
1350BC turn 6 Archer gets into Nehru. Run is nearly to Greebley Heights. Workers start road on irrigation.
IT Biz settles Varna 1 SW of wines. Now the next leader has 2 cities to raze.
1325BC turn 7 Run TMC makes it home. 5/5 archer heads to Indy with thoughts of wine on his mind. Mr. T thinks he might have a look too.
IT Nada
1300BC turn 8 Mr. T dont like it that he cant see into Varna from the hill. Can they see him? Spear fortifies in forest E of Indy for now as a scout and workers go to chop forest for walls. Negate that. Indy grows in 1! Wheel in 1 at +5gpt, 12 in the bank. Just noticed Greebley has a slight corruption problem. The town that is. Go figure.
IT Wheel is in and we have horses 3 tiles away NE of the big mountain W of Nehru. Since I dont think well be getting there in the next few turns I set research to Iron in 9 but deficit will slow that down.
Nehru Cat > Spear
1275BC turn 9 Mr. T has a closer look and finds a 3hp warrior in there. Archer heads out with 90% chance on combat calc to sack Varna. Id really like to give Mr. T a shot at 37%.
IT Nada
1250 turn 10 - Archer is 2 tiles from Varna with spear. Mr. T slides over to join the boys in the carnage.
The SAVE