Turn 0 - Nothing Changed of course, but note that we'll barely get to masonry without being bankrupt.
IBT - Barbs Fortify, and a Chinese warrior appears from the Southeast
Turn 1 - Chinese show up on F4, trade Alphabet to them for Masonry, Warrior Code, Pottery and their 10 Gold. A worker was also up for sale, but I figured worker purchases before 1000 B.C. is a no-no. They also lack ceremonial burial & the Mayans lack Alphabet
Delhi changed to Walls in 3, Start min. research on Mathematics to get catapults. We'll be defensive for a while, so I decided against Iron working.
Move western warrior SOUTH, to avoid contacting any more civs. Eastern warrior moved east.
IBT- One barb attacks our Eastern warrior on a hill, we win, but are redlined. Eastern warrior fortifies. Chinese warrior fortifies
Turn 2 - Conscript Western warrior pops hut and gets...barbs again.
IBT - First barb attacks and kills our conscript warrior
Turn 3 - Nothing Happens (other than exploration)
IBT - Nothing
Turn 4 - Nehruvia: Walls -> Archer
IBT - Nothing
Turn 5 - Nothing
IBT - Mine finishes
Turn 6 - Move worker and warrior southeast.
IBT - Nothing
Turn 7 - Nehruvia : Archer -> Settler
Move archer near new location, notice a forest game one north of the location of the next city.
Worker starts irrigation
IBT - Barb warrior moves into view NW of Nehruvia
Turn 8 - Move archer back
IBT - Barb is now 2 tiles due North of Nehruvia
Turn 9 - Nothing
IBT - Barb moves away from Nehruvia
Turn 10 - Nothing
Notes: We should definitely settle Next to the Cattle and Game first, followed by the spot next to the incense. I didn't explore that much to avoid contact with the Byzantines and other civs. The settler in Nehruvia need not wait for another spearman to go to the desired location, but nehruvia can build an archer/ spear every 3 turns at expense of its growth at size 3. Once city 2 gets to size 3/4, we might want to build a granary in Nehruvia while City 2 builds military.
http://www.civfanatics.net/uploads6/T_McC01_2150_BC.SAV
Edit: BTW, I strongly recommend we go by barbslinger's dotmap, as city 3 can share the game tile with city 2.
Edit 2: Oh CRAP!!! I just realized we're tactless! I can go ahead and play the turns again without doing the trades or we can continue from here on. I appologize for the slip-up, I should've read the variant rules more closely.
IBT - Barbs Fortify, and a Chinese warrior appears from the Southeast
Turn 1 - Chinese show up on F4, trade Alphabet to them for Masonry, Warrior Code, Pottery and their 10 Gold. A worker was also up for sale, but I figured worker purchases before 1000 B.C. is a no-no. They also lack ceremonial burial & the Mayans lack Alphabet
Delhi changed to Walls in 3, Start min. research on Mathematics to get catapults. We'll be defensive for a while, so I decided against Iron working.
Move western warrior SOUTH, to avoid contacting any more civs. Eastern warrior moved east.
IBT- One barb attacks our Eastern warrior on a hill, we win, but are redlined. Eastern warrior fortifies. Chinese warrior fortifies
Turn 2 - Conscript Western warrior pops hut and gets...barbs again.
IBT - First barb attacks and kills our conscript warrior
Turn 3 - Nothing Happens (other than exploration)
IBT - Nothing
Turn 4 - Nehruvia: Walls -> Archer
IBT - Nothing
Turn 5 - Nothing
IBT - Mine finishes
Turn 6 - Move worker and warrior southeast.
IBT - Nothing
Turn 7 - Nehruvia : Archer -> Settler
Move archer near new location, notice a forest game one north of the location of the next city.
Worker starts irrigation
IBT - Barb warrior moves into view NW of Nehruvia
Turn 8 - Move archer back
IBT - Barb is now 2 tiles due North of Nehruvia
Turn 9 - Nothing
IBT - Barb moves away from Nehruvia
Turn 10 - Nothing
Notes: We should definitely settle Next to the Cattle and Game first, followed by the spot next to the incense. I didn't explore that much to avoid contact with the Byzantines and other civs. The settler in Nehruvia need not wait for another spearman to go to the desired location, but nehruvia can build an archer/ spear every 3 turns at expense of its growth at size 3. Once city 2 gets to size 3/4, we might want to build a granary in Nehruvia while City 2 builds military.
http://www.civfanatics.net/uploads6/T_McC01_2150_BC.SAV
Edit: BTW, I strongly recommend we go by barbslinger's dotmap, as city 3 can share the game tile with city 2.
Edit 2: Oh CRAP!!! I just realized we're tactless! I can go ahead and play the turns again without doing the trades or we can continue from here on. I appologize for the slip-up, I should've read the variant rules more closely.