TMcC01 - Preacher With a Shovel
1650 AD (0)
One more MM for old times sake. Madras off Settler, onto worker. Will use forest chops to pop settler later. It's time for Ganges to go. Set to break-even food and settler. Allows a Galley one turn sooner from Dromon (a what?) Fire Drawer. Irontown swaps to Courthouse. Will pay off later. Chittagong swapped to settler, gets a taxman since the MP left. Ended up gaining 5 gpt.
Goals for turn: Smoke and Monty don't have to go home, but they can't stay here. We have caught up to the Aztecs in research and should catch the Mayans at Edu. We
will be researching at last to get to Caravels and find the island. We have one settler active and a bunch in production. I will probably go for the 3-city choke, but the next guy can just add a city to get the 4-city choke. Not terribly relevant.
Three-member armies are for defense, four-member armies are for offense. We are far enough along that the next leader will likely not rush the Mil. Acad, unless we have Edu and Yom's can be swapped to a University. We will likely lose a Musket on the IT, but I won't risk an Army to save it.
<Return>
IT - Lose musket, lose Galley. Abe is Industrial, so we'll start to see Rifles in ~12 turns.
1655 AD (1)
Thin out an Egyptian stack and lose no units. Advance the MDI army towards the Western front. Start to wonder where the other two settlers are coming from for the western front.
1660 AD (2)
Good Lord the Egyptians have a lot of MDI. Found
New Delhi on the gold hill. Defense is initially by Army. Go leader fishing on Egyptian MDI. No bites. Can't turn down science slider. Rush settler from Bombay on the River.
IT - Here come the American Cavs again (well, 1 at least). The AI seems to put a priority on knocking down outposts. No, I'm not going to guard them.
1665 AD (3)
Edu comes in, go for Astronomy in 4 at -13 gpt. Egyptians build Magellan's. Start for Aztec capital. Overkill w/two 4-Jumbo Armies, but get the job done on turn 1.
1670 AD (4)
Found
Bombay by the Sea on that spot the Aztecs kept settling.
1675 AD (5)
Mao is ignored. Americans drop off a single Longbow in the east. One spear takes 9 HP off of a Jumbo army and dies. Raze
Tikal, and ...
Ladies and Gentleman, Smoke Jaguar has left the building ...
And I lose my first unit on offense, and it was typical pRNG puke.
1680 AD (6)
The Americans get to play offense, with a Cav defeating a Musket on a hill. The Chinese land a credible offensive force, and one of our eastern cities is in jeopardy from a Rider attack. I think I will send a couple of Cavs east. Attack
Tenochtitlan ...
And Monte stumbles out into the street.
This has a profound effect on our research, turn science down and make 171 gpt on the last turn of Astronomy. We have now doubled the population of the 2nd largest civ.
1685 AD (7)
Once again the AI has a brainfart and takes out the Outpost instead of attacking something. Astronomy comes in, and set course for Physics in 8 at +30 gpt. Once I see whether we need the money, we can turn it up a notch or two. Found
North Choke in, well ...
We say "Hello
Cleveland" and burn it to the ground. Toast a French settler pair. Clear out the riff-raff along the front lines and three chinese troops. Rush Settler in Coalhopper. The front is definitely compacting and moving west.
1690 AD (8)
Whack a Chinese settler pair. Kill wandering American Longbow. Found
Nova Scotia. Re-disconnect D.C. Lambaste Egyptian stacks with our cannon. Clear out about 7 units on the front. Begin the search for Atlantis.
1695 AD (9)
Bomb a stack and finally pop a leader. Now, how many Cavalry do I want in the Army? If I put two, we can transport with Caravels. If I put three, we have to wait for Galleons. If I put four, I can really go on a rampage on this continent. The Age of Caravels is too short to put two, and I still don't know where the island is. We already have two Jumbo armies with three units in them, so I'm going for 4 cavalry. This will be the Vanguard of our assaults on Thebes, D.C, and size 17 New York. I just can't pass up a unit with an attack of 12 in the Age of Muskets. Only problem: Do we have any elite Cavs?
Next battle produces our 1st Elite cav.
Found
New Bombay in the south. Stack three Jumbo armies outside of Tlatelolco. This is gonna sting!
1700 AD (10)
Cleo must have agreed, she wants to talk. Not now toots. We now have an Elite Caravel. Assault on
Tlatelolco: Three victories by two armies burn the city to the ground. Hope Cleo didn't need those silks. Kill a bunch of units on the western front, popping two Elite cavs in the process. Slinger will have the pleasure of a 19-HP (minimum) Cavalry Army to really take the attack westward. The third Elite cav has yet to be loaded into the army, but it is right outside the city.
Final Notes:
This one is rolling downhill fast. I think I lost five units the whole turn, and probably killed 70. The Military Academy completes next turn, so the 4-Jumbo armies attack at 8 and the 4-Cav army attacks at 12. Two settlers (one in the north central and one just behind the western lines) are standing in places I intended to found cities. An additional settler is wandering around in the east, looking for an escort. Not a big deal no matter where you put them. We may lose a Caravel next turn by sinking in the ocean. I'm trying a suicide run to find the Island. I am not sure I will see this one again, as the biggest obstacle to our victory will be the logistics of the sea invasion, and we will be bringing vastly superior troops to the defenders.
Slinger, you have 7 armies on the western front (3 Four-Jumbo, a Four-MDI, a Four-Cavalry, and 2 Three-Jumbo). By the end of my turn I was killing stacks
outside our cultural borders. Unless I missed something, the western front may look a little barren of enemies when you open the game.
They Will Die Under Massive Piles of Dung