TMcC01 - Narcissistic Nehru (C3C, AWM)

They now don't have horses. I do think their saltpeter is on the other island. So we can pillage their horses, but not their Saltpeter.

Ya, I think we are ready to try AWE. We probably cannot win every AWM start, but I think we can handle most.

Note that it is my opinion that AW games are easier in C3C than in PTW. The power of the armies more than make up for the loss of the ability to rush wonders. The great lib might be the only exception.
 
Originally posted by Greebley
...Note that it is my opinion that AW games are easier in C3C than in PTW. The power of the armies more than make up for the loss of the ability to rush wonders. The great lib might be the only exception.

Having played both PTW & C3C, I agree that pillaging armies more than make up for the loss of the ability to rush wonders.

AWE AS CHINA?

BTW - loved the picture of our 5 converging armies to the choke point. A wave of angry Jumbo warriors. Must look a little like the 3rd Lord of the Rings movie from the AI perspective
 
Sumeria is another interesting choice. For their first war they can build their Spear equivalent at 3x normal speed (GA + half price). If you want to have fun in a crazy game, try Pangea AWS as Sumeria where the only purpose is to survive to to 1000 BC. A cute little mini-game. I got to 1075 on one game (large map).

If we were trying AWD, I would think Sumeria an excellent choice, but at AWE, other civs can do well enough that the early really GA tends to hurt.

Sumeria traits of scientific and Agriculture aren't bad either. It allows for fast growth at the beginning of many starts.

I just mention this as a possibility. I would be willing to try China as well.

A really weird choice would be Spain. I am wondering if they are really pillaging gods or not. (Can an conquist army really pillage 9 squares a turn reguardless of terrain?)
 
Originally posted by Greebley
A really weird choice would be Spain. I am wondering if they are really pillaging gods or not. (Can an conquist army really pillage 9 squares a turn reguardless of terrain?)
Now that sounds like devastation on a grand scale if true. You could literally decimate the other civs with 4-5 of those. I think I may try a solo on Monarch after my GOTM28 is complete.

BTW, this game has risen from the depths. Looks like another AW win. :D
 
Originally posted by Greebley
Sumeria is another interesting choice. For their first war they can build their Spear equivalent at 3x normal speed (GA + half price). If you want to have fun in a crazy game, try Pangea AWS as Sumeria where the only purpose is to survive to to 1000 BC. A cute little mini-game. I got to 1075 on one game (large map).

If we were trying AWD, I would think Sumeria an excellent choice, but at AWE, other civs can do well enough that the early really GA tends to hurt.

Sumeria traits of scientific and Agriculture aren't bad either. It allows for fast growth at the beginning of many starts.

I just mention this as a possibility. I would be willing to try China as well.

A really weird choice would be Spain. I am wondering if they are really pillaging gods or not. (Can an conquist army really pillage 9 squares a turn reguardless of terrain?)

Well you know I'm in for anything you guys want to do. I expect our current game to end rather quickly since no one can build cav anymore.

I've become a big fan of the agricultural trait, so Sumeria is ok with me. IIRC the Aztecs are agricultural and militaristic in C3C. The 2 turn move of the aztec UU kinda turns them into an ancient age pillager. Unfortunately, they don't seem to always retreat for me, making them easy prey for ancient archers. I have not played them for a full game, only mini games where I go all out for BC conquest on a tiny map.

If we really feel adventurous, we could always play AWE as Babylon
 
TMcC01 - Preacher With a Shovel

1650 AD (0)
One more MM for old times sake. Madras off Settler, onto worker. Will use forest chops to pop settler later. It's time for Ganges to go. Set to break-even food and settler. Allows a Galley one turn sooner from Dromon (a what?) Fire Drawer. Irontown swaps to Courthouse. Will pay off later. Chittagong swapped to settler, gets a taxman since the MP left. Ended up gaining 5 gpt.

Goals for turn: Smoke and Monty don't have to go home, but they can't stay here. We have caught up to the Aztecs in research and should catch the Mayans at Edu. We will be researching at last to get to Caravels and find the island. We have one settler active and a bunch in production. I will probably go for the 3-city choke, but the next guy can just add a city to get the 4-city choke. Not terribly relevant.

Three-member armies are for defense, four-member armies are for offense. We are far enough along that the next leader will likely not rush the Mil. Acad, unless we have Edu and Yom's can be swapped to a University. We will likely lose a Musket on the IT, but I won't risk an Army to save it.

<Return>

IT - Lose musket, lose Galley. Abe is Industrial, so we'll start to see Rifles in ~12 turns.

1655 AD (1)
Thin out an Egyptian stack and lose no units. Advance the MDI army towards the Western front. Start to wonder where the other two settlers are coming from for the western front.

1660 AD (2)
Good Lord the Egyptians have a lot of MDI. Found New Delhi on the gold hill. Defense is initially by Army. Go leader fishing on Egyptian MDI. No bites. Can't turn down science slider. Rush settler from Bombay on the River.

IT - Here come the American Cavs again (well, 1 at least). The AI seems to put a priority on knocking down outposts. No, I'm not going to guard them.

1665 AD (3)
Edu comes in, go for Astronomy in 4 at -13 gpt. Egyptians build Magellan's. Start for Aztec capital. Overkill w/two 4-Jumbo Armies, but get the job done on turn 1.

1670 AD (4)
Found Bombay by the Sea on that spot the Aztecs kept settling.

1675 AD (5)
Mao is ignored. Americans drop off a single Longbow in the east. One spear takes 9 HP off of a Jumbo army and dies. Raze Tikal, and ...

TMcC01_Smokin.JPG


Ladies and Gentleman, Smoke Jaguar has left the building ...

And I lose my first unit on offense, and it was typical pRNG puke.

1680 AD (6)
The Americans get to play offense, with a Cav defeating a Musket on a hill. The Chinese land a credible offensive force, and one of our eastern cities is in jeopardy from a Rider attack. I think I will send a couple of Cavs east. Attack Tenochtitlan ...

TMcC01_Jagged.JPG


And Monte stumbles out into the street.

This has a profound effect on our research, turn science down and make 171 gpt on the last turn of Astronomy. We have now doubled the population of the 2nd largest civ.

1685 AD (7)
Once again the AI has a brainfart and takes out the Outpost instead of attacking something. Astronomy comes in, and set course for Physics in 8 at +30 gpt. Once I see whether we need the money, we can turn it up a notch or two. Found North Choke in, well ... :blush:

We say "Hello Cleveland" and burn it to the ground. Toast a French settler pair. Clear out the riff-raff along the front lines and three chinese troops. Rush Settler in Coalhopper. The front is definitely compacting and moving west.

1690 AD (8)
Whack a Chinese settler pair. Kill wandering American Longbow. Found Nova Scotia. Re-disconnect D.C. Lambaste Egyptian stacks with our cannon. Clear out about 7 units on the front. Begin the search for Atlantis.

1695 AD (9)
Bomb a stack and finally pop a leader. Now, how many Cavalry do I want in the Army? If I put two, we can transport with Caravels. If I put three, we have to wait for Galleons. If I put four, I can really go on a rampage on this continent. The Age of Caravels is too short to put two, and I still don't know where the island is. We already have two Jumbo armies with three units in them, so I'm going for 4 cavalry. This will be the Vanguard of our assaults on Thebes, D.C, and size 17 New York. I just can't pass up a unit with an attack of 12 in the Age of Muskets. Only problem: Do we have any elite Cavs? :confused:

Next battle produces our 1st Elite cav. :lol:

Found New Bombay in the south. Stack three Jumbo armies outside of Tlatelolco. This is gonna sting!

1700 AD (10)
Cleo must have agreed, she wants to talk. Not now toots. We now have an Elite Caravel. Assault on Tlatelolco: Three victories by two armies burn the city to the ground. Hope Cleo didn't need those silks. Kill a bunch of units on the western front, popping two Elite cavs in the process. Slinger will have the pleasure of a 19-HP (minimum) Cavalry Army to really take the attack westward. The third Elite cav has yet to be loaded into the army, but it is right outside the city.

Final Notes:
This one is rolling downhill fast. I think I lost five units the whole turn, and probably killed 70. The Military Academy completes next turn, so the 4-Jumbo armies attack at 8 and the 4-Cav army attacks at 12. Two settlers (one in the north central and one just behind the western lines) are standing in places I intended to found cities. An additional settler is wandering around in the east, looking for an escort. Not a big deal no matter where you put them. We may lose a Caravel next turn by sinking in the ocean. I'm trying a suicide run to find the Island. I am not sure I will see this one again, as the biggest obstacle to our victory will be the logistics of the sea invasion, and we will be bringing vastly superior troops to the defenders.

Slinger, you have 7 armies on the western front (3 Four-Jumbo, a Four-MDI, a Four-Cavalry, and 2 Three-Jumbo). By the end of my turn I was killing stacks outside our cultural borders. Unless I missed something, the western front may look a little barren of enemies when you open the game.




They Will Die Under Massive Piles of Dung
 
Ya, I had really bad luck getting Elite victories not to mention leaders. In part though it was due to few opportunities. The armies were doing town busting. I think the one elite Cav got unlucky vs a pike or something like that and got pithed.

I think it will be quick work to clear out the other islands - not more than 5 or so turns. We will have so many units by then and those cities are pretty corrupt. I don't think we need to worry much about them as long as we have the boatage we will need.

It will be fun to use the armies all together. I have decided I approve of the C3C change of removing the wonder rushing and making the armies strong for MGL
 
Will try to play it tonight but I may spend time with the wife. If she gets busy with her sister then I will. If not, tomorrow.
 
I have to help to move some furniture and then I have to go to work for a few. I have played 2 turns and getting used to holding the reins. Will probably play after work tonight. Sorry on the delay but the icey stare from my honey was too much.
 
Turn Log for 1700AD – 1750AD

Preturn – Wow, have we grown! Don’t know what to do with so much land. Sci-sli looks good for Physics in 4. Pop check shows Dirty12 thinking about rioting. Switch to scientist looking for Physics time drop and then switch a bunch of the other taxmen and new citizens in corrupt towns to scientists. That doesn’t make it to Physics in 3 so they all go back to taxmen. Dirty 12 also needs some re-tiling and needs a Cath. I hurry the settler in Ganges to free up that land. Never did the trick to make a town disappear when a settler pops looking forward to seeing this work.
We are strong to everyone! Time to rid this continent of the balance of scourge. 9 armies to play with. Woo-hoo. We have an American LB/MDI pair creeping in our East. I send a pike to take the mountain before they do. They will go to the forest and then I can get them with the WE and Cav. I also have 3 settlers and more coming. Our victorious WE armies have movement but are rest nicely on the mountain. I’ll let them rest this IT. Go over the posts once more to make sure I didn’t miss anything and away we go!

IT- 1 attack from the American pair on our pike on the mountain. The MDI falls. Mil Acad completes and Ganges is gone. Was going to go Army build in Yom but its 24 turns. We get them with leaders quicker than that. A bunch of other stuff completes but I’ll only mention big ticket items. Cath in Dirty 12 for one.

[1] 1705AD – Kill the remaining LB. Lose the 2hp cav to a 1hp pike in China. LB on the way to hopefully take care of that business. We have no fast attacks anywhere near China. Need to get a couple down there for patrol. Mystery Island shows itself due SW of Bombs away. Found a couple towns on T-McC’s spots. Start the army march to Alexandria. I think with this kind of offense we should take down the core cities and go ahead and let them rebuild around us while we kill big cities. We can mop up the rest easily. I want to take down some wonder cities. Looks like some worker merges may be in order too. Banadrum and Chinatown could kick 10spt with work. In fact 2 merges in Bangadrum and MM gets it to 10spt. Our core cities have quite a few irrigated grasslands that we used to jack the population pre-butt kicking that can now go over to mines.

IT – Looks like I was licking my chops a little early as two American cavs take down a WE and a cav. Payback a coming. Caravel capsizes outside of island.

[2] 1710AD – Killed a load of cav, MDI near Lisht. 4 Jumbo armies and the cav army still have plans of heading west. There is another jumbo army right behind them. Drop a worker on the dyes forming a colony. That helps happiness. Hard to believe we have luxes! Lux at 0%.

IT – Lose an uncovered Jumbo. I need to see what is going on near Tours. Only attack.

[3] 1715AD Jaipur cannon group helps to take down a cav and musket in the Lisht hills. Sent a cav down China way to deal with the now 1hp pike that beat our LB. I’m going to get 2 cavs down there to cover. Beginning some new suicide runs to Mystery Isle. Jumbos are 2 tiles from Heiroconpolis.

IT – Shoot, an American cav gets 2 workers I thought were out of range. Physics comes in Navigation in 4 at +15gpt. A few cathedrals and markets finish.

[4] 1720AD – Take down the offending cav and around our choke get a MDI and a musket. Found Ganges on Eastern seaboard where the MDI army was stationed. Need 2 more towns over there. Heiroconpolis is razed using cav army 3 times and 3 jumbo army once. Next stop Alexexandria and Sun Tzu’s. The pillaging army takes out the dyes near NY and Abe is out of lux.

IT- Lose an MDI to a cav.

[5] 1725AD - Sink an Egypt caravel near Peta and go elite. Our caravel makes it to Mystery Isle seas. Now to look around, screenshot to follow. It is the French in this area. I’m parking 2 other caravels in Bomb’s Away for future transport. Take out the Lisht hills contingent. Found New Madras on China coast. I see that the last city founded there was set to temple. I might have gone walls but we’ll go temple.

IT – No attacks.

[6] 1730 AD – Our Mystery Isle caravel spots an American frigate/galleon pair. I turn around to head the other way. Finally take out the Pike in South ex-china. Have 2 cavs to patrol there. Knock off 3 MDI at the choke and go elite twice. Alexandria and SunTzu goes down. They only had 3 muskets and a LB there? No more B-rax for Cleo! Retiling Dirty / Hil Vishnu area gets them both to 10spt. Looks like we can merge a few workers into Nehruvia too. I hurried the Brax at Jaipur to get one on the choke.

IT – No attacks but we have a landing in China. This is the 2nd palace expansion and I just noticed our 2nd story on the right is different architechture. Whats up with that?

Nehru_palace.jpg


[7] – RNG goes haywire when lose an elite cav to a 2hp cav. Take him out with another elite. France gives us two more slaves in China. Back for sacrificing. Positioning for next Egyptian big city. Man, those American rifles look scary.

IT – Navigation comes in and having a hard time between Mag and banks. Went with Mag in 7 at +36gpt to be able to get to island. America and Egyypt each land an MDI on the city in China on the far east.

[8] – 1740AD – Positioning for simultaneous attacks on Heliopolis and Memphis. Can’t get to the MDI’s in time.

IT – Our pike defends against American and we lose the town to Egypt.

[9] – 1745 AD – The MDI dies. At Memphis we raze the city but lose a Jumbo army 10hp to a Super musket. The next army takes the so-called supermusket down in 2 pokes and city burns. Heliopolis with Magellans burns after 4 muskets in town. We’re right outside of Thebes. I also disconnect Cleos Iron. Well she has another but I found it and Cav army will take it out next turn. Founded more cities for fill in on north coast. Razed Lisht with MDI army.

Nehru1745.jpg


IT – No attacks. Egypt immediately resettles Memphis.

[10] 1750AD – Pull the armies into Thebes for rest/healing. Cav army has to take down a French Pike prior to pillaging Cleo’s last Iron. Take a look at this. Detroit has Saltpeter under it!

Notes: I felt pretty in control after I got going. We have patrols in China. We need a couple more on East coast. You may have to wait a few turns for jumbos to heal before taking on Thebes or I thought maybe just pillaging and then taking out two other core cities. America will be a problem wth the rifles and we'll need plenty of cavs. I got no leaders so next leader should get the ones I missed out on and get a couple more cav armies going.
Happy hunting1


THE SAVE

Nehru1750.jpg
 
Just started looking at the save, and I have a question:

Where did the 3-member armies go? Only the Spear army can now be transported in a Galleon. Since it appears as though there are multiple islands, we can likely burn any city without using an army, so no big deal.

Magnetism is the last tech we will research. We don't need anything else. We won't be building banks instead of troops, and we don't need to bother researching long enough to get Nationalism and Steam. Egypt doesn't even have Magnetism yet, so she won't make the Industrial Age, and Abe is going Fascist rather than trying to get to Replacable Parts.

So, Yom is up. Be conservative with the Armies. Healthy armies are a good thing. We aren't in a hurry, the opposition won't get any tougher than it is now.

Oh, one more thing. If there are any 1-tile islands with cities on them, we are winning by domination. No freakin' way are we researching all the way up to Amphibious Warfare.
 
Good work, Barbslinger. I like your idea of going for the big cities first. I would send the Spear army back into American soil specifically - lets pillage New York. It has shakespeares and is the one Metropolis. It is probably churning out cavalry and will be a bit harder to take, though I think with cannon and/or armies we can do it without too much trouble.

I was wondering if anyone would notice the Palace. :D

So are we agreed to try for conquest with the single exception of a single square city?
 
I stocked them ot of the gate when the Pentagon came in. The one that died was the lone remaining 3-member. We will have magnetisn forthwith and then we can move on the islands, AFTER we secure the continent. We have to keep the American Salt from Detroit away from other cities by keeping Washington cutoff. I was sending the MDI army that way at the end of my turns to enable that.
 
Though the Americanarmies will be a problem it is not one that can't be overcome. More cav! We need to get our production core in better shape. As Greebly stated, NY id the American's big brute, and thus we should occillate the spear army between DC and NY. I have the MDI army coming SW to help with taking down production and/or razing coastal cities. I think we were at 54% pop and 36% land so taking the continent should do the trick. Adding the China island would put it over for sure. Let's just maximize leader fishing for more cav armies and once Cleo is no longer anything but a fly in the ointment take it to Abe. I think that the Detroit and other aslands will never even be a concern to the win formula. Add the land %'s and we only need the continent and perhaps the China island. It's ours again boys!
 
Barbslinger,
Remember from last game? The army itself counts. So 4-person armies count as 5 and cannot be moved until you have transports. Unless we get a leader, the war on the islands will be without armies.

I do not think this will be much of a problem. We just need more galleons to move regular troops. However, it is a strong reason to not put 4 troops in all the armies in a continent game.
 
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