Turn 0 - Change Sugar plantation so it no longer starves, now at +0 fpt (+1 after harbor) and 12 spt after corruption.
Set Yom's Folly's scientist to work, still get Chivalry in 8 at +4 gpt.
IBT - We kill 2 horses, 2 archers, 4 MDI, and 1 Longbow on defense and lose nothing. [9-0]
Egyptians drop a pikeman at the tip of our peninsula.
Turn 1 - Cats go 5/7 at Deerburg, Kill 1 hp knight flawlessly on Deerburg road with vet MDI. Cats go 2/3 at 7-11 and redline Pikeman on road. Vet MDI kills it flawlessly
Vet MDI vs. 2/4 MDI across river at Deerburg wins flawlessly.
6/19 Army vs. 2/4 MDI across river at Deerburg wins flawlessly.
6/19 Army vs. 2/4 MDI across river at Deerburg wins flawlessly.
Elite horseman vs. 1/4 MDI across river at Deerburg wins flawlessly and retreats to safety.
9/19 Army vs. 1/4 Knight wins flawlessly.
Cats go 0/2 at the Dehli
17/17 MDI army vs. reg. pikeman in Xinjian wins, -1hp
13/19 MDI army vs. reg, unfortified pike in Xinjian wins, -1hp and razes the city, also taking a settler.
12/19 MDI army vs. vet MDI wins, -2hp.
Workers sent to Chinatown for sacrifice.
Dirty Dozen changed to aquaduct, Greebley set to maximize growth, slowing down Indy's. We really need more size 7+ cities, we're hurting for unit support.
[19-0]
IBT - Argh!! too many troops at desert Oasis to contain. Apparently Egypt has an ROP with the MAyans, as it falls to the egyptian MDI's (after killing 2) and is burned to the ground, 1 turn before the sword army would have made it there.

on my part, I shouldn't have killed that knight.
Equinia is once again on the front line.
Turn 2 - 16/17 Army vs. vet spear wins flawlessly, taking the settler under it.
Notice an undefended Byz settler heading for ruins, but I can't reach it with an army or horseman this turn, so it'll found and be defended next turn.
Disband Mayan workers, they can't get to any city.
Vet MDI kills 1/3 Pikeman across river, -2hp.
Vet MDI kills 3/4 Archer flawlessly.
Elite* Swordsman flawlessly kills 1/4 MDI, can be attacked by 1 hp MDI next turn, but I trust those odds.
Vet MDI kills 1/3 spearman in forest, -1hp & promotes.
Vet MDI kills 1/3 Jav Thrower on hill flawlessly.
I take a chance and attack the pesky 2/3 pikeman on hills with Elite Horseman.
He wins -3hp, and we get a Leader! I rename him JUMBO!
Hmm... unfortunately we can't build an army yet (we need one more city, it'll be founded in a couple turns, right before Chivalry). So the leader will wait in Nehruvia.
[27-2]
IBT - No attacks, Settler hasn't founded yet and isn't defended, but I have no fast troops to reach it this turn.
Egypt now has 2 mini-SODs heading for the Gas Station and Equinia.
Pikeman in South Pillages tile.
Turn 3 - Vet Horse vs. 1/3 MDI wins, -2hp and retreats to safety.
7/19 MDI army vs. 4/4 MDI on hill wins, -3hp.
19/19 Sword Army vs. 2/4 Crusader in forest wins, -3hp
Elite Swordsman vs. 1/3 Jav in Forest wins flawlessly.
[31-2]
Before I hit enter, I realize why we haven't seen any French or Aztec troops, they're practically dead! This is not good news for us. The prices for techs will increase and Egypt will become more of a monster. France is playing a 2CC and the Aztecs a 6CC soon to be a 5CC as Tenochtilan is behind Egyptian lines now.
IBT -
Lose spearman on wines to archer, archer is redlined.
Kill an MDI on defense outside Deerburg.
Turn 4 - Vet MDI vs. 4/4 MDI wins flawlessly.
Vet Horse vs. 1/4 Archer wins -2hp.
Elite* Swordsman vs. 2/3 Pikeman wins, -3hp
Vet MDI vs. 2/4 Pikeman wins flawlessly.
Elite Horse vs. 3/4 MDI wins, -4hp.
Elite* Horse vs. 3/4 MDI wins, -3hp.
16/19 Sword Army vs. 2/3 MDI wins, -1hp
9/19 vs. 3/4 MDI in forest wins, -1hp
8/19 vs. 3/4 MDI in forest wins, -1hp
[41-3]
IBT - Some Egyptian units retreat, kill Byz Horseman in East, they're starting to actually show up in significant numbers.
Sh*t, China drops off an MDI in our southern peninsula, where we are low on defenders.
Turn 5 - Luckily I found a horseman that can reach it this turn.
Vet Horseman vs. 3/3 MDI retreats after doing 1 damage.
Vet MDI vs. 1/4 Archer wins, -1hp
Vet Horseman vs. 1/4 Archer wins, -1hp and retreats to safety.
Vet MDI vs. 3/3 MDI wins flawlessly
12/17 MDI army vs. reg horseman on hill wins flawlessly.
15/19 sword army vs. 1/3 MDI in forest wins, -1hp.
Desperate times call for desperate measures...Vet Spearman vs. 2/3 MDI in peninsula...Loses flawlessly and promotes!
7/19 Sword Army vs. 3/4 MDI wins, -1 hp.
[47-4]
IBT - MDI in south loses flawlessly to our pikeman.
Turn 6 - Nehruvia and Sugar Plantation riot

. We'll need those spices soon.
Hyderabad founded.
Vet horseman vs. 2/3 Horseman wins flawlessly.
Build an army waiting for Chivalry (2 turns at +19 gpt).
12/17 MDI army vs. 4/4 spearman in forest wins, -1hp.
14/19 Sword army vs. 1/4 Knight in forest wins flawlessly.
Vet MDI vs. 2/4 MDI in forest wins, -1hp
Vet MDI vs. 2/4 MDI in forest wins flawlessly.
[52-4]
IBT - No attacks
Turn 7 - 11/17 army vs. 3/3 spear on forest wins, -1 hp.
Vet Horseman vs. 4/4 archer on forest wins, -1hp.
Vet MDI vs. 2/4 MDI on forest wins flawlessly.
Vet MDI vs. 2/4 MDI on forest wins, -2 hp.
19/19 MDI/3sword army vs. reg spear wins and takes 2 byz slaves that are sacrificed in hyderabad.
14/19 Sword army vs. 1/3 spear wins, -3hp.
19/19 Sword army vs. 4/4 Knight wins, -4hp.
[59-4]
IBT - No attacks
Chivalry learned, research set to Invention.
Many cities changed to War Elephants.
Turn 8 - Bah,

again, T-ville riots.
Vet MDI vs. 3/4 MDI in forest redlines the MDI and loses
Vet Horseman vs. 2/3 Horseman wins, -1hp.
15/19 Army vs. 2/4 Crusader wins, -1hp
[61-5]
IBT - Lose 1 pikeman at Equinia, and kill an Ancient Cav.
Our first War Elephant comes off the line at Yom's Folly.
Bad News is that the Americans have Economics and have started Smith's.
Turn 9 - Vet Horseman vs. 1/3 spearman wins, -1hp
Elite Horseman vs. 2/4 Archer wins, -1hp
18/19 MDI/3swordsman army vs. 3/3 Spearman in Tula wins, -4 hp.
3/4 Horseman vs. 2/3 Horseman wins and promotes, -2 hp (2/5)
10/17 MDI army vs. 3/3 pikeman in Kaifeng wins, -4 hp, razing the city and taking a settler in it.
Vet MDI vs. 3/4 Pikeman loses, pikeman is redlined
Vet Horseman vs. 1/4 Pikeman wins, -2 hp.
Use 5/5 War elephant army to take out 1/4 Knight (-1hp) and we get a golden age!
Income is up from +14 to +76!!!! This allows me to increase research greatly, Invention now in 3 at -15 (70 Gold)
[67-6]
IBT - Ah! an MDI attacks our new Jumbo army! Luckily we win and promote, but it wouldn't have been funny if it lost.
More

I forgot the Army was serving as MP in Nehruvia and it riots, we really need those spices soon, MPs are making me spread my forces a bit thin.
Turn 10 - 14/19 Sword army vs. 5/5 MDI wins, -1hp
13/19 Sword Army vs. 2/3 Pikeman wins, -2hp
5/6 Jumbo Army vs. 4/4 MDI wins flawlessly
14/19 MDI army vs. reg spear at Tula wins, -3 hp
11/19 MDI army vs. 1 hp Archer at Tula wins flawlessly and razes the city.
19/19 Sword army vs. 3/4 Crusader wins, -3hp.
Oops, forgot those roads are neutral, both slaves will be taken by the Byzantines next turn.
Bengal Founded.
Final Tally Us:73 Killed, Them: 6.
The Save