TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Ah, I gotcha. I did mention in the guide that if you enjoy doing things a certain way, not to change them. Speed doesn't = fun by itself after all.
PieceOfMind - I also find that the game timer is not always accurate. I once remember playing a huge map and playing about 4-6 hours on it (I was sure of this) but the game timer reported a time much less (in the 2-3 hour range).
Never found discrepancy vs in-game and real times - possibly it could be something like 10ish minutes and I'd not notice.
I don't get unit order lag at all. Or entering the city. Those things generally go pretty quickly for me ( <1 second).
I can verify that idle time IS recorded though - my forum post games are always slower than the ones I don't write up as I play. I'd guess that it perhaps "loses" timing any time something gets slowed down from user input, but I honestly have no idea.
What's FA? Too many possibilities.
Another thing that can cause lag are the mods. Especially if they log your every action or something. The first time I tried using BUG mod I couldn't stand it -----> it was so slow. I had to turn the logs/constant saving off and I even turn a lot of the notifiers off heh. Once it conflicted with HoF I just took it off - both of those are custom mods I can load now but I only load HoF when I am playing for that and BUG only when a player on here posts a game using it.
You never use avoid growth? This button is needed sometimes for optimal play...
Thank you for this guide: extremely useful!
Just a couple of stupid question:
1) is there a way to assign a destination for every unit you'll build in a city queue?
I.E.: I want to build 12 longbowmen in my militar city and send each of them in one of my 12 city. Is there a way to automatize this process?
And if there isn't, in which way you would do it?
2) is there a way to order a unit what to do after going in the tile you want?
I.E.: I want send a Knight on a hill 3 moves far and then sentry. Can I order to do this before I move it?
Thank you again![]()
Sorry TMIT, a little of topic...
@Oyzar: what for?Optimal whipping? (whip once the food bar is full so one turn of this?) I can't see other uses but I am sure you will come with a cool tip...
Never found discrepancy vs in-game and real times - possibly it could be something like 10ish minutes and I'd not notice.
I don't get unit order lag at all. Or entering the city. Those things generally go pretty quickly for me ( <1 second).
I can verify that idle time IS recorded though - my forum post games are always slower than the ones I don't write up as I play. I'd guess that it perhaps "loses" timing any time something gets slowed down from user input, but I honestly have no idea.
I tested this out today while playing as Hatshepsut on the Earth 18 Civ map, on Epic speed.
I started playing at 2:12 PM and ended at 3:57 PM. Not once did I pause the game. I checked the timer at 3:57 and it recorded 1:12. The time really should have been 1:45. That means (I believe) that the timer shows only 77 percent of the actual time.
1. Use waypoints as I describe in the guide - select the city (or cities), hold down shift, then right click on the target you want your longbows to head toward. You can queue up 12 longbows or hold alt and click on it to get the city to loop-produce it.
2. You can do it with worker commands/shift...never tried it with units though. I recommend against major in-advance unit queuing. Too often, the situation changes and you wind up re-doing it anyway.
Yes, waypoints are clear, but I mean: if I want to send each unit of the queue in a different city?
If I have city A, B, C, D and E and I have a queue of 5 longbowmen and I want to send the first in city A, the second in city B, the third in city C, etc...
Which way would you use?!?
I tested this out today while playing as Hatshepsut on the Earth 18 Civ map, on Epic speed.
I started playing at 2:12 PM and ended at 3:57 PM. Not once did I pause the game. I checked the timer at 3:57 and it recorded 1:12. The time really should have been 1:45. That means (I believe) that the timer shows only 77 percent of the actual time.
The is because the timer doesn't move when the game is working compared to when the player is... This is a well known fact. In pitboss games i play the timer is usually set to 21 hours or something but it plays like 24 hours because the timer actually goes slower than it says...
The biggest thing that slows me down is not being able to use the shift-control-alt key/mouse clicks. So no build queues, waypoints, etc. etc. CivIV disables the Windows 'sticky keys' I submitted that to Firaxis several times, but they are not taking it too seriously