Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Playing a game where I was all set on going to space, using State Property. Then a low-chance GE pops up, and I may need to change all the plans. However, what is best? Has there been any kind of comparison, if such a thing is possible? We kind of need to start down the relevant path pretty early, in terms of buildings and technologies, and even Great People we are trying to get.
The impression I have is that Corporations is better, but requires much more micromanagement. And perhaps the best games in the Hall of Fame bear witness to this.
The advantage with SP+Caste is food-neutral (green) workshops with high production, in addition to next to no maintenance costs, even from colonies. Can tech with a high science slider throughout. But it doesn't have the massive output of food and specialists of the Corporations route.
You mainly want science multiplier buildings because most of the time you'll run a high science slider, and Courthouses are next to pointless.
Corporations have much higher science output towards the end - if you can afford the costs, which are very immense. There tends to be a pretty slow period teching wise when spreading corporations. It costs gold, and you don't have the great benefits yet from high population and running many Representation specialists. There can be a real danger of going broke, and exploits/techniques may be needed to break even at 0% science. But once you're over the hump and population skyrockets, you can run heaps upon heaps of specialists, and science skyrockets as well.
You want Banks and other gold multiplier buildings, otherwise you'll go broke, and Courthouses are an absolute must to tackle the very steep corporation maintenance costs.
Is Corporations always better, though, or does it depend on map settings. Type of map, and map size? Anything else? Is there a situation where you think Communism is the better approach? (Apart from not getting that precious Great Engineer for Mining Inc).
The impression I have is that Corporations is better, but requires much more micromanagement. And perhaps the best games in the Hall of Fame bear witness to this.
The advantage with SP+Caste is food-neutral (green) workshops with high production, in addition to next to no maintenance costs, even from colonies. Can tech with a high science slider throughout. But it doesn't have the massive output of food and specialists of the Corporations route.
You mainly want science multiplier buildings because most of the time you'll run a high science slider, and Courthouses are next to pointless.
Corporations have much higher science output towards the end - if you can afford the costs, which are very immense. There tends to be a pretty slow period teching wise when spreading corporations. It costs gold, and you don't have the great benefits yet from high population and running many Representation specialists. There can be a real danger of going broke, and exploits/techniques may be needed to break even at 0% science. But once you're over the hump and population skyrockets, you can run heaps upon heaps of specialists, and science skyrockets as well.
You want Banks and other gold multiplier buildings, otherwise you'll go broke, and Courthouses are an absolute must to tackle the very steep corporation maintenance costs.
Is Corporations always better, though, or does it depend on map settings. Type of map, and map size? Anything else? Is there a situation where you think Communism is the better approach? (Apart from not getting that precious Great Engineer for Mining Inc).