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To The Great Beyond - Space Empires!

Discussion in 'Imperium OffTopicum' started by Daftpanzer, Sep 24, 2015.

  1. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Update Sunday night at the latest :o Believe it when you see it!

    It has been another busy week as it turns out.

    In future I think a two-weekend update schedule can work, with the deadline on a Thursday so I can do some sneaky order-reading at work on the Friday.

    PS, thank again for the stories!
     
  2. J.K. Stockholme

    J.K. Stockholme Right Opposition

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    OOC: A co-produced story between Iggy and myself.

    journal entry of a scientist at Alien Affairs

    We took the device back home. Our exploratory vessel was not equipped to reciprocate the gift we received from the aliens unfortunately; new protocols have since been established to prevent crews from being unprepared during the next encounter.

    We kept the device in the airlock until it was transferred to a secure location where we could scrub it of potential pathogens (there were none; unfortunate, we were hoping for specimens to study).

    Our team analyzed the device for weeks, combining powerful artificial intelligence and the brightest minds the Sovereign herself could provide. We eventually decoded its mysteries: the device is a library and a two-way communicator. It contained mathematical proofs and a roadmap for understanding the alien language of its maker. When we were confident, we made our computers to attempt communication. We turned the device on.

    The device scanned our operator and a few moments later projected a hologram of a tentacled creature - we assumed them to be our alien counterpart.

    Speaking in a rudimentary attempt at the alien language we began talking through a computer synthesizer.

    --

    I am a person of science. I speak as a representative of my people. We wish to ask you questions.

    Question.
    What do you value?

    The tiny alien in the projection waved its five tentacle-like arms in synch with one another, before it began to speak in its whirring, burbling, whistling wind instrument of a language, the words coming from no clear mouth. The AI swiftly belted out its best translation.

    Have [TREASURE] in propagation, freedom, [SINGING].

    Question.
    Are your people organized under one nation or many?

    [SINGING ANIMAL] in one [CABINET], [ULTIMATE], stable civilization, yet [SINGING ANIMAL] negate shared existence, operate independence outside [HOME], [CABINET] peerless, [SINGING] on account of all.

    Question.
    Who is your leader?

    Administrators are [APPRECIATED] Administrators.

    The alien made an unclear gesture with two of its tentacles.

    Question.
    How old is your species?

    [SINGING ANIMAL] aware of [SINGING] follow time 2 000 000 follow time 1 000 000, ambiguous account narrative follow time 80 000, definite account narrative follow time 12 000, [CABINET] civilization when war end follow time 294.

    Question.
    For how long have you travelled the cosmos?

    [SINGING ANIMAL] instrument leave [HOME] follow time 457, [SINGING ANIMAL] happen on alien planet follow time 312, illumination obstacle rift follow time 227.

    Question.
    What rights and protections are individuals guaranteed in your society?

    [ULTIMATE] stable civilization, [SINGING ANIMAL] in one [CABINET] ensure all have fundamental [TREASURE].

    Question.
    What are your most popular forms of recreation?

    [SINGING] and propagation.

    Question.
    What is singing?

    The tiny projected image of the alien was still for a moment, before beginning to speak again, its voice starting off soft, before growing great, its five arms gesticulating with reverence and enthusiasm.

    Singing is creating culture product heard and shared, participate in universal [EXPERIENCE TAPESTRY] account narrative, [ULTIMATE] function and answer of [SINGINGNESS], transform animal to [SINGING ANIMAL].

    Question.
    What relations do your people wish to have with alien civilizations?

    [SINGING ANIMAL] in one [CABINET] have consternation by alien civilizations, [ULTIMATE] stable civilization has negated axiom empty space, negated principle negate [SINGING ANIMAL] burden by continual expansion, [ULTIMATE] stable civilization function avert war, constrain decision [SINGING ANIMAL] burden [CONTRA] continual war, both negate fundamental [TREASURE], so relations [SINGING ANIMAL] in one [CABINET] have with alien civilizations alter with assets, if alien civilizations negate singing or comparable asset, [SINGING ANIMAL] notice negate reason for alien continuation, aim annihilation for resource use by [SINGING ANIMAL] if plausible, aim acknowledge if implausible, if alien civilizations singing or comparable asset, alien civilizations are [SINGING ANIMALS] applicable to [ULTIMATE] stable civilization, [SINGING ANIMALS] want to hear [SINGING ANIMALS] and share singing, generate melody more strong and beautiful than all.

    --

    There was a prolonged silence.

    We were unsure how to proceed for a while. Our AI gave us too many potential ways of taking the conversation. Several indicated a high probability of deleterious outcomes.

    --

    Question.
    What other intelligent alien life have you met?

    Note confrontation two alien civilizations with technology, both negate [SINGING ANIMAL].

    Question.
    What shall become of these civilizations?

    Continuation endeavour communication, resolve alien civilization singing capacity, if negate, appraise relative strength, aim annihilation if plausible.

    --

    We continued on like this, posing questions and receiving answers for several days non-stop. This process refined our understanding of their vocabulary and we rapidly became adept at their language. We learned much about their history, their culture, as well as their scientific knowledge.

    We came to understand their name - the singing animals, or Hlur-Baiheen.

    They are amazingly frank creatures - answering our questions directly and without hesitation. Perhaps they were bluffing strategically or perhaps they are totally unafraid of providing any information about themselves upon request.

    Both scenarios should give us pause.
     
  3. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    OOC: Written in collaboration with Stockholme.

    INQUIRY: Response

    Expedition Director Mon Varheem whistled a patient tune, allowing a faint stream of hopeful, major chords to enter the rhythm. The Lurmee Anomaly had so far failed to attatck the Hmeeur, or attack any of its autonomous probes. If anything, the entity here at least had a chance of possessing a peaceable nature.

    Either that, or the Lurmee Anomaly was extremely slow to react. It had been weeks since the probe had been recovered, and since then it had been subjected to some sort of analysis by the alien organisms. Nonetheless, Varheem was not distressed by a slow response, every day the Hmeeur's crew learned more about the alien biosphere on Hooayah, the system's most verdant planet. The dangerous wildlife was certainly a threat, but not one that the Hlur-Baiheen would be unable to manage.

    Abruptly, the Director's console began to hum at a steadily rising pitch: the probe's transmitter had been activated! Varheem looked to the small disc with trepidatious excitement, and then activated the transmitter's sibling, sending a real-time projection of the Hlur-Baiheen explorer to the probe within the alien vessel. Within the Hmeeur's command console, the image of the alien creature appeared. It was a bilaterally-symmetrical mass of spirals, the upper half seemingly solid and inflexible, the lower half amorphous. A small cluster of flexible organs extended from its forward surface. Incredible!

    Slowly, it began to speak. Varheem could not tell if it spoke with its own voice, or through some intermediary, but what was spoken came through in broken, confusing, yet still comprehensible language.


    ME BODY FOR DEDUCTIVE. ME CONVEY AGENT FOR PEOPLE. WE DREAM FOR INQUISITIVE. INQUIRY: WHAT FOR YOU APPRAISE?

    The being went quiet for a moment. Its forward-facing tentacle limbs manipulated something out of sight, and the finer organs on its front surface shifted from side to side. Varheem did not know what these gestures meant, but assumed the best. The alien's attempt at Hlur-Baiheen language was crude and stunted, and the syntax was off, but the fact that it had attempted to do so at all was stupendous! Varheem quickly replayed the message. The creature was some sort of truth-seeker, approaching with questions. The question itself was a bit unclear, but it might have been some question of purpose or ideals. The Expedition Director couldn't suppress a good-natured wave of the arms, before responding.

    “We value life and reproduction, freedom, and song.”

    The message transmitted, and Varheem waited. The two vessels both rested several light minutes apart from each other, so there were long gaps between each step of the inquisitive alien’s dialogue. Humming lowly, the rest of the crew aboard the Hmeeur gathered around the Director, wishing to experience firsthand this unique event.

    They did not have to wait much longer.


    INQUIRY: YOU PEOPLE COORDINATE ONE GATHERING OR MANY?

    That seemed simple enough a question, albeit one with a more complex answer. The Stabilizing Directorate was a single entity, although it by no means encompassed the entirety of the species… and given the exodus of many Hlur-Baiheen, it was possible, if unlikely, that some of the outbound groups had already encountered this alien entity. Varheem thus spoke with clarity and confidence.

    The Hlur-Baiheen have a singular directorate, an Endstate Civilization. However, not all of us exist within this entity: many groups exist outside the authority of the Directorate. In spite of this, the Directorate attempts to speak on behalf of all.

    A low, anticipatory drone, before the next question arrived.


    INQUIRY: WHO LEAD YOU?

    An odd question, with interesting implications. Perhaps this alien belonged to a hierarchical species, or one with a single leader: or where the identity of a single administrator was of great relevance. Varheem noted this privately, before responding.

    Our leadership is comprised of the Esteemed Directors.

    Another few minutes, another question.


    INQUIRY: HOW OLD YOU PEOPLE?

    Hmm, age of individuals? Or was this a question of the species as a whole? Given the phrasing of earlier questions, ‘YOU PEOPLE’ probably referred to the Hlur-Baiheen as a whole, rather than the crew of the Hmeeur. Mon Varheem made a second mental note to correct that confusing phrasing.

    “Our species is understood to have gradually evolved sentience some time in the last 1 or 2 million years. Our oldest histories date back 80 thousand years, but most records before 12 thousand years are very unclear or lacking corroboration. The current era of our civilization began…” Varheem paused for a moment, before continuing “294 years ago, when the Directorate established control and abolished war on our homeworld.”


    INQUIRY: HOW OLD YOU TRAVEL UNIVERSE?

    That was straightforward. The crew quickly brought up some information on key historical dates for Varheem’s perusal.

    “Our first probes left Seeoo’s gravity well 457 years ago, our first individuals set foot on alien worlds 312 years ago, and we breached the light barrier 227 years ago.”


    INQUIRY: WHAT LICENSE AND PRESERVATION SECURE FOR SINGULAR PEOPLE IN YOU PEOPLE.

    Varheem tapped fingertip against fingertip, puzzling at the question and considering asking for clarification. License and preservation? Does it mean that the alien wants to know the relationship between individuals and their shared society?

    “The Stabilizing Directorate of the Hlur-Baiheen exists to ensure that all individuals can enjoy the fundamental goods.”


    INQUIRY: WHAT BIGGEST FUN FOR YOU?

    The Director’s heart lightened at the question. So many questions had been factual, historical, and grey- except for the appraisal question. But this one… this was finally starting to grasp, however clumsily, for the soul of the Hlur-Baiheen. Varheem didn’t dare go into too complex of a response… but in this case, a simple response would do, a list of two of the three Fundamental Goods.

    “Song, and propagation.”


    INQUIRY: WHAT SONG?

    The mood swiftly fell from tittering optimism to tense silence. Varheem quickly considered the question. In many ways it was a moment of truth. The fate of these aliens of the Lurmee Anomaly, and the Stabilizing Directorate, and the Hlur-Baiheen species as a whole, could hinge on the Director’s response.

    “Song… to sing is to create cultural output, which may be heard, or shared with others. It is to take part in the universal tapestry of experience, and to become immortalized in history. It is expression, it is participation, and it is, by our understanding, the ultimate purpose of existence, the work of the soul, and the very definition of sentience! To sing is to transcend being a mere animal, and to become Hlur-Baiheen!”

    Varheem paused, all five limbs tense, frill quivering, before continuing.

    “I… we hope that at least some of these words have meaning to you.”

    The ship and its crew sat in soft murmuring until the alien voice stuttered its broken Hlur-Baiheen language once again.


    INQUIRY: WHAT ACCORD YOU WANT FOR ALIEN CIVILIZATIONS?

    Diplomacy, Varheem immediately recognized. It was not a continued dialogue on song: perhaps the aliens already understood? Or perhaps they were saving further questions for later. Nonetheless, Varheem knew the stance of the Directorate, and relayed it accordingly.

    “Our people have been surprised by the existence and frequency of alien nations. Our state was founded on the assumption of an empty expanse of space, which has been categorically demonstrated not to exist. We assumed that the Endstate Civilization could inevitably stave off catastrophe by perpetually exporting our population pressures outside of our space… an assumption that is now being re-evaluated. The whole purpose of being for our state is to avoid war, but the existence of aliens in worlds that could be potentially inhabited by the Hlur-Baiheen means that we must choose between overpopulation and eternal warfare against alien life, both of which violate Fundamental Goods. Thus, the relations that we wish to have with alien civilizations vary depending on the circumstances.

    “If the alien species are unable to produce song or otherwise contribute to the narrative of existence in the manner of a sentient being, then we see no reason for them to exist in such a state. Thus, if they may plausibly be annihilated, we would view it as a proper path to do so, so that the resources that they consume might be used by Hlur-Baiheen, who are capable of making contributions to the betterment of existence. If these aliens are too strong, however, we must accept their existence.

    “If an alien species can comprehend or produce song, however, then they are Hlur-Baiheen such as ourselves, and may take part in the Endstate Civilization. We wish to hear the songs of these people, and share ours with them. Together, we will weave a melody more powerful and beautiful than any that has ever existed before!”

    This time, the aliens took much more time to respond. Varheem took a moment to quietly address the ship’s operator.

    “Be prepared to jump.”

    At last, after several tense hours, the Lurmee anomaly at last spoke, opening up a new tangent about alien diplomacy.


    INQUIRY: WHAT OTHER SMART ALIEN LIFE YOU CONTACT?

    Varheem thought of the Goaeem Anomaly, its incomprehensible percussive language and swift violence, and then of the Queeoo Anomaly, masses of ancient, chittering machines. Was that really all that the Hlur-Baiheen had encountered, in their sojourns to space? It was not a promising start. But here… here, there was still hope.

    “We have encountered two distinct entities which possess some degree of technological development, neither of which demonstrated any ability or desire to communicate with our emissaries.”


    INQUIRY: WHAT BE ABOUT TO HAPPEN TO THESE CIVILIZATIONS?

    The Expedition Director of the Hmeeur thought pensively for a moment. It was a very good question, one showing some real insight. The Director wasn’t certain, but it also seemed that the alien translator was growing steadily more comprehensible over time- or perhaps the Hlur-Baiheen were getting better at decoding its odd, stilted speech.

    “We will continue making attempts at communication, to determine whether they are capable of song… and if they aren’t, whether or not we are capable of annihilating them.”

    Varheem took a moment’s reprieve, then addressed the crew.

    “At long last. The void hums back to us.”
     
  4. Immaculate

    Immaculate unerring

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    Stockholme and Iggy,
    I really enjoyed that series with perspectives on the same exchange being so different based on culture and translation difficulties. Well done both of you!
     
  5. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    Thanks Immaculate! It was a lot of fun to put together with Stockholme. :)
     
  6. christos200

    christos200 Never tell me the odds

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    The New State

    Emperor Taizong, although officially adhering to the Chamber of 500, has effectively created a new bureaucracy that bypasses the Chamber. All those officials are not officially public servants and are employed by the Emperor as private servants, but in practice they are paid by state funds and everyone knows that they run the show and not the official public servants.

    Highest ranking official of the new regime is the 'Count of Sacred Finances' who has effective control over state finances. Other powerful officials are the 'Prefect of the Military' who commands the armed forces, the 'Prefect of the North' who is political administrator of the northern tribes (although officially the tribes are ruled by their Chiefs), the 'High Judge' to whom judges report to (although the judges also report to the Chamber as officially the Chamber is the highest court), the 'Count of Internal Affairs' who has control over various agencies dealing with internal affairs and the 'Grand Eunuch' who is the head chamberlain of the Emperor and leads the Eunuchs of the Court. Those ministers employ both official public servants and unofficial ones hired by the Emperor.

    This parallel bureaucracy may confuse foreigners who do not know Jaar'ar politics but it is of great use to the Emperor. By maintaining the illusion of the Federation and of checks and balances, he both pleases conservatives in the Chamber of 500 and can claim to respect the rights of the Jaar'ar tribes and of their Chiefs. Thus the Emperor Taizong has managed to consolidate his power with minimal opposition. But the new state is becoming increasingly bureaucratic and the number of public servants keeps increasing.
     
    Immaculate and Daftpanzer like this.
  7. Daftpanzer

    Daftpanzer There may be more posts after this.

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    -the stars are spinning, faster and faster-

    In a remote rocky canyon, a pair of Flavian and Drokhmox outlaws run from a strafing-run as Carvanian government fighters roar overhead. In interplanetary space, a Psilocybe ship trails a Rurrican space-probe, peering through the metal skin to analyse the simple components beneath. On a moon in the [Olc-1] system, beneath a damaged biosphere dome, a group of armoured Varyn soldiers attempt to preach the message of the Crusade to bemused gathering of Yuma workers.

    -faster, faster, faster-

    On the verdant world of Hooyah, a group of heavily-armed, power-suited Hlur-Baiheen swing down from the forest canopy as they attempt to rescue a Syru biologist from a horde of ferocious scythe-armed predators. Without warning, a Skitarii warship suddenly arrives in orbit of planet Tacci, weapon turrets extended, with a fleet of freighters and construction vessels following close behind.

    -into the blinding light-

    A squadron of Jaar’ar dropships plunges through the atmosphere of Schreikne-Quil, through a sky torn by nuclear fireballs and the long black teardrops of burning debris, backlit by an unending strobe of heavy beam weapons.

    -and the abyss-

    A lonely old Hurunn in a dishevelled space suit opens the door to his lander-capsule and bounces out onto a dusty, skyless plain, somewhere in the [kar-101] system. The ornate shell of a Kul’Hari explorer ship descends overhead, like a creature from another universe...



    GT-4: From Dust to Dust



    Tripartite Tension

    With considerable effort by scientists and engineers of the Laddar colony, the Tarnakkian Empire is able to work out a form of light-pattern communication with the mysterious Psilocybe. Both sides agree to withdraw from the star systems they claim as theirs; the Tarnakki warship leaves the vicinity of Lagimae, in return for Psilocybe withdrawal from Laddar. As far as Emperor Honnan and the Tarnakki hierarchy are concerned, verdant Lagimae is the Psilocybe home planet; the world of Semilancea and the true scale of Psilocybe civilization remain unknown to them. Nonetheless, there is considerable concern about these aliens, with their highly-maneuverable spacecraft that have shown an ability to hide from Tarnakki sensors. The Emperor approves a military build-up to defend Tarnakki space from the potential threat.

    Explorers of both sides reach the galaxy’s northern edge...

    While Tarnakki colonists fail to establish a foothold on the icy, mineral-rich world of [DM-3a], Tarnakki explorers at the [Mer-44] system find a wet, swampy world thriving with bizarre, colourful, primitive plants and crawling creatures - with many new tastes and scents to explore. Imperial astronomers had detected chemical signatures of life from this system, but the findings exceed expectations. The atmosphere is however dangerous to unguarded Tarnakki lungs, not least because of toxic spores and other biological debris, but an initial wave of colonists is not far behind the explorers.

    Meanwhile, Psilocybe explorers survey the complex planetary system of [Mer-2B], where a colony is established on a binary planet of ocean and terrestrial worlds, both of which have been cross-pollinated with life. The smaller world is of more interest; it has land continents, low gravity, and towering, tangled forests of segmented, colonial plant-forms which make use of flotation sacs to rise up hundreds of metres from the surface, hosting vast swarms of flying creatures and being easily adapted as scaffolds for Psilocybe homes.

    At the other end of Psilocybe space, colonists arrive in the Rurrican home system, setting up a monitoring base in the outer reaches - on a cryovolcanic world known to the Rurrican stargazers as Huacacca. Despite a fuel-cell explosion wiping out much of their first settlement, the Psilocybe persevere and eventually establish an outpost from which to monitor the atomic-age Rurrican civilization; the Rurricans remain consumed by a very expensive, three-way arms race, poised on the brink of nuclear conflict - and apparently unaware of what lies beyond their planet, though ‘UFO’ sightings and tales of alien beings are on the rise...

    The span of Psilocybe settlement now forms a huge arc across the galactic north-west. But with more colonies than any other civilization, there is a logistical challenge - and there are still not enough freighter flights to go around. Priority is put on essential supplies and life-support; industry and resource output is hampered somewhat.


    Pirate Sunset

    The Pirates plaguing [Oro-2a], a desert moon that now comes to be known as Oriad, are swept away by combined actions of Carvania and the Drok Imperium. Carvania sends an interstellar warship and a wing of aerospace fighters from Niao, which rendezvous with Drokmohx troop transports arriving from Tazo. There is difficulty coordinating their forces, combined with lack of experience, which is not helped by Carvanian officers seeking to make a name for themselves; confused engagements take place both in orbit and on the ground, with a distinct lack of glory on all sides. But in the face of overwhelming force, the pirates are forced to abandon their brazen attacks and to disperse across the system, causing few casualties to government forces.

    As a result, trade route soon returns to full flow, and a fresh wave of Flavian colonists arrive Oriad and its sister moons, raising concerns of overcrowding in the habitats. The remnants of the pirates have plenty of time and opportunity to melt away into the numerous bi-species settlements of the moon system; it is rumoured that the Carvanian government has even offered an amnesty for skilled pilots in return for service in their fleet. Drokmohx troops nonetheless begin a systematic sweep to round up the outlaws of either species.

    Carvania at this time also sees some major tech breakthroughs, particular in the area of power generation. Combined with superior numbers of settlers, and the presence of their fleet overhead, the Carvanians threaten to gain dominant influence over Oriad - but for now this is offset by the imposing presence of Drok Imperium troops on the ground, as well as the ongoing fascination the Flavians have for Drok culture and spirituality.

    The Drok Imperium, meanwhile, is not content to rely on the Carvanian fleet, and is busy constructing warships of its own - causing some concern about an impending arms race, or worse. Yet trade between the two species is profitable, and brings a steady trickle of Carvanian technology to Drokmohx society. While attitudes are increasingly complicated, they remain cordial for the most part.

    Both powers are meanwhile exploring and expanding in other directions; a Carvanian ship is almost destroyed by asteroid debris in the [Mer-60] system, at the very edge of the galaxy, but not before leading settlers to the cold, arid, mineral-rich planet of [Mer-60b]. The Drok are also busy exploring the moons of the giant planets in the [Yrt-55] system - unbeknownst to them, edging close to Tarnakki space. Only one of three Drok colonial ventures at this time is a success, and that despite the unfortunate timing of a giant super-volcano eruption; on the arid planet [Wu-1b], the Drokmohx colonists tough it out and establish a mining base while a large swathe of the surface is buried in debris, and the whole planet is chilled under a blanket of stratospheric ash.

    This regional bubble is burst as a Carvanian explorer arrives at the thriving Sehoum colony of Junthala - and the shared realisation that there are more powers in this galaxy, after all.


    The next time God blinks, what will he see?

    Carvania and the Sehoum, each drawing on their previous alien contacts, are able to open a line of communication fairly quickly.

    The Carvanians find a civilization in transition; the Outer Space Exploration Corporation (OSEC) has now been superseded by the Sehoum Censorate as the diplomatic and governing body of almost all Sehoum-Baloum, the first time that such unity has been achieved. OSEC remains in command of interstellar exploration, but the move has not come without some bloodshed and rumours of high-level purges and imprisonments back on Almoth. This new alien contact only adds to the uncertainty.

    Junthala is growing fast, with a thriving mining sector and major biosphere-farming projects making use of the polar seas. But as Carvanian aliens orbit overhead, it is also a world that has become host to anarchist communes born from the more eccentric ranks of Sehoum-Baloum society - seizing abandoned lander modules, rigging their own hydroponic farms, digging illegal tunnels, and generally refusing to pay taxes. Local authorities lack the means to evict them, but for now the anarchists have negligible impact on profits.

    The work of OSEC continues, not without setbacks; while explorers probe the spectacular environs of the huge red giant star [Sax3], an aerospace shuttle crashes onto the sprawling planet [Res-88], destroying a life support station and forcing the first effort at colonisation there to be abandoned; a board of inquiry finds that a landing computer had not been properly calibrated for the planet’s high gravity.

    Meanwhile a joint OSEC-SCEDA expedition, with a newly-repaired OSEC explorer ship, arrives in the [Res-88] system. Initial results are disappointing; the strong signal of organics turns out to be from the thick atmosphere of a large planet - at the boundary of being a gas-giant - with vast clouds of microbes suspended high above a hot chemical ocean; not particularly habitable for either species. But the explorers find other planets of interest in the system, and Sehoum settlers soon arrive on the neighbouring world [Res-88c]; an icy, volcanic world that has been strewn with metal-rich ejecta following a massive impact on its primary moon in recent geological time; the moon still has a partly-molten crust and hangs in the sky with an eerie red glow.

    SCEDA, meanwhile, takes the lead in cultural and scientific happenings on the canyon-world Aldeks. Among a new wave of Rozu settlers, esteemed scientists and botanists arrive from Sureya on a mission to study and preserve what they can of the hardy native organisms. Other settlers arrive on a mission to ease growing tensions on the planet, with substantial funding from SCEDA to build new infrastructure for both Rozu and Sehoum habitats. A joint science expedition to the neighbouring ocean planet [NRA-44b] also brings back fascinating new discoveries about the intelligent life forms living beneath the stormy waves.

    Aldeks remains the most heavily-developed colony world in the galaxy, outstripping Oriad, Lagimae and Mylos - although none of these worlds yet know about each other.

    Even while a beautiful new diplomatic vessel, unofficially dubbed the ‘Spirit of Sureya’, is being assembled in orbit of the Rozu homeworld, relations - and trade profits - between the two races reach a new high, as does the range of planets within reach. With the establishment of the Sehoum Censorate, and its open acknowledgement of intelligent alien life, questions are now asked about the right of migration and settlement between the two races outside of Aldeks. There is also a campaign calling for research into the bonding of Sehoum symbionts with Rozu bodies - though highly controversial, and potentially impossible due to the vast differences between the respective alien biologies, there is a growing list of Rozu suffering from neurological problems who are willing to volunteer themselves.

    Meanwhile, as SCEDA reaches into the galactic south - establishing another biological research base among the strange symbiotic forests of [Gex-91a] - it again hits logistical issues, with dangerously-overloaded freighter flights now leaving Sureya. The Sehoum Censorate can offer little help as it is also at carrying capacity with its freighter fleet.




    Beyond the Nebula

    In the galactic south-east, the Yuma Confederacy and The Beast’s Crusade clash over the moons of the giant planet [Olc-1b]. As a fresh wave of colonists arrives from both sides, a Yuma warship arrives carrying a small army of specially-bred warriors to defend their holdings in the system. There has been no breakthrough in communication between the two sides; the local Yuma aristocracy are simply unable to understand the messages being sent from the Crusader ship, which is trying to enlighten the aliens in their ignorance of The Beast. Aggressive maneuverings are made by the Crusade captain as the Yuma warship closes in. Weapons are fired first by the Yuma. Battle begins...

    With a technological edge, and some fortunate weapon aiming, the beam weapons of the Crusade ship rapidly disable the Yuma vessel, leaving the smouldering hulk to tumble and fall into the swirling atmosphere of [Olc-1b]. Yuma troop-landers make it to some of the nearby moons, but they are closely followed by Crusade troops, now with unopposed orbital laser support. The firefights mostly take place across barren, cratered, airless landscapes, offering little cover from overhead fire. Almost all of the Yuma warriors are killed, along with many of the new Yuma colony workers. It is a total victory for the Crusade, but not without losses; their warship is raked by Yuma projectile hits, and many Varyn troops are also killed or injured. For both sides, it has been their first - chaotic, merciless - taste of warfare in space.

    As the Crusade expedition regroups, and salvages what it can from Yuma military hardware, it does not attack the remaining Yuma settlements, but continues to try to ‘educate’ them; the original mandate of the Crusade expedition is to colonise, not conquer. The realisation gradually dawns that the average Yuma worker is not fully sentient, and neither are the Queens which they faithfully serve, but that real power lies with a small subset of their species - sentient drones, who make up the aristocracy, and now prove elusive; any of their kind in the [Olc-1b] system are now either dead or in hiding.

    The Yuma intelligences on Grand Hive make whatever they can from the scattered reports that filter back from [Olc-1b]; the new danger close to home is most unwelcome. While a new planetary defense grid is brought online, the remaining Yuma warship and its warriors remain on the defensive. Yuma colonists meanwhile continue to venture to the [Sass-17] system, which is for now safe from alien presence.

    There are mixed reactions among the Crusade leadership back on Dry Sea; some are eager to escalate the conflict, others are wary of what it might entail, especially as a Yuma explorer ship is sighted near the vulnerable colony of [Dak-8b]. The Crusade is meanwhile busy with a shipbuilding program, preparing a second expedition; regardless of the Yuma situation, there are surely many more worlds to explore among the surrounding stars...




    Galactic East-Central

    The ancient, frozen remains of a former gas-giant in the [DM-55] system, sparkling in the dim light of a burnt-out star, are now walked upon by amphibious bipedal beings in space suits who were born light-years away; they are colonists from the Flallorean Collective. In another nearby system, as the explorer ship Hubrin flies among the interesting moons of the giant blue planet [Kat-1a], the surrounding space is noticeably full of bright stars in all directions; these Flallore are now just a metaphorical stone’s throw from the galactic center. Images of the explorations stream back to an enthusiastic audience on Desmong.

    The Flallore make several significant tech breakthroughs, particularly in the field of material science and construction methods, developed with future space station projects in mind.

    In the south, as fresh colonists arrive on planet Ferron, relations with the Hlur-Baiheen remain frosty; there are no initiatives by either side to change that. A Flallore warship continues to patrol the Dolak system, as their neighbours assemble a new warship and fighter squadron in orbit of Seeoo.

    The Hlur-Baiheen have somewhat better relations with the Syru beings of the Iqatha Andu. A trickle of trade begins between the two civilizations as communications are worked out. Nonetheless, the Sovereign sees fit to construct defensive batteries to defend her substantial colony of Mylos. Maintaining only a single exploration fleet, the Iqatha Andu is able to pump large funds into colonisation and development. However, their efforts at this time are only half as successful as hoped; numerous accidents and planning problems cause delays, but a new industrial colony is established on the metallic world of Etros. Meanwhile, the Syru explorer ship arrives at the star known as Korabos to find a giant, stormy water planet with spectacular cloudscapes - a world that be quite a challenge to colonise.

    In the meantime, Hlur-Baiheen settlers arrive at the moons of the [Kar-2] system, now dubbed Lurmee, and its primary moon of Hooyah. Despite fierce natural predators, and many biting, stinging and nerve-agent deploying life forms - something that has so far deterred any serious Sryu settlement - the Hlur-Baiheen population increases rapidly, spearheaded by the aggressive ‘Hlur-Guayeem’ faction. Fighting for their existence in a hostile ecosystem, and suffering dozens of casualties, the settlers show no qualms about laying waste to large swathes of the landscape in their explorations - though for now, they remain small scars in a sprawling wilderness.

    The explorer Hreegur ventures beyond the mysterious Queeoo anomaly. Having previously survived a barrage of nuclear missiles unscathed, it now suffers a reactor burnout as it ventures too near the highly-magnetic white dwarf [DM-1]. The crew are able to cannibalise other parts of the ship and manage to avoid spiralling into the star, leaving the ship damaged but functional. Meanwhile, the Hmeeur finds a world at [Zan-81] that seems to stare back with a sinister red eye - an eccentric orbit gives the planet a seasonal sea of liquid sulphur at the equator. Despite the extreme range of conditions, it has atmospheric pressure comparable to Seeoo and an abundance of metals and minerals that raise its potential for settlement.

    With its warships still under construction, the Directorate cannot yet protect any Hlur-Baiheen heading to investigate Queeoo up close. But this doesn’t stop independent colonists travelling there, taking up the offer of transport into the outer system. Again, rusty old missile defences are triggered into action, and the arrivals run a gauntlet of nuclear explosions...

    [secret explorations intensify]




    Gunboat Diplomacy

    The Skitarii Mercantile Conglomerate devises a bold new scheme to dictate terms of trade with both the United Tac and Hurrunn Agreement; the construction of a large trading station in orbit of planet Tacci, under the shadow of Skitarii weapon turrets. No permission is sought from Tacci world government, and the Tac are helpless as the Skitarii warship and engineering flotilla arrive unannounced, and essentially assume control of space around their homeworld. The only vessels the Tac have at hand are transports, and a second diplomatic-contact vessel that is still under construction. There are ripples of alarm throughout Tacci, but their civilizational sense of naivety is not fully broken; the Skitarii make no overtly aggressive moves, beyond ‘requesting’ incoming freighters to dock at the station as it gradually becomes operational.

    The new station does make it easier for large freighters to unload cargo, and even Hurrunn vessels begin to arrive, albeit with a distinct sense of caution. The first formal contacts between the Conglomerate and the Agreement are held on the station, in a frosty and business-like atmosphere; while the military-industrial complex seems to be gaining influence in Typhomorpin, the Skitarii are also constructing several new freighters, ready to expand their trade routes from their new base at Tacci.

    Tac explorers meanwhile survey the [Tac-22] system, finding debris left over from Qui’Kho explorers of several years previous; for now the artefacts remain a mystery. Tac colonists also arrive on the newly-discovered, icy, slushball planet of [Dax-4a] and bolster the existing colony of [Zen-9b]; the uncertain situation on the homeworld now convinces many more Tac to try out life in the colonies.

    Nearby, a Hurrunn explorer ship surveys the [Dax-3] system, finding a volcanic world that has been devastated by a large asteroid or dwarf-planet impact within the last million years. Where parts of the old crust remain intact, Hurrunn geologists discover layers of fossils of exotic ancient creatures, and even signs of tool use and artificial structures. To the philosophers among the Hurrunn, it appears to be a warning of how fragile the existence of complex life can be...

    As the drama unfolds at Tacci, the first diplomatic-contact vessel of the Tac is already on a formal visit to Hmmaia, homeworld of the Hurrunn Agreement. Its arrival helps to swing the prevailing mood on Hmmaia and shift the Agreement back on to a more outwards-looking mindset; after months of gruelling negotiations in council chambers deep underground, which see several reshuffles of the Agreement hierarchy and almost lead to total collapse of the current system, the leading kinships agree to combine efforts to construct the unimaginatively-titled ‘Large Exploration Ship, Type 1’ - unofficially the ‘Nemmussannah’, although few Hurrunn can actually pronounce this name. As part of the effort, old industries in the home system are also upgraded; the project gradually becomes the largest single starship in the galaxy as it is pieced together in orbit.

    The graceful form of the Tacci diplomatic vessel docks with the ‘Type 1’ as it nears completion, forming a dramatic orbital venue that attracts the some of the most influential Hurrunn from every type of kinship. The Tac are invited to send crew to join the first voyage, although its exact course is still under discussion. They also notice considerable excitement among the usually-stoic Hurrunn - the hype around the Type 1, combined with the Skitarii situation, and also news of a new alien contact from the galactic south, all make for ‘interesting times’...


    Galactic South-West

    A Kul’hari explorer ship makes a bold long-range mission to the complex trinary star [Kar-101], a system of astronomical interest. Among many small barren moons and dwarf planets in conflicting orbits, its logic circuits pick out an oddity; a shiny metal cylinder only a few metres in diameter. It is a geological / navigation station, manned by a single, very patient Hurrun, which has not been scheduled for relief for another few years. Meanwhile, as Kul’hari settlers are setting up a habitat on the world of Kul’ante, a Hurunn explorer ship arrives in the system, and immediately announces its presence by suffering a power surge and blowing out vast clouds of hot, bright plasma into space, along with large parts of the ship’s superstructure.

    Despite the less than auspicious start, this is not first contact for either race. Contact goes smoothly, if slowly, and communications are eventually hammered out.

    Along with this new wave of Kul’hari settlement, there is a policy of settling elders of the Collection among the colony worlds, to create satellite collections which will, eventually, it is hoped, reconnect with the core as they mature. In essence, it seems the powers of Principiter are allowing some decentralisation to take place, so long as it is on their terms. For now, ideas of separatism are not eliminated, but their centre shifts further out to the dramatic canyons of Kul’nostrum; expansion of the colony on Kul’verdia is slowed by unusual levels of flooding in the wetlands and troubles with infestations of native microbes.

    Trade continues between the Kul’hari and the Kowlint of the Torhennian Confederacy, although Kul’hari logistics remain stretched; the span of Kul’hari space is now second only to that of the Psilocybe. With a small exploration fleet and no apparent enemies, there seems little to worry to Collection aside from the threat of stagnation and separatism...

    At Torhenn however, with news of interstellar war in the north, and the realisation that the galaxy may not be such a peaceful place, the Confederacy orders a system of planetary and orbital defenses to be built. Mining settlements are meanwhile expanded on Arru, a desert planet in the home system, but only with difficulty in hazardous conditions. The aeroplankton-farming world of Teqel - currently being visited by Kul’hari explorers - is also earmarked for a terraforming study, and locked in arguments over its future. The Kowlint have yet to find a truly habitable planet to settle beyond long-suffering Torhenn; for now, mining of asteroids and moons seems like a good economic prospect, and funds are allocated to new freighters for this purpose.

    But the Kowlint have heard rumours of beautiful terrestrial world that sounds like a ‘second home’, within the growing expanse that is Kul’hari space - a world they call Kul’verdia, images of which now find their way to the Kowlint public. But the Confederacy makes no public comment if settlement rights have even been discussed, and it is a thorny issue with those who are now profiting from trade with the aliens.

    Zhang, the picturesque Jaar’ar homeworld, also holds an allure for the Kowlint. But here the crew of the Kowlint explorer Perrel find themselves in a war zone; planet Zhang and the Jaar’ar home system are in full-scale alert, with threat of potential alien attack at any moment, and there is a large amount of military hardware on display as the Jaar’ar fleet mobilises for action. The Perrel does not outstay its welcome after initial line of communication is hammered out. Nor does it try to contact the Qui’Kho, or simply of ‘enemy’, as the Jaar’ar have described existing nearby. Instead the Perrel retreats to the new forward station at Fossel system, where it completes a planetary survey, safe from the fighting that is about to unfold...
     
    Last edited: Mar 14, 2017
  8. Daftpanzer

    Daftpanzer There may be more posts after this.

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    The Jaar’ar - Qui’Kho War

    ‘Victor and Conqueror’

    The Qui’Kho Empire responds from the surprise raid by the Jaar’ar Federation on Schreikne-Quil, which dealt a psychological blow out of proportion to the actual damage done; new defensive batteries and a new warship are ordered by the Queen of Queens to protect the homeworld from any future raid. But the Qui’Kho military is not content to stay on the defensive; after a series of heated debates in the high command, the High Queen is eventually convinced to allow a division of force and a return expedition to the [Ten-11] system, where it is suspected the Jaar’ar are building a fortified outpost.

    Qui’Kho planners envisage a long, drawn-out conflict of scattered ship engagements and blockades of colony worlds among the nearby stars. In reality, the Jaar’ar are mobilising for an all-out attack on Schreikne-Quil itself...

    Chancellor Yang Kang, wielding the solid support of his people - a civilization devoted to unity and duty - and buoyed by the success of the recent raids against the Qui’Kho, is in a position to claim even greater power. With the near-universal support of the people and the army, the Chamber of 500 has little choice but to grant Yang Kang the title of ‘Emperor Taizong’ , with all oaths of loyalty now going to him instead of the Chamber. Officially, the Federation remains, but the Emperor begins the process of setting up an absolutist military government, uniting all of the Jaar’ar under him personally. There can be no illusions however, the longevity of this absolutist experiment depends on success of his personal project - the war with the Qui’Kho...

    The Jaar’ar are in the position of having a mountainous, heavily-fortified homeworld, and they intend to make full use of this advantage. Zhang is likely to hold up well against any Qui’Kho raids - and no significant threat is expected from the recent visit of the Torrhennian Confederacy. All available ships and troops can be mobilised for a strike on the enemy homeworld.

    First however, they need to consolidate their forces. A second Jaar’ar fleet of fighters, an explorer ship and a transport remain in the [Ten-11] system, waiting for the warships from Zhang to finish loading their full compliment of ground troops and to rendezvous with them. Here the Qui’Kho are able to strike first; a warship and an explorer vessel catch the Jaar’ar somewhat offguard as they maneuver for the attack in orbit of the otherwise unremarkable, iceball world of [Ten-11B].

    The first exchange of fire comes as the Qui’Kho warship strikes the Jaar’ar fighter-transport with a swarm of high-velocity projectiles. Almost immediately, the unarmoured Jaar’ar transport is fatally crippled, but most of the aerospace fighters have already launched on an escape vector; they first disperse, and then return to run sporadic probing attacks on the Qui’Kho warship. Meanwhile, the two exploration vessels engage each other in a separate battle on the far side of the planet - both captains play a cautious game; long range missiles and beam strikes do little damage to either party. Only when the Qui’Kho warship begins to intervene does the battle begin to look decided in Qui’Kho favour.

    Primitive faster-than-light communications cannot give detailed information on the battle, but enough information gets through to Zhang to allow a change of plans to take place. The Emperor gives his approval to an immediate strike by two warships, carrying two legions of troops, to attack alone against the Qui’Kho homeworld, while their forces are divided.

    As their comrades are in superluminal flight to Schreikne-Quil, the remaining Jaar’ar fighter pilots and explorer crews in [Ten-11] fight to the last, knowing they are giving their comrades a greater chance of victory. The explorer ship, now outnumbered and outgunned, breaks orbit and keeps the enemy on its tail for as long as possible.

    The two Jaar’ar warships arrive in orbit of Schreikne-Quil to find themselves opposed by a single warship, a squadron of aerospace fighters, a half-finished set of orbital defences and an unarmed hulk that is yet to become another warship. The Jaar’ar captains waste no time in pressing the attack, but the Qui’Kho are on guard and determined to avenge their homeworld; an initial pass by the Qui’Kho fighters causes enough damage and mayhem to prevent their lone warship from being immediately overwhelmed.

    The captain of the Qui’Kho warship fights boldly, but the Jaar’ar edge in missile weapons and ship armour eventually proves its worth. Facing defeat, he orders a suicidal charge at the enemy; though ultimately futile, as his ship is destroyed in the process, this forces the Jaar’ar to disperse, and allows some of the semi-functional planetary defences a chance to land a killing blow against one of the Jaar’ar warships; now itself crippled and crashing into the atmosphere of Schreikne-Quil, the survivors of the embarked troops have no option but to man the drop-pods and go in for the attack. The remaining Jaar’ar warship now also deploys its troops, rather than leave their comrades to fight alone, while still under attack from Qui’Kho fighter runs, and frantically attempting to provide covering fire with nuclear missiles against enemy forces on the surface.

    Jaar’ar troop pods and dropships plunge through a hellish inferno of nuclear explosions, ground fire, and enemy fighter runs. Yet they are strangely fortunate; given the chaos of the battle in orbit, they land in areas away from major cities and anywhere the Qui’Kho were expecting a serious landing. Enough make it to the surface to consolidate themselves into organised battle groups - roughly two thirds of their original force. They must wait for fire support, however; the remaining Jaar’ar warship is forced to undertake some extreme maneuvers to evade enemy fighters and the semi-functional planetary defences. The Qui’Kho take the opportunity to evacuate the unfished hulk of their newest warship out of the battle, to the outer reaches of the system.

    No reinforcements from either side make it back from the simultaneous battle in [Ten-11]. The Jaar’ar explorer ship fights a brave last stand against the opposing Qui’Kho warship and explorer before being destroyed; it damages the faster-than-light drives of both its adversaries and forces them to halt for emergency repairs, while they vent streams of gas and debris - a trail that is easily followed. A series of kamikaze attacks by the remaining Jaar’ar fighters - a testament to their devotion to their cause - succeed in landing at least one impact against the Qui’Kho explorer, which is soon engulfed in an uncontrolled series of explosions. A few surviving Qui’Kho crew scramble to EVA across to the neighbouring warship - which is now all that is left from either side of this battle.



    On the surface of Schreikne-Quil, the Jaar’ar troops at least begin to move out against enemy cities and industrial targets, as their warship performs sporadic orbits overhead - still being forced to dodge fire from ground batteries as they reveal themselves. The Jaar’ar troops advance through a bizarre, frightening wilderness of red-orange foliage, perfect terrain for ambushes by determined Qui’Kho troops and militia; the predatory nature of the Qui’Kho, their familiarity with the terrain, and their superior small-arms gives them a critical advantage; the sheer devotion and courage shown by the Jaar’ar can only counter this to an extent.

    The Jaar’ar can breathe the air unaided, though it makes them dizzy; the slight difference in gravity makes them clumsy. Still, they slug their way through constant ambushes and several horrific pitches battles, only making progress thanks to nuclear missile support and beam weapons from their surviving warship overhead. Qui’Kho militia rally to the defence of their home turf, continually filling in the gaps in the line, while the Jaar’ar must consolidate their two armies into just one as losses mount. There are now no freighters and no real line of supply back home; the Jaar’ar do what they can to keep their army alive, often resorting to using captured Qui’Kho weaponry.

    A series of gruelling battles among the blasted ruins of Qui’Kho cities brings the first phase of the invasion to a grinding halt. Both dies are exhausted; the Jaar’ar have gained a foothold, at a heavy price, while the Qui’Kho are scattered and wounded, but not defeated. The capital city, as yet unmolested, and much of the planet remains in Qui’Kho hands, backed by determined popular resistance. Jaar’ar supplies and reinforcements - including a powerful new army of armoured vehicles and robots - are ready to deploy from Zhang. Fury and the desire for vengeance fuel both sides. It seems certain that the war will go on...

    [= ?Jaar’ar strategic success? =]
    [Jaar’ar losses: 1 warship, 1 freighter, 1 fighter wing, 1 explorer ship, 1 troop army lost; 1 troop army and 1 warship damaged]
    [Qui’Kho losses: 1 warship, 1 explorer ship lost; all remaining units seriously damaged; Schreikne-Quil partially occupied and remaining economy damaged]
    [there is ~3EP worth of debris for whoever completes a salvage mission - any ship with 1 cargo space - in the Ten-11 system]


    The Dscheri Peace

    By a strange quirk of fate, not far from the bloodshed of Schreikne-Quil lies perhaps the most tranquil and spiritual civilization in the galaxy; the Peaceful Union of Dscheri. The Dscheri have yet to directly encounter any other sentient beings, though this may not continue for much longer; their colonists arrive on the arid, ghostly world of [Ara-5a], neighbouring Qui’Kho space, and their explorers also reach the [Kx-2] system, where Psilocybe explorers have been before.

    ---

    GALACTIC MAP - FULL INFO

    GALACTIC MAP - NAKED

    Planet Information Sheet

    Faction Stats
     
    Last edited: Mar 13, 2017
  9. Immaculate

    Immaculate unerring

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    Very impressive writing- especially this line was evocative:
    "a sky torn by nuclear fireballs and the long black teardrops of burning debris, backlit by an unending strobe of heavy beam weapons."
     
  10. Angst

    Angst Rambling and inconsistent

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    Indeed an impressive update. The scope is massive.

    And whew I caught a lucky break there - or well I'm militant, so that's to be expected - but still. Exciting. Looking forward to properly returning.
     
  11. Decamper

    Decamper ..!

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    Is Carvania open? If so, I'd like to take it for a spin.

    Been lurking or a bit, great update!
     
  12. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Thanks again guys, I did go overboard with the Jaar'ar - Qui'Kho battle. Please consider this a Special Feature Presentation for the first interplanetary invasion in the game :) I'll aim to keep future updates to the 30k character limit!

    Iggy and Stockholm, ditto what others said, that was a really great read. Thanks for organising that :)

    Hey! Carvania is abandonware, I've not seen nuka-sama around these parts since turn 1. My NPC policy is to mix a bit of roleplay with rational self-interest ;) so they are not in a bad position. You'd be very welcome to play, I'd also be open to them being renamed or taken in a new direction.
     
  13. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Provisional dates:
    • Next order deadline: 23:59 PM (GMT) Thursday 23rd March
    • Next update scheduled for: 23:59 PM (GMT) Sunday 02nd April [2 weekends after deadline]

    NOTE: I've updated the 'detail' map to correctly show Iqatha Andu (Syru) free-movement range
     
  14. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Official Hurrunn orders - read this after the next update if you don't want spoilers ;)

    Spoiler :
    16EP available:
    8EP to build a space station in the [Sax-4] system. It is to be specialised as an industrial center.
    4EP for 2x freighters (mining vessels).
    3EP to attempt a science colony on [Zen-9B], if we have permission of the Tac population living there.
    1EP to keep Tech progress ticking over.

    • The Large Explorer Ship is to venture to [Torhenn], via [Kul'ante]. Tac crew (or evacuees) are invited to join this voyage. The overall goal is to reach the edge of the galaxy.
    • The damaged Explorer near Ku'ante will be abandoned for now, once it is placed in a safe orbit; I don't want to pay the upkeep or repair costs right now, but I don't want to scrap it either!
    • The other Explorer will voyage from [Dax-3a] to the [Lurmee] system, where we have detected signs of life. It will otherwise support the building of the station at [Sax-4] if forced to abort or any problem occurs.

    We will lodge an official complaint with the SkitariI and demand they recognize Tacci sovereignty.

    We are attempting communication with the Kul'hari with a slow, cautious approach. But if this goes well, we will offer a trade exchange, and a right of passage for non-military ships; we may even offer our damaged explorer ship as an example of our technology.
     
    Last edited: Mar 14, 2017
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  15. Terrance888

    Terrance888 Discord Reigns

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    Proclaiming interest in the Skitarii Mercantile Conglomerate!

    I plan to "flesh out" their brand of corporate/societal capitalism, delve into the role of new and precursor technologies in their life, and generally be the cigar - smoking cyber - peeps in the stars.

    Daftpanzer, can you PM me details of their previous orders and the general mentality you used? I also would like to discuss future direction I'm planning to take them in #nes (or IOTchat I guess) sometime.

    Generally, can someone explain how the habitability numbers work in the Planets sheet, and how colonization works? Do I need to invest a set amount of EP to start a colonization attempt? Does more EP mean higher chance of success?
     
  16. erez87

    erez87 Lord of Random

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    When the Skitarii fleet arrived above Tacci other species may have seen it as war, but not the Tac. There is no such thing as war, for why would anyone fight when all can be gained by merely gifting each other? The arrival of the space station merely meant one thing - The Skitarii must wish to be closer to the Tac, and as gracious hosts, they would not stand in the way of true friendship. Masses of Tac begun to see the space station as a great place to go visit, maybe trade a little. Perhaps even join in to live there with Skitarii. The idea drew many Tac families to join the space business as many begun to find their way into space.

    The war fleet on the other hand, was less interesting. The Tac didn't see the point in ships that could damage each other. What is the point of spending vast resources on a space ship if its aim is to break and fall down? Pointless waste of energy, and the Tac, being the tactless beings they are, rushed to tell the Skitarii what they think...

    to Skitarii Conglomerate:
    Welcome! Welcome to our space! All are welcome, for friendship is key. Your space station already made gifting easier between us and you and even the Hurrun! Don't mind them, they are weary of everyone, took us ages to be friends. Oh and you do know those ships you made that explode things in space are stupid, right? What's the point of spending so much just to blow things up? What is wrong with you? Anyway, doesn't matter, we are having far too much fun having you around, we will send our diplomats to you soon enough, it will be fun! Party on Typhomorphin for sure!
     
  17. Terrance888

    Terrance888 Discord Reigns

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    Greetings Tacci :

    THE SKITARII MERCANTILE CONGLOMERATE thanks you for your welcome, your friendship, and your gifting. - Gifting - is the true heart of expanding horizons[1].

    Such as the Gift the PROGRAMMERS[4] gave to us, of Life. They also Gift us knowledge. Such as a warning of those might Take without giving back. As we were advised, we have sent the task force of Protector - II's with SPACE MALL TAC HOME so that it may arrive safety to our good friends the Tac without our Gifts being taken. Thankfully, their warnings proved meaningless thus far, for all we have meet so far are Friendly beings. Thus, they are indeed, currently, "stupid." [2]

    We foresee many more Gifts to come, and hope to see many more Gifts to go. SPACE MALL TAC HOME shall always be open to the gift-giving of Tac and Skitarii both.

    A "Party" shall be planned for our esteemed guests the Tac at Typhomorphin [3].

    ---

    Esteemed Partners, we come to you with an offer to join our efforts to discover new Places and Peoples of the galaxy. Your abilities with Languages are notable and praiseworthy. We offer to Gift volunteers of the Tac the opportunity to join our Exploration Ship crews and work together to see the edges of Known Space. In return, they shall aid us in translation of the languages any new Peoples we may find, together. What does the Tac think?


    [1] Diplomatic way to say "Free Enterprise is the central essence of growing economies."
    [2] Actual term used means "Worthless due to unfulfilled hazard" or "Worthless due to ignorance"
    [3] Pending chat with Daftpanzer on the progress on spreading knowledge on aliens to our lower classes
    [4] The race which engineered the Skitarii and current ruined state of Typhomorphin. Need to figure out what their old name is, but the inherited AI call them "Creators" which the Skitarii do not wish to also use.
    EDIT: Changed from Precursors to Programmers
     
    Last edited: Mar 26, 2017
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  18. filli_noctus

    filli_noctus Hmmn

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    2,221
    Hey, this thing's alive! Awesome. And I missed an update! Less awesome. But I'm back and will be getting back into it, unfortunately I've recently started a new job that doesn't offer the same opportunities for surreptitious forum posting as the old one but I'll have something soon.

    And thanks for the tip off Belgarion.
     
  19. Shadowbound

    Shadowbound Scourge of God

    Joined:
    Mar 4, 2007
    Messages:
    4,006
    To SCEDA
    From Censor Lifres cur'Padarn

    Greetings, wise and well-intentioned trading partners. As the new Sehoum administrative body responsible for extrasolar governance I am conducting a broad census of the Sehoum population in our shared territory on the highly prosperous joint world of Aldeks. Many of my genetic kinsmen have chosen to, in part or whole, reside in SCEDA-administered territories. I wish to resolve the ambiguity inherent in their personal status by asking, with great finality and dread, whether they choose to be subject to the legal authority of the Censorate and the Board of Custodians or to SCEDA's apparati (with no ungoverned middle ground). Once this is done it will be much easier to enforce the appropriate public morality in our relations with your nation among those who accept the Censorate, or treat as legal aliens those who do not.

    Please assist us in this endeavor as part of the process to build a more sustainable governance model for Aldeks and Sehoum space.
     
    Daftpanzer likes this.
  20. Thorvald of Lym

    Thorvald of Lym A Little Sketchy

    Joined:
    Nov 21, 2005
    Messages:
    8,364
    Location:
    A Palace north of Oslo
    TO: Lifres cur'Padarn, Sehoum Censorate
    FROM: Irshaan Amn-Ansado, Chief Executive Officer, Exosolar Permanent Operations [Aldeks]

    Salutations to our most noble and most beneficent cosmic neighbours,

    We of the Cosmic Exploration and Defence Administration wish to reiterate our pride in the success of our joint achievements in space exploration and research, and are humbled that your people have opted to make permanent settlement within our society. The colonial administration is happy to assist the Censorate in completing its census of the Aldeks population, in the hope that it will provide a foundation for a more effective and permanent government of the planet.

    We will gladly receive all requisite materials required for the census including any necessary supporting procedural documentation. As part of this project, the colonial administration shall undertake to establish a local liaison office to ensure accurate and efficient transfer of the collected data to the relevant authorities; further details to follow as they become available.

    May this initiative strengthen the peace and harmony enjoyed between the Rozu and Sehoum-Baloum peoples.

    Respectfully yours,
    Irshaan Amn-Ansado
    CEO, Exosolar Permanent Operations, Aldeks
     
    Daftpanzer likes this.

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