Thorvald of Lym
A Little Sketchy
Ooh, we can communicate with each other right off the bat? Or should I run that letter through Google Translate fifty times? 

The Qui'Kho Empire has resigned, sorry.![]()
EDIT: Daft, I'm curious. Why don't Baloum have "hot" as a habitat descriptor?
I would imagine we can communicate, as the other two factions have already started trading, and we've already had ships dock with each other.
How do we know how many slots are left available in the planet?
I had to act without hesitation; there was a wealth of data to extract from the corpses and the polity would want to share it sooner rather than later.
Wilco; I had an RP segment planned for the occasion so I'll try to table a response to Shadowbound on the morrow.Yes indeed!!! you can communicate in real time now, translation errors notwithstanding. But a formal (binding / reputation - affecting) treaty would require one of you to send a Diplomat.
[mass panic ensues]Poor rabbitoids![]()
So all resources cost the same to develop and are just present in different amounts?
Olc-2 hereby renamed Drift Harbor.(Or at least the settlement is named that.)
How do I complete the survey of the planet? Can I do this with my military units?
Yeah, when I said "on the morrow" it turns out I meant "in a fortnight". Next time I'll shaft my sleep until it's done.Should I start building warships , then, Thorvald?
Stats said:The Beast's Crusade: Angst
Survivalist Zealots
Habitat: Terrestrial, Radiated, [Survivalist*]
100% Varyn population
Culture is considered Rather Interesting
Morale is Adequate
Society is Slightly Unstable
Projects: 2 project slots empty
Economy:
1 Tech World
1 Food eaten, +1 wanted
1 Minerals used, +3 wanted
1 Luxuries enjoyed, +0 wanted
1 Oddities explored, +1 wanted
0 goods traded (*1 Tech Goods surplus)
= 5EP income
Costs:
1 Warship (x0.75)
1 Troops (x0.25)
= 1EP upkeep
= 4 EP banked, treasury is now 6EP
@Angst, thank you! Just one thing tho - I can't really allow you to build troops on Drift Harbour as it is just a frontier town at the moment. The rules allow building troops on your Capital, and/or Industrial Worlds, Fortress Worlds or Metropolis Worlds. I know I confused things in the update by mentioning that it would be a good training ground - I meant that troops stationed there would have a good environment to train in. Sorry for the confusion. Am I OK to build the new troops on Dry Sea??
Hurrunn Agreement: Daftpanzer
Survivalist Collectors
Habitat: Med-Grav, Thin-Atmos, Terrestrial, Arid, [Survivalist*]
100% Hurrunnunn population
Culture is considered Interesting
Morale is High
Society is Stable
Projects: 2 project slots empty
Economy:
1 Tech World
1 Food eaten, +1 wanted
2 Minerals used, +3 wanted
1 Luxuries enjoyed, +0 wanted
0 Oddities explored, +3 wanted
0 goods traded (*1 Tech Goods surplus)
-1 storms on Surrammai
= 4 EP income
Costs:
2 Explorers (x0.75)
= 1 EP upkeep
= 3 EP banked, treasury is now 5EP