Today I Learned (about Civ3)

TIL that the hotkey 'H' will center the map on your capitol. Admittedly, I felt a little stupid that I hadn't noticed before (because it is useful).
If you've pressed "H" accidentally, the "C" key will re-center the map (back) onto the currently active unit.
 
What I learned about Civ 3 not today, but in the last days:

The Conquests campaign in C3C is the predecessor of Civ 7:

https://forums.civfanatics.com/thre...rom-buying-civ-7.691530/page-22#post-16659526
https://forums.civfanatics.com/thre...rom-buying-civ-7.691530/page-27#post-16659748

From the campaign of Lanzelot:

campaign_record-png.669131
 
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In true TIL style, this is something that I didn't learn today, but I noticed a while back; Shakespeare's Theatre doesn't match any civ traits.

Can anyone think of a rationale for that?
 
"not match traits" meaning that it can't be a trigger for any civ's Golden Age? Fascinating observation.
It is way, way off the main track of techs in the second age. My guess would be that anyone who needed a wonder-triggered GA would have got it somewhere else, before building Shakes.

Either that or it's just an oversight.

EDIT: I just checked the status of last age wonders, like "Cure for Cancer" and "Longevity". Those are able to trigger a GA, though one would have to work REALLY hard not to have a GA before researching the tech and building them. Shakes is the only great wonder that is not a trigger. I'm sticking with oversight.
 
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"not match traits" meaning that it can't be a trigger for any civ's Golden Age? Fascinating observation.
It is way, way off the main track of techs in the second age. My guess would be that anyone who needed a wonder-triggered GA would have got it somewhere else, before building Shakes.

Either that or it's just an oversight.

EDIT: I just checked the status of last age wonders, like "Cure for Cancer" and "Longevity". Those are able to trigger a GA, though one would have to work REALLY hard not to have a GA before researching the tech and building them. Shakes is the only great wonder that is not a trigger. I'm sticking with oversight.
Play as America on Sid.
 
justanick's right: the building of any wonder can trigger the golden age if you already have conquered the right wonders (because you did build 10 longbowmen instead of wasting 400 shields on a wonder, didn't you?).
 
Only tangentially about Civ 3, but TIL that the Great Library in Alexandria almost certainly was just a large room or set of rooms in a building called the Mouseion not a building itself.

(Listening to the Rest is History podcast, which is fun).
 
Mouseion (ΜΟΥΣΕΙΟΝ) translates into Latin as ‘MVSEVM’. ;)
 
Only tangentially about Civ 3, but TIL that the Great Library in Alexandria almost certainly was just a large room or set of rooms in a building called the Mouseion not a building itself.

(Listening to the Rest is History podcast, which is fun).

They have a book now!
 
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Today I learnt that if you conquer a city, two turns after it is conquered it can culture flip.... to a third party Civ!

Iznik in the above photo. Taken from the Ottomans by force, then switches to the feeble Sumerians two turns later because they have a couple of desert villages close(ish) by. I lose an army and a Keshik (I'd evacuated as there was no risk of it flipping to the Ottomans, plus I had quelled the resistance). On top of that, Iznik is roughly equidistant between our two capitals and Sumeria is only level with me on culture. However, they are a much smaller Civ so have been focussing on culture much more than me and my cities near Iznik aren't great on culture. I actually kind of love that this flipped. So unexpected and not totally without reason (even though the Iznik people had no Sumerian affiliation).

We are the first two Civs on the left in this culture bar (on a sidenote, I think I might find a way to have a cultural loss to Germany in this game which would be a first for me).

1734465239282.png
 
I ordered my Settler to build my first city, so I got the box asking me name my city, to which the default option in this case is London.

Before I clicked ok, I thought I'd just double check the location again and so clicked no.

When I clicked for the Settler to build my first city the second time, the box's default name was York, the second city in Civ3's order of English cities.

So whether you click yes or no to the checkbox, the default next city in the list is checked off behind the scenes.
 
I started on an unusual island. Unusual because it had one larger area and one smaller area between which was a tight choke point, sort of like the thin bit in the Americas only on a much smaller scale.

And the middle choke area was five mountains, two of which were Volcanos. And it was the Volcanos which were the squares adjacent to my territories. So it went Hill - Volcano - Mountain - Volcano - Tundra.

Kind of awkward because it meant I could never link up the two portions of the island by road. And also awkward because one of the two remaining mountains behind the Volcanos was a Gold resource, which my nearby town wanted to use.

I could get a settler there to road and mine it but it was a hassle and a huge risk.

But what I learned for the 1st time was that, once I got Railroads, I wasn't allowed to rail the mountain, because it was deemed the resource had no access to the land, just like when you can't trade a resource without a road or harbour.

The developers obviously never considered this scenario. :crazyeye:


8VawdD1.jpg
 
Land-access isn't enough: you need a trade-net connection to a tile in order to rail it. But the Mountain east of Newcastle and south of the Volcanoes currently has no road (destroyed by the eruption?), i.e. the Gold-Mountain is not yet connected to your trade-net, and so any Workers on the Gold-Mountain won't yet have access to your Coal and Iron (which they need to build rails).
 
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In my most recent game, I discovered that when you destroy a civilization, all of its military units disappear, leaving behind settlers and workers. I am still trying to figure out what to do with all of these settlers.
 
I don't think you can build roads on volcanoes.
Not without modding, no.

But roading a Volcano isn't needed here. Buttercup's screenie shows 3 Mountains on that isthmus, only 2 of which currently have roads. If the third Mountain (next to Newcastle and covered in lava) was roaded as well, that would connect the Gold-Mountain to the rest of his trade-net via Newcastle's Harbour.
 
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Oh, for sure, but when you play small tundra islands you only need a couple of workers, there's no irrigating and very little mining to do. So I just had 3 workers on that island the whole game & was never in a situation where I wanted to risk them standing between 2 very active volcanos for 20 turns.

At this point in the game I'm just finishing off conquering the island on the right and I've sent those 3 over there for now after realising I can't rail the mountain as is.

Kind of lucky in a way, it's enabled me to learn about this weird quirk of the mechanics.
 
In my most recent game, I discovered that when you destroy a civilization, all of its military units disappear, leaving behind settlers and workers.
Hmm, in the standard game, as long as a civilization still has one settler, it is not destroyed. (Which is the cause for the common "settler on a boat" problem.) And as far as I know, the workers disappear just like the military units, when a civ is destroyed.
Perhaps this is caused by a side-effect of the modding you did?
 
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