maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Hi,
This is my 5th story. You can see the first 4 in the links below. They pretty much represent my learning of Civ5. So game fundamentals and basic knowledge are covered more in earlier stories. More complicated and advanced discussion and analysis show up in later stories.
Roman - Domination http://forums.civfanatics.com/showthread.php?t=406745
Greece - Domination http://forums.civfanatics.com/showthread.php?t=407701
Aztec - OCC, Diplomatic http://forums.civfanatics.com/showthread.php?t=408770
Siam - OCC, Science http://forums.civfanatics.com/showthread.php?t=410200
I have never done a Cultural game before. This is my first attempt.
Civilization: Egypt
Settings: Deity, Standard sized Pangaea, Standard speed, all default settings.
AI Civs: Handpicked the Civs I used in my previous stories: Rome, Greece, Aztec, and Siam. The other 3 leaders are random.
This deviates from my familiar Tiny Earth Marathon game. I actually started a cultural game on Tiny Earth first, but I got a very good start and forced an insane cease fire deal at early game (see the picture in the spoiler below). As there wasn't too much challenge left, I started this game on a setting I am not so familiar with to add some learning and excitement.
I abandoned the ultra-useful New Random Seed setting, which makes the game a lot "simpler". Even without New Random Seed, there are still so many ways to change an unfavorable outcome - just don't make the same decision that will lead to that doomed unfavorable outcome.
I was tempted to click OCC, but I think it is harder to play a non-OCC Culture game, since I can't just conquer dozens of AI's cities and not worry about consequences (of increasing the total culture requirement for policies). And I might actually spawn a few cities of my own just to see if it helps or not (just in case I got no Iron, no Coal, no Oil, and no Aluminum again).
Another problem is that my computer can't really handle maps larger than Tiny. My game speed drops significantly at later turns. But since this is a standard speed game, not Marathon, I will not see 600+ turns and might be able to survive 300+ turns. Please forgive me if I have to stop the story half way because the game became too slow to endure.
Finally, I always welcome suggestions and comments. Thanks for your inputs in advance.
I picked Egypt for its wonder builder trait (+20% production while building wonders). And I specifically want to beat the Deity AIs for Stonehenge (+8 culture). Then, I plan to rush for Pyramid (+1 Great Engineer point) and Himeji Castle (+2 G-Eng point). Then I plan to use a Great People build (Hagia Sophia, National Epic, Garden) to get Great Engineers to rush the subsequent important wonders.
Egypt's unique building Burial Tomb actually offers LESS culture than a Temple, which it replaces. But Burial Tomb is maintenance-free and gives 2 smiley faces. So I might be better off to have 1 or 2 extra cities with Monument and this unique building.
Egypt's leader is Ramesses II. I will call him Ramey to be brief.
001. This is every miner's dream! Marble! 6 luxurious resources! Gold, Silver, Gem! And it came from the first try!
It actually comes from my previous game, where I did too well to make it exciting. Just to show you how lucky one can be.
Let's see if I can get this lucky in this game...
Chapter 01. Standard world, non-standard variables
002. This is my second map. The first one was on a narrow peninsula with very few workable tiles. This one looks a lot better. There are immediately 2 Cotton and 1 Spice in sight. And when the warrior explores a bit, a Marble is revealed. Marble! Wonder!
So I decided to give this map a try. However, I don't like the default location. So I moved the Settler unit to sit on the middle Cotton to get closer to Marble and an instant resource for sale when I finish researching Calendar. I will have at least 4 luxurious resources, many river tiles, and some hills for production.
There is no mountain for Thebes (Egypt's capital) to build an Observatory, but I don't need that much science in a culture game anyway. Just east of that Cotton tile is a Desert, so there is potential for Solar Plant in end game. That's the only +production building that I missed in my previous Siam game.
003. I usually start my Marathon game by building a Worker first. But now there are Ancient Ruins around (I used all standard settings, even not OCC). Some bonuses from the ruins can be really nice. So I first queued a Scout to see if I can step on a few more ruins to prevent the Deity AIs' starting Scouts from robbing all ruins from me.
004. I don't like Ancient Ruins because they provide too many random variables. But by disabling them, I do make the game easier since Deity AIs start with 2 scouts at the beginning.
Ramey's first ruin was a boring Warrior to Spearman upgrade. It should help him to survive against barbarians better. I noticed that on Standard speed, barbarians are much more active and dangerous than on Marathon.
Ramey's second ruin was +30 culture. That's a great start for a Culture game.
005. Since this is my first Culture game, I only have a rough idea of which 5 policy trees to fill. Tradition, Piety, Patronage, and Freedom seems to be logical choices. Tradition helps a small empire using a defensive approach. Piety gives extra culture points and +2 Social Policy. Patronage is always nice as City States are very helpful. Freedom makes subsequent policies easier and provide more Great People. I am not sure about which 5th tree to take yet.
006. From experience, I know I need to purchase a few tiles in the capital to accommodate the rapidly increasing population from the Tradition policy. So I bought the other Cotton tile and then the Spice tile for my workers to improve. Purchasing that Cotton increases Thebes' income immediately.
I ended up buying 4 tiles (1, 2, 3, and 4) to make the Desert tile drop down to base price. That was my plan - I will then buy the Desert tile (or better, the Hill tile SW of it) and then get to the Marble. But I end up not buying the Desert Tile anyway, since the natural expansion of the city got the Hill tile just west of the Marble. It was a 1-in-3 shot and I won it.
007. The exploration of the starting warrior, now spearman, continued. That unit met lots of City States, too. The greeting gold also helped in tile purchase. I got +60 gold in the 3rd ruin and a useless tech Archery in the 4th ruin. Then I never saw another ruin. Is 4 ruins average? I have no idea.
In my mind, the best ruin is a key technology that is planned to be researched next (saves a lot of turns) and capital population +1 (also saves a lot of turns). But I got none of that. I just hope that the AIs don't get free Pottery and Calendar tech and started building Stonehenge from Turn 2.
008. I noticed that only 10 votes are required for a Diplomatic Victory in this setting. There are 16 City States in the game. So the UN builder only needs to buy over half of the City States.
As a result, it will be a challenge to keep rich AIs from scoring a Diplomatic Victory in "mid-game". Then I will have to block AIs from scoring a Science Victory in end-game. If I have too many cities, my cultures will accumulate too slowly and won't be able to prevent AIs from winning a Scientific Victory.
The culture game is sick!
009. Bought the base-priced Marble tile! Finally. Later, the city's natural expansion covered the Wheat tile (W) NE of the Marble.
010. Since Stonehenge is everything, I was willing to sacrifice Thebes' population growth to increase production. Later on, when my worker finished the Wheat farm SW of Thebes, I switched the Spice citizen to work on the Hill tile west of Marble, and chopped the Spice forest to further accelerate the construction.
011. Sold my first resource, the Cotton where Thebes was founded on, to my closest neighbor, Genghis Khan. Just in case he declares war on Ramey very early, I can sell it to someone else immediately.
I will skip all the subsequent resource trades unless something interesting comes up.
012. With cash from resource trade, I purchased a second Worker to help. From experience, 2 workers for an OCC capital is about just right. But with Pyramids, 2 workers became a little too much and will run out of things to improve at about 2/3 of the game.
Just when I was ready to send my second worker out, a Barbarian warrior emerge from the dark shadows. So you are so aggressive now, huh? Now I had to recall my Spearman from far, far away.
013. The first world survey arrived. Of course, Ramey had the smallest army. There are still two Civs Ramey had not met, but I know who they are anyway. (I assigned Monty, Alex, Caesar, and Ramky. Only two of them already showed up.)
This chart also gives an interesting comparison of which Warmonger's army is the biggest.
014. This is Ramey's world in the Ancient Era. This is only an approximation of each leader's location (with subsequent knowledge from the Classic and Medieval Era) for the ease of illustration. Ramey starts in the northwest corner of the Pangaea.
Ramey has two neighbors. On the northeast there is warmonger Genghis Khan of Mongolia. On the south (actually more southeast) is warmonger Oda Nobunaga of Japan. Ramey has two warmonger neighbors! Ramey must befriend one and weaken the other.
Further away, there is Ramky of Siam further east, and Hiawatha of Iroquois further southeast. It is nice to have Ramky, a good competitor in a Culture/Science game. Then even further away there are three more warmongers, Caesar of Rome, Alex of Greece, and Monty of Aztec. All gentlemen, no ladies.
015. On Marathon, I usually complete Stonehenge between turn 100 and 110. That's equivalent to Standard speed Turn 33-37. Although there are still 10 turns on the queue, I will chop down the Forest on the Spice. So I can get the Stonehenge on Turn 36. That's within expectation.
I was very confident until I got the news that somebody completed the Stonehenge on TURN 30! I have never seen AI completing Stonehenge on Turn 90 on Marathon. This AI probably got Calendar from a ruin, has Marble, or have lots of forest that were chopped during their Deity worker improvements.
I was so ready to restart the game (no big deal, I might get Calendar from ruins next time, too!) But of course I didn't, or you wouldn't be reading this. I had enough experience in the game to know that I can actually pause the AI's wonder construction if I make them go to war even 1 turn before the wonder's completion. Now if I know who was going to complete the Stonehenge, then go back to the previous turn...
(To be continued)
This is my 5th story. You can see the first 4 in the links below. They pretty much represent my learning of Civ5. So game fundamentals and basic knowledge are covered more in earlier stories. More complicated and advanced discussion and analysis show up in later stories.
Roman - Domination http://forums.civfanatics.com/showthread.php?t=406745
Greece - Domination http://forums.civfanatics.com/showthread.php?t=407701
Aztec - OCC, Diplomatic http://forums.civfanatics.com/showthread.php?t=408770
Siam - OCC, Science http://forums.civfanatics.com/showthread.php?t=410200
I have never done a Cultural game before. This is my first attempt.
Civilization: Egypt
Settings: Deity, Standard sized Pangaea, Standard speed, all default settings.
AI Civs: Handpicked the Civs I used in my previous stories: Rome, Greece, Aztec, and Siam. The other 3 leaders are random.
This deviates from my familiar Tiny Earth Marathon game. I actually started a cultural game on Tiny Earth first, but I got a very good start and forced an insane cease fire deal at early game (see the picture in the spoiler below). As there wasn't too much challenge left, I started this game on a setting I am not so familiar with to add some learning and excitement.
Spoiler :

I abandoned the ultra-useful New Random Seed setting, which makes the game a lot "simpler". Even without New Random Seed, there are still so many ways to change an unfavorable outcome - just don't make the same decision that will lead to that doomed unfavorable outcome.

I was tempted to click OCC, but I think it is harder to play a non-OCC Culture game, since I can't just conquer dozens of AI's cities and not worry about consequences (of increasing the total culture requirement for policies). And I might actually spawn a few cities of my own just to see if it helps or not (just in case I got no Iron, no Coal, no Oil, and no Aluminum again).
Another problem is that my computer can't really handle maps larger than Tiny. My game speed drops significantly at later turns. But since this is a standard speed game, not Marathon, I will not see 600+ turns and might be able to survive 300+ turns. Please forgive me if I have to stop the story half way because the game became too slow to endure.
Finally, I always welcome suggestions and comments. Thanks for your inputs in advance.

I picked Egypt for its wonder builder trait (+20% production while building wonders). And I specifically want to beat the Deity AIs for Stonehenge (+8 culture). Then, I plan to rush for Pyramid (+1 Great Engineer point) and Himeji Castle (+2 G-Eng point). Then I plan to use a Great People build (Hagia Sophia, National Epic, Garden) to get Great Engineers to rush the subsequent important wonders.
Egypt's unique building Burial Tomb actually offers LESS culture than a Temple, which it replaces. But Burial Tomb is maintenance-free and gives 2 smiley faces. So I might be better off to have 1 or 2 extra cities with Monument and this unique building.
Egypt's leader is Ramesses II. I will call him Ramey to be brief.
Spoiler :

001. This is every miner's dream! Marble! 6 luxurious resources! Gold, Silver, Gem! And it came from the first try!
It actually comes from my previous game, where I did too well to make it exciting. Just to show you how lucky one can be.
Let's see if I can get this lucky in this game...
Chapter 01. Standard world, non-standard variables
Spoiler :

002. This is my second map. The first one was on a narrow peninsula with very few workable tiles. This one looks a lot better. There are immediately 2 Cotton and 1 Spice in sight. And when the warrior explores a bit, a Marble is revealed. Marble! Wonder!
So I decided to give this map a try. However, I don't like the default location. So I moved the Settler unit to sit on the middle Cotton to get closer to Marble and an instant resource for sale when I finish researching Calendar. I will have at least 4 luxurious resources, many river tiles, and some hills for production.
There is no mountain for Thebes (Egypt's capital) to build an Observatory, but I don't need that much science in a culture game anyway. Just east of that Cotton tile is a Desert, so there is potential for Solar Plant in end game. That's the only +production building that I missed in my previous Siam game.
Spoiler :

003. I usually start my Marathon game by building a Worker first. But now there are Ancient Ruins around (I used all standard settings, even not OCC). Some bonuses from the ruins can be really nice. So I first queued a Scout to see if I can step on a few more ruins to prevent the Deity AIs' starting Scouts from robbing all ruins from me.
Spoiler :

004. I don't like Ancient Ruins because they provide too many random variables. But by disabling them, I do make the game easier since Deity AIs start with 2 scouts at the beginning.
Ramey's first ruin was a boring Warrior to Spearman upgrade. It should help him to survive against barbarians better. I noticed that on Standard speed, barbarians are much more active and dangerous than on Marathon.
Ramey's second ruin was +30 culture. That's a great start for a Culture game.
Spoiler :

005. Since this is my first Culture game, I only have a rough idea of which 5 policy trees to fill. Tradition, Piety, Patronage, and Freedom seems to be logical choices. Tradition helps a small empire using a defensive approach. Piety gives extra culture points and +2 Social Policy. Patronage is always nice as City States are very helpful. Freedom makes subsequent policies easier and provide more Great People. I am not sure about which 5th tree to take yet.
Spoiler :

006. From experience, I know I need to purchase a few tiles in the capital to accommodate the rapidly increasing population from the Tradition policy. So I bought the other Cotton tile and then the Spice tile for my workers to improve. Purchasing that Cotton increases Thebes' income immediately.
I ended up buying 4 tiles (1, 2, 3, and 4) to make the Desert tile drop down to base price. That was my plan - I will then buy the Desert tile (or better, the Hill tile SW of it) and then get to the Marble. But I end up not buying the Desert Tile anyway, since the natural expansion of the city got the Hill tile just west of the Marble. It was a 1-in-3 shot and I won it.

Spoiler :

007. The exploration of the starting warrior, now spearman, continued. That unit met lots of City States, too. The greeting gold also helped in tile purchase. I got +60 gold in the 3rd ruin and a useless tech Archery in the 4th ruin. Then I never saw another ruin. Is 4 ruins average? I have no idea.
In my mind, the best ruin is a key technology that is planned to be researched next (saves a lot of turns) and capital population +1 (also saves a lot of turns). But I got none of that. I just hope that the AIs don't get free Pottery and Calendar tech and started building Stonehenge from Turn 2.
Spoiler :

008. I noticed that only 10 votes are required for a Diplomatic Victory in this setting. There are 16 City States in the game. So the UN builder only needs to buy over half of the City States.
As a result, it will be a challenge to keep rich AIs from scoring a Diplomatic Victory in "mid-game". Then I will have to block AIs from scoring a Science Victory in end-game. If I have too many cities, my cultures will accumulate too slowly and won't be able to prevent AIs from winning a Scientific Victory.
The culture game is sick!
Spoiler :

009. Bought the base-priced Marble tile! Finally. Later, the city's natural expansion covered the Wheat tile (W) NE of the Marble.
Spoiler :

010. Since Stonehenge is everything, I was willing to sacrifice Thebes' population growth to increase production. Later on, when my worker finished the Wheat farm SW of Thebes, I switched the Spice citizen to work on the Hill tile west of Marble, and chopped the Spice forest to further accelerate the construction.
Spoiler :

011. Sold my first resource, the Cotton where Thebes was founded on, to my closest neighbor, Genghis Khan. Just in case he declares war on Ramey very early, I can sell it to someone else immediately.
I will skip all the subsequent resource trades unless something interesting comes up.
Spoiler :

012. With cash from resource trade, I purchased a second Worker to help. From experience, 2 workers for an OCC capital is about just right. But with Pyramids, 2 workers became a little too much and will run out of things to improve at about 2/3 of the game.
Just when I was ready to send my second worker out, a Barbarian warrior emerge from the dark shadows. So you are so aggressive now, huh? Now I had to recall my Spearman from far, far away.
Spoiler :

013. The first world survey arrived. Of course, Ramey had the smallest army. There are still two Civs Ramey had not met, but I know who they are anyway. (I assigned Monty, Alex, Caesar, and Ramky. Only two of them already showed up.)
This chart also gives an interesting comparison of which Warmonger's army is the biggest.
Spoiler :

014. This is Ramey's world in the Ancient Era. This is only an approximation of each leader's location (with subsequent knowledge from the Classic and Medieval Era) for the ease of illustration. Ramey starts in the northwest corner of the Pangaea.
Ramey has two neighbors. On the northeast there is warmonger Genghis Khan of Mongolia. On the south (actually more southeast) is warmonger Oda Nobunaga of Japan. Ramey has two warmonger neighbors! Ramey must befriend one and weaken the other.
Further away, there is Ramky of Siam further east, and Hiawatha of Iroquois further southeast. It is nice to have Ramky, a good competitor in a Culture/Science game. Then even further away there are three more warmongers, Caesar of Rome, Alex of Greece, and Monty of Aztec. All gentlemen, no ladies.
Spoiler :

015. On Marathon, I usually complete Stonehenge between turn 100 and 110. That's equivalent to Standard speed Turn 33-37. Although there are still 10 turns on the queue, I will chop down the Forest on the Spice. So I can get the Stonehenge on Turn 36. That's within expectation.
I was very confident until I got the news that somebody completed the Stonehenge on TURN 30! I have never seen AI completing Stonehenge on Turn 90 on Marathon. This AI probably got Calendar from a ruin, has Marble, or have lots of forest that were chopped during their Deity worker improvements.
I was so ready to restart the game (no big deal, I might get Calendar from ruins next time, too!) But of course I didn't, or you wouldn't be reading this. I had enough experience in the game to know that I can actually pause the AI's wonder construction if I make them go to war even 1 turn before the wonder's completion. Now if I know who was going to complete the Stonehenge, then go back to the previous turn...

(To be continued)