Tomoyo
Fate
550AD (0): Send the FS Kutzov and the FS Juicy off to Adrian's Island. Rename the Crusaders "Plus Sign Warriors". Sorry if anyone's offended.
Press Enter.
IT: Adrianople's borders expand, and Erech completes Magellan's Voyage.
560AD (1): Lower science to 60% because we're running out of money. Sumeria has Banking but there's nothing we can do about that.
IT: Looks like we don't have iron anymore. Can't get it either.
Connie: Knight --> Dromon. Pops a Plus Sign Warrior.
570AD (2): I'm gonna prepare to attack Monty. He's the closest island. Fill up FS Tomoyo and send it somewhere.
580AD (3): I don't know what to do...
IT: Sumerians enter our border.
Constant: Dromon --> Longbowman
590AD (4): Full Dromon meets Gaelic Galley. Decide that it's better to attack than to risk being attacked.
IT: Aztecs declare war on the Sumerians. Quoth the Foreign Advisor,
.
600AD (5): Uh oh, FS Tomoyo meets German Galley...
Land some troops in Germany just for kicks. Germany still wants Caesarea for peace.
IT: German galleys avoid us! Sumerians are building Smith's.
610AD (6): Lose a Knight, and take Bremen! Now Germany will take peace if we give them Bremen back.
Try some bombarding with our Fire Ships, but nothing happens.
IT: Watch a lot of intimidating German troops move around.
Constantine: Longbowman --> Dromon
Caesar: Courthouse --> Marketplace
620AD (7): Think about it a lot, and end up making peace with Germany after sinking a galley with FS Cuivienen (or however you spell it) and moving our Crusaders into Bremen, for Bremen.
IT: Sumerian ROP ends.
630AD (8): Get ivory from China.
Attack of Celtic city miserably fails and the injured Knight and FS Tomoyo return home.
IT: Germany and Iroquois sign peace.
, says the Advisor.
, says I.
Con-con: Dromon --> LBM
640AD (9): Chase a Gaelic Gaeley.
IT: Iroquois and Sumeria have signed an alliance against the Aztecs.
650AD (10): Bomb the Gaeley with two Dromons.
Notes:
I've got three Dromons hot on the tail of a Gaeley. Hunt it down.
Next better player
Press Enter.
IT: Adrianople's borders expand, and Erech completes Magellan's Voyage.
560AD (1): Lower science to 60% because we're running out of money. Sumeria has Banking but there's nothing we can do about that.
IT: Looks like we don't have iron anymore. Can't get it either.
Connie: Knight --> Dromon. Pops a Plus Sign Warrior.
570AD (2): I'm gonna prepare to attack Monty. He's the closest island. Fill up FS Tomoyo and send it somewhere.
580AD (3): I don't know what to do...
IT: Sumerians enter our border.
Constant: Dromon --> Longbowman
590AD (4): Full Dromon meets Gaelic Galley. Decide that it's better to attack than to risk being attacked.
IT: Aztecs declare war on the Sumerians. Quoth the Foreign Advisor,

600AD (5): Uh oh, FS Tomoyo meets German Galley...
Land some troops in Germany just for kicks. Germany still wants Caesarea for peace.
IT: German galleys avoid us! Sumerians are building Smith's.

610AD (6): Lose a Knight, and take Bremen! Now Germany will take peace if we give them Bremen back.
Try some bombarding with our Fire Ships, but nothing happens.
IT: Watch a lot of intimidating German troops move around.
Constantine: Longbowman --> Dromon
Caesar: Courthouse --> Marketplace
620AD (7): Think about it a lot, and end up making peace with Germany after sinking a galley with FS Cuivienen (or however you spell it) and moving our Crusaders into Bremen, for Bremen.
IT: Sumerian ROP ends.
630AD (8): Get ivory from China.
Attack of Celtic city miserably fails and the injured Knight and FS Tomoyo return home.
IT: Germany and Iroquois sign peace.


Con-con: Dromon --> LBM
640AD (9): Chase a Gaelic Gaeley.
IT: Iroquois and Sumeria have signed an alliance against the Aztecs.

650AD (10): Bomb the Gaeley with two Dromons.
Notes:
I've got three Dromons hot on the tail of a Gaeley. Hunt it down.
Next better player