In Total agreement with this.
The only thing about Religions that needs attention is tech tree placement. Too many instances where after getting the tech that gives the religion is that within the next tech or 2 you can get another if you are the 1st one there.
I need a working tech tree model to be able to give better placement choices so religions can be dispersed in the tech tree pathing better.
JosEPh
The religions as they stand are awesome, but IMO a bit too bunched up on the tech tree so whoever is more advanced gets to that branch of research first and founds several religions.
My thoughts on it were - rather than space the existing religions out more on the tech tree, use the opportunity to include religious sects/schism in a way that might increase the likelihood of a player (or AI) who didn't manage to get to any of the religion founding techs first to have an alternate religious sect (ie. for Christian it wouldn't matter to me whether it was Protestant, Presbetarianism, or even Plymouth Brethren, it doesn't matter so much what it is, just that there is a seperate sect) founded in their Civ, with a holy site (an alternate version of a holy city, with a different religious wonder that can only be built by a GP, maybe slightly different 'regular' religious buildings), resulting from that schism - maybe done by random event, with a higher chance of it occurring if you had no holy cities already, and you must already have a city with the 'base' religion (which is the city where the schism would occur, and schism would not happen in your Civ if you already controlled the holy city for that religion).
I know it's probably nuts, and probably a lot of work (it would technically increase the number of religions in the game, but I'd only envisage sects for a few religions rather than them each having sects, but the method for founding a sect would be vastly different than for founding the base religion and would favour those Civs with no (or few) holy cities but with other Civ's religions spreading in their cities), and I have no idea whether it would produce the desired results - I only tend to play the game on certain maps using certain strategies, hence I do not know what other players might experience and I am still not sure whether this is a good (or even viable) idea.
Anyway that's my mad idea for today!
Btw Joseph I am sorry that I was a bit argumentative and confrontational with you a couple of days ago, please accept my apology
