I've been home sick today and only played sporadically. So is this crime wave the reason my gold and treasury are jumping all over? For ex.: one turn (before I hit the Eot button) my treasury was 4408 showing a +32 gold/turn. That should have given me 4440 at the start of the next turn. Instead as soon as the "running man stops running my treasury is 4601. I go thru the turn adding gold producing buildings and units where needed and before I hit EoT my Treasury is still 4601 (good) but now my gold per turn is -14. This should give me 4587 next turn. Instead I get 4515. It continues bouncing around like this. So I have no real clue what my treasury will be, how much I can spend, or how much what I've built will cost.
Then I started noticing that if I hovered over a tile it was giving so much (I think it was the crime sign, the bandit's mask?) per tile! How can a farm have 5 crime? Or a lumbermill? So this must be the 5 crime per pop you are talking about as these were working tiles.
I have been short on GPs so I only had 1 or 2 Holy cities since I've founded 10 religions so far.
@BT,
I don't normally "rush" build Unless I am at war. And poor old Sleepy Eye, next door neighbor, I don't think can field an effective army right now.
My Civics are a mixed bag. Republic, Proletariat, State church, Interpreter, Guild agriculture, Landfill, Written, Banditry,...I'd have to look to give the rest.
As for growing too slow....I've never been accused of that here.

I have 24 cities to Sleepy Eye's 16. We've not met any other AI's yet. I just got Caravels to start exploring the oceans in this Fractal Giant map. I'm a Professing City Spammer that does Not use City Limits or Fixed Borders options anymore, much less REV.
So Crime is my new #1 enemy now. Poor Hydro's not gonna like me much for awhile.
JosEPh